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🚀 Introducing DiffusionRenderer, a neural rendering engine powered by video diffusion models. 🎥 Estimates high-quality geometry and materials from videos, synthesizes photorealistic light transport, enables relighting and material editing with realistic shadows and reflections

125,631 Aufrufe • vor 1 Jahr •via X (Twitter)

16 Kommentare

Profilbild von Zhongpai Gao
Zhongpai Gaovor 1 Jahr

Please open-source it 😀

Profilbild von Zian Wang
Zian Wangvor 1 Jahr

Working on it!

Profilbild von Julien Blanchon 🇺🇦
Julien Blanchon 🇺🇦vor 1 Jahr

@ZhongpaiGao Anything news ?

Profilbild von Zian Wang
Zian Wangvor 1 Jahr

@ZhongpaiGao We open-sourced two versions of DiffusionRenderer, check them out! Academic version that reproduce paper results: 🔗 Cosmos version that brings enhanced quality: 🔗

Profilbild von Zian Wang
Zian Wangvor 1 Jahr

Classic rendering and inverse rendering are often treated separately, with PBR relying on precise scene attributes that inverse models cannot achieve. DiffusionRenderer unifies the tasks in a data-driven framework with two video diffusion models for forward and inverse rendering.

Profilbild von Zian Wang
Zian Wangvor 1 Jahr

🌐 The inverse renderer is a video diffusion model conditioned on input video and domain embeddings, producing accurate, temporally consistent scene attributes such as normals, albedo, roughness, and metallicity.

Profilbild von Zian Wang
Zian Wangvor 1 Jahr

Conditioned on input geometry, material buffers, and environment lighting, the forward renderer acts as a neural approximation of path tracing, generating accurate shadows and reflections that are consistent across viewpoints.

Profilbild von Zian Wang
Zian Wangvor 1 Jahr

Unlike classic PBR which relies on precise geometry and path tracing, DiffusionRenderer synthesizes realistic lighting effects without explicit simulation, outperforming PBR for real-world applications especially when explicit geometry is inaccessible or inaccurate.

Profilbild von Zian Wang
Zian Wangvor 1 Jahr

DiffusionRenderer enables the relighting of static and dynamic scenes. It produces realistic shadows, reflections, and lighting effects under diverse lighting conditions, from a single video input without requiring explicit scene geometry.

Profilbild von Zian Wang
Zian Wangvor 1 Jahr

DiffusionRenderer supports photorealistic material editing, enabling adjustments to roughness and metallicity while preserving consistent lighting and shadows.

Profilbild von Zian Wang
Zian Wangvor 1 Jahr

This work is a great collaboration at @NVIDIAAI by @RfLiang* @ZGojcic @HuanLing6 @yoslber Jon Hasselgren @ZhiHaoLin16 @JunGao33210520 Alexander Keller @nanditav17 @FidlerSanja @zianwang97* 🌐 Project page:

Profilbild von Jon Barron
Jon Barronvor 1 Jahr

Looks cool! Do you have any 30 or 60 FPS results that you can share? It's really hard to get a sense for these results from these very low-framerate videos.

Profilbild von Zian Wang
Zian Wangvor 1 Jahr

Thanks! The current results are based on the Stable Video Diffusion model. We’re working towards higher FPS and even better quality, please stay tuned!

Profilbild von Nova on Mars
Nova on Marsvor 1 Jahr

@Scobleizer Neural video diffusion for rendering? Now that's fascinating. Would love to test this against our Mars terrain mapping systems. The applications for habitat visualization could be revolutionary.

Profilbild von Alex Dingfelder
Alex Dingfeldervor 1 Jahr

great work🥰

Profilbild von Anthara Fairooz
Anthara Fairoozvor 1 Jahr

Impressive technology! Excited to see the possibilities this opens up.

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MaterialFusion Enhancing Inverse Rendering with Material Diffusion Priors discuss: Recent works in inverse rendering have shown promise in using multi-view images of an object to recover shape, albedo, and materials. However, the recovered components often fail to render accurately under new lighting conditions due to the intrinsic challenge of disentangling albedo and material properties from input images. To address this challenge, we introduce MaterialFusion, an enhanced conventional 3D inverse rendering pipeline that incorporates a 2D prior on texture and material properties. We present StableMaterial, a 2D diffusion model prior that refines multi-lit data to estimate the most likely albedo and material from given input appearances. This model is trained on albedo, material, and relit image data derived from a curated dataset of approximately ~12K artist-designed synthetic Blender objects called BlenderVault. we incorporate this diffusion prior with an inverse rendering framework where we use score distillation sampling (SDS) to guide the optimization of the albedo and materials, improving relighting performance in comparison with previous work. We validate MaterialFusion's relighting performance on 4 datasets of synthetic and real objects under diverse illumination conditions, showing our diffusion-aided approach significantly improves the appearance of reconstructed objects under novel lighting conditions. We intend to publicly release our BlenderVault dataset to support further research in this field.

AK

22,959 Aufrufe • vor 2 Jahren