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Introducing Epic’s version control system: Lore! Built from scratch and open-sourced, we made scalability and performance core tenets from day one. We’re releasing Lore as open source today.All source code, along with documentation of data formats and protocols are released under an MIT license and free to use. Help...

229,525 Aufrufe • vor 3 Monaten •via X (Twitter)

33 Kommentare

Profilbild von Joshua
Joshuavor 3 Monaten

everyone just decided git sucked or something?

Profilbild von Andrei Apanasik 🔜 TGS
Andrei Apanasik 🔜 TGSvor 3 Monaten

> new version control system > built from scratch

Profilbild von c0de
c0devor 3 Monaten

This seems to be a solution looking for a problem to solve.

Profilbild von James Cornman
James Cornmanvor 3 Monaten

@spyced How origin-al

Profilbild von Andrew
Andrewvor 3 Monaten

On github 😭

Profilbild von Zefex
Zefexvor 3 Monaten

Unity MCP = Paid, Unity Plastic = Paid Unreal MCP = Free, Unreal Lore = Not only free, OS. Unity is cooked...

Profilbild von riptusk
riptuskvor 3 Monaten

Asking completely objectively, can someone tell me why this is or isn’t better than git?

Profilbild von Vabbyshabby
Vabbyshabbyvor 3 Monaten

lore going full open with documented formats is the move. teams running agent fleets on their own metal need something they can mirror and audit, not another opaque hosted graph.

Profilbild von mblaso
mblasovor 3 Monaten

@theo you're gonna have a ton of os version control videos to make

Profilbild von Drakeling Labs
Drakeling Labsvor 3 Monaten

Oh my fucking god finally.

Profilbild von mikaminaz
mikaminazvor 3 Monaten

I saw a Perforce booth on one of your fests last year 🤔

Profilbild von p19k
p19kvor 3 Monaten

@TimSweeneyEpic I just love the fact that version control is experiencing a sort of a renaissance... It's gonna get cheaper and cheaper for folks to build their own, or at least experience with other systems.

Profilbild von Andrath
Andrathvor 3 Monaten

How does this deal with merge conflicts?

Profilbild von Eric Boon
Eric Boonvor 3 Monaten

So, you develop a version control system, an alternative for git, and yet you version control and release it with … git? 🤔

Profilbild von octalmage
octalmagevor 3 Monaten

@gitopiaDAO git? lore? sounds familiar.

Profilbild von Biggs
Biggsvor 3 Monaten

Need a local server option to keep sensitive projects internal

Profilbild von enes altun
enes altunvor 3 Monaten

Good! but when I look your cargo file ,for a newly open sourced project, several core crates appear to be far behind current stable releases. Is there a deliberate policy of sticking to those versions?

Profilbild von ShadowDrone ⭐️⭐️⭐️
ShadowDrone ⭐️⭐️⭐️vor 3 Monaten

great!

Profilbild von Jonnathan
Jonnathanvor 3 Monaten

Finally

Profilbild von Jordan Rey
Jordan Reyvor 3 Monaten

You guys are disconnected, nobody in the game industry big enough uses Git to store Unreal projects, everyone went the Perforce route, which is better but still very painful. Unreal tries solving that by providing a free P4 alternative that just works.

Profilbild von tkmadeit
tkmadeitvor 3 Monaten

lore is such a great name for this

Profilbild von Jeremy
Jeremyvor 3 Monaten

Git has been eating alot of L’s

Profilbild von Cederik ᯅ
Cederik ᯅvor 3 Monaten

Just the fact we now have something open and purpose built is such a relief. Game to iterate!

Profilbild von Eclipse Games
Eclipse Gamesvor 3 Monaten

Version control is one of those invisible systems that can completely change how creators build together. Open tools like this can make larger, more collaborative worlds easier to manage over time.

Profilbild von Gerard Sans | Axiom 🇬🇧
Gerard Sans | Axiom 🇬🇧vor 3 Monaten

Claude Mythos leak update:

Profilbild von Tim
Timvor 3 Monaten

No wonder i’ve been getting so many emails from perforce desperately trying to lock me into their ecosystem

Profilbild von KyleTheOtacon
KyleTheOtaconvor 3 Monaten

I genuinely hope you go bankrupt so gaming can be free from your Unreal AI slop

Profilbild von 0xA
0xAvor 3 Monaten

Not another one 😫

Profilbild von Buttface
Buttfacevor 3 Monaten

Are you guys planning on selling a service around this?

Profilbild von Terry Hendrix II 🏹
Terry Hendrix II 🏹vor 3 Monaten

I wonder how good the git integration is. At least now I can forget everything I know about Perforce admin and bridging it with other SCMs soon. Only UE studios were still using Perforce at this point is my experience.

Profilbild von Tejas Haveri
Tejas Haverivor 3 Monaten

@Scobleizer This will be interesting to try out, seems it’s more optimized for LFS and large binaries, doesn’t look like it’s built around agents or for them

Profilbild von J
Jvor 3 Monaten

@HSVSphere

Profilbild von Leon | Technical Fiction
Leon | Technical Fictionvor 3 Monaten

I've got no issues using git lfs with unreal. of course when you have a team of 300 this might be better. we'll see.

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