Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

⚡️ NeuralAI Presents: World Engine Teaser 🌏 THE GAME ENGINE REIMAGINED Generate full scale maps, scenes, and entire worlds in collaboration mode with the World Engine, the ultimate AI-powered game engine! Real-time Unleashed Crisp Visuals at AAA Quality Real-time Asset Generation AI Agent Integration and Tokenisation ...And much more!...

99,117 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von The Altcoin Sensei
The Altcoin Senseivor 1 Jahr

Undervalued af. $100M coming back real soon.

Profilbild von NeuralAI
NeuralAIvor 1 Jahr

😉

Profilbild von RedDeer.Games
RedDeer.Gamesvor 4 Jahren

Always with you - AAA Clock. Great retro game included! 🕐 #AAAClock #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED #NintendoSwitch

Profilbild von Drew
Drewvor 1 Jahr

$NEURAL so solid 🔥

Profilbild von NeuralAI
NeuralAIvor 1 Jahr

💪

Profilbild von Thunderstorm_
Thunderstorm_vor 1 Jahr

💎

Profilbild von NeuralAI
NeuralAIvor 1 Jahr

🙌

Profilbild von shan75
shan75vor 1 Jahr

This Is AAA+ blue chip solid company at its foundation in 1-2 years this will be all game developers tool

Profilbild von NeuralAI
NeuralAIvor 1 Jahr

The Future of Gaming 😉

Profilbild von 0xlav
0xlavvor 1 Jahr

Dope trailer, feeling even more bullish 🔥

Profilbild von NeuralAI
NeuralAIvor 1 Jahr

🤝

Ähnliche Videos

At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text. While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine. Internally running at 3840×2180 at 60 FPS. Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default. This is not a video latent replay. Not a simulation of interaction. It is a real 3D world with physics, logic, and authoritative multiplayer state. Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis. Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language. We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation. While other players are inside it. Changes persist instantly. State is synchronized in real time. Creation happens inside the world, not outside of it. Describe a biome. Spawn a civilization. Create a survival mode. Build a dungeon crawler. Launch a new game inside the world. Avalon interprets intent and integrates it directly into the live multiplayer environment. This is not a world model predicting video. This is a gameplay engine that understands language. If you can describe it, you can build it. And others can walk into it instantly.

AVALON

61,286 Aufrufe • vor 5 Monaten

Everything you love about generative models — now powered by real physics! Announcing the Genesis project — after a 24-month large-scale research collaboration involving over 20 research labs — a generative physics engine able to generate 4D dynamical worlds powered by a physics simulation platform designed for general-purpose robotics and physical AI applications. Genesis's physics engine is developed in pure Python, while being 10-80x faster than existing GPU-accelerated stacks like Isaac Gym and MJX. It delivers a simulation speed ~430,000 faster than in real-time, and takes only 26 seconds to train a robotic locomotion policy transferrable to the real world on a single RTX4090 (see tutorial: The Genesis physics engine and simulation platform is fully open source at We'll gradually roll out access to our generative framework in the near future. Genesis implements a unified simulation framework all from scratch, integrating a wide spectrum of state-of-the-art physics solvers, allowing simulation of the whole physical world in a virtual realm with the highest realism. We aim to build a universal data engine that leverages an upper-level generative framework to autonomously create physical worlds, together with various modes of data, including environments, camera motions, robotic task proposals, reward functions, robot policies, character motions, fully interactive 3D scenes, open-world articulated assets, and more, aiming towards fully automated data generation for robotics, physical AI and other applications. Open Source Code: Project webpage: Documentation: 1/n

Zhou Xian

3,816,747 Aufrufe • vor 1 Jahr