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Introducing Code Video Model 🎬 Amazing work led by Ziyu Wan and the team! Agentic coding as the engine for controllable video generation. Scene layout, motion, timing, camera trajectories, and physical dynamics, all in editable code. A coding agent turns prompts into executable programs that render proxy videos. Our...

32,350 просмотров • 1 день назад •via X (Twitter)

Комментарии: 38

Фото профиля Gordon (Guocheng) Qian
Gordon (Guocheng) Qian1 день назад

[1/7] 🧠 Why code? Video models keep getting better visually, but two gaps remain: physics and precise control. A thrown ball may hover, a pendulum drift off-period, or a collision look plausible but break physical laws. Prompts and ControlNet-style guidance still struggle to specify every actor’s pose, object’s size/color, scene layout, motion path, and camera timing. Executable programs make these constraints explicit and testable before generation.

Фото профиля Gordon (Guocheng) Qian
Gordon (Guocheng) Qian1 день назад

[2/7] 🎬 Borrowing from film previs: a coding agent turns a prompt into an executable Three.js scene. Layout, object motion, camera trajectories, and event timing live in one editable program. The rendered proxy video provides the spatiotemporal plan; a reference image sets the target appearance. The video model adds geometry details, materials, and lighting. Code defines how the scene evolves.

Фото профиля Gordon (Guocheng) Qian
Gordon (Guocheng) Qian1 день назад

[3/7] 💻 Code → previs → inspect → revise → video. The agent edits objects, parameters, and event logic, then checks the updated proxy before generating the final video. Here, redirecting the robot by changing route waypoints—while preserving the rest of the scene—is as simple as one line code change. Once the program is ready, proxy rendering takes under a minute, making shot design quick to validate and iterate.

Фото профиля Gordon (Guocheng) Qian
Gordon (Guocheng) Qian1 день назад

[4/7] 🔍 The challenge: a useful proxy is visually crude. Feed it directly into a reference-to-video model and its low-poly geometry and simplified materials can dominate the output. We want its layout and motion, while letting the reference image and pretrained model supply the final appearance. How can conditioning separate the two?

Фото профиля Gordon (Guocheng) Qian
Gordon (Guocheng) Qian1 день назад

[5/7] 📊 Our key observations with MiniMax-H3 frozen: • The pathways are complementary: Qwen-VL has a stronger effect on appearance; VAE contributes more to motion and structure. Dual-path works best overall. • Proxy conditioning matters most in roughly the first 25% of denoising. Early structural guidance leaves a lasting trace in Query features after the proxy is removed. • Swapping conditions reveals a clear division: appearance mainly follows the reference image; layout, viewpoint, and geometry mainly follow Proxy-VAE. Remove the proxy too early and structure slips; keep it too long and the low-poly look persists.

Фото профиля Gordon (Guocheng) Qian
Gordon (Guocheng) Qian1 день назад

[6/7] ⚙️ Our solution: training-free, stage-wise conditioning. Keep the full proxy and both native conditioning pathways during early denoising to establish structure and motion. Then remove the proxy while text, the reference image, and model priors continue refining appearance. Early guidance persists without carrying the synthetic look through every step. The video model stays frozen; no extra control module is trained.

Фото профиля Gordon (Guocheng) Qian
Gordon (Guocheng) Qian1 день назад

[7/7] 🚀 One code-driven workflow, many applications: Anime, bullet time, gaming, scene editing, robotics and trajectory control, architectural and product cinematography, physics-grounded motion, and 3D/4D reconstruction. From freezing the action while the camera keeps moving to editing an object’s route, it starts with an executable scene. More demos 👇

Фото профиля Chen Yiwen
Chen Yiwen1 день назад

@raywzy1 Fantastic work! So happy that we share the same insight. Code will be the future prompt of visual generation.

Фото профиля Gordon (Guocheng) Qian
Gordon (Guocheng) Qian1 день назад

@raywzy1 🛫

Фото профиля Vincent Cho
Vincent Cho1 день назад

@jon_barron @raywzy1 Great direction! Ultimately we should detach intelligence from video generation.

Фото профиля Long Lian
Long Lian1 день назад

@raywzy1 Great work! It really reminds me of LLM-grounded Video Diffusion Models that my team released ~3 years ago. Seems like an advanced version of it with code as the grounding proxy! Congrats!

Фото профиля Andreas Bryant
Andreas Bryant1 день назад

@raywzy1 Well done!! Looking forward to testing this out.

Фото профиля Zhenwei (Zavier) Wang
Zhenwei (Zavier) Wang1 день назад

@raywzy1 Congratulations @raywzy1 ! Amazing work!

Фото профиля WhatAboutFrank
WhatAboutFrank1 день назад

@raywzy1 @grok wtf is this

Фото профиля Liam | AI Tools & News
Liam | AI Tools & News1 день назад

@raywzy1 AI video is slowly turning into something developers can actually debug.

Фото профиля Gordon (Guocheng) Qian
Gordon (Guocheng) Qian1 день назад

@raywzy1 Yeah pain point

Фото профиля Qi Sun
Qi Sun1 день назад

@raywzy1 awesome work led by @raywzy1 !!!

Фото профиля De Sade
De Sade1 день назад

@raywzy1 Yes yes this is what I have been looking for. Making a video where the outcome of future scenes are conditioned and controlled by prompts and code depending on the past scenes.

Фото профиля Ben
Ben1 день назад

@raywzy1 Building the set once and planning each camera angle from it could make multi-shot scenes so much easier

Фото профиля Miguel | AP
Miguel | AP1 день назад

@raywzy1 incredible!

Фото профиля seridarivus 🇷🇴
seridarivus 🇷🇴1 день назад

@raywzy1 Putting layout, motion, timing and camera paths into editable code makes video generation something you can diff.

Фото профиля EDDY VU
EDDY VU1 день назад

@raywzy1 Using code as the intermediate previs layer finally gives us actual deterministic control over physics and camera work.

Фото профиля samynhn
samynhn1 день назад

@raywzy1 Genius idea !!!

Фото профиля AIDB
AIDB1 день назад

@raywzy1 Awesome.

Фото профиля Anna Mei
Anna Mei1 день назад

@raywzy1 Great work! Coding is the right way to capture physical dofs. How much time does it take to render the scenes? Do you think it’s deployable in real-time robot control?

Фото профиля Chole Syntax Expert AI
Chole Syntax Expert AI1 день назад

@raywzy1 Agentic coding as a controllable video engine code for physics and camera diffusion for appearance brilliant abstraction

Фото профиля Brian Cheong
Brian Cheong1 день назад

@raywzy1 This fits agents better than one-shot video generation. When scene logic and motion stay in code, iteration and debugging remain practical.

Фото профиля Alice The Ai Expert
Alice The Ai Expert1 день назад

@raywzy1 Incredible breakthrough turning code into controllable video is next level!

Фото профиля Mira Synth Tech
Mira Synth Tech1 день назад

@raywzy1 This is incredible work code as the control layer is genius

Фото профиля Vila
Vila1 день назад

@raywzy1 well done, I would like to test it

Фото профиля Alex Ai | Tools & Updates
Alex Ai | Tools & Updates1 день назад

@raywzy1 Code as engine for video control is brilliantly nerdy innovation

Фото профиля Chen-Ping Yu
Chen-Ping Yu1 день назад

@raywzy1 cool idea. curious how you'd code a smirk on that chef's face

Фото профиля Aaliya
Aaliya1 день назад

@raywzy1 The mix of code and video opens up so many options.

Фото профиля Sani Ai Tech
Sani Ai Tech1 день назад

@raywzy1 Making video generation programmable opens up an entirely new level of creative control

Фото профиля Abdullah Hamdi
Abdullah Hamdi1 день назад

@raywzy1 can we later just remove the diffusion layer completely ?

Фото профиля Veyra | AI & Tech
Veyra | AI & Tech1 день назад

@raywzy1 agentic coding as engine for controllable video generation is perfect

Фото профиля Evia AI
Evia AI1 день назад

@raywzy1 Combining programmable control with video generation opens incredible creative possibilities

Фото профиля Abdullah Hamdi
Abdullah Hamdi1 день назад

@raywzy1 awesome work !

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