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Introducing Epic’s version control system: Lore! Built from scratch and open-sourced, we made scalability and performance core tenets from day one. We’re releasing Lore as open source today.All source code, along with documentation of data formats and protocols are released under an MIT license and free to use. Help...

229,525 views • 3 months ago •via X (Twitter)

33 Comments

Joshua's profile picture
Joshua3 months ago

everyone just decided git sucked or something?

Andrei Apanasik 🔜 TGS's profile picture
Andrei Apanasik 🔜 TGS3 months ago

> new version control system > built from scratch

c0de's profile picture
c0de3 months ago

This seems to be a solution looking for a problem to solve.

James Cornman's profile picture
James Cornman3 months ago

@spyced How origin-al

Andrew's profile picture
Andrew3 months ago

On github 😭

Zefex's profile picture
Zefex3 months ago

Unity MCP = Paid, Unity Plastic = Paid Unreal MCP = Free, Unreal Lore = Not only free, OS. Unity is cooked...

riptusk's profile picture
riptusk3 months ago

Asking completely objectively, can someone tell me why this is or isn’t better than git?

Vabbyshabby's profile picture
Vabbyshabby3 months ago

lore going full open with documented formats is the move. teams running agent fleets on their own metal need something they can mirror and audit, not another opaque hosted graph.

mblaso's profile picture
mblaso3 months ago

@theo you're gonna have a ton of os version control videos to make

Drakeling Labs's profile picture
Drakeling Labs3 months ago

Oh my fucking god finally.

mikaminaz's profile picture
mikaminaz3 months ago

I saw a Perforce booth on one of your fests last year 🤔

p19k's profile picture
p19k3 months ago

@TimSweeneyEpic I just love the fact that version control is experiencing a sort of a renaissance... It's gonna get cheaper and cheaper for folks to build their own, or at least experience with other systems.

Andrath's profile picture
Andrath3 months ago

How does this deal with merge conflicts?

Eric Boon's profile picture
Eric Boon3 months ago

So, you develop a version control system, an alternative for git, and yet you version control and release it with … git? 🤔

octalmage's profile picture
octalmage3 months ago

@gitopiaDAO git? lore? sounds familiar.

Biggs's profile picture
Biggs3 months ago

Need a local server option to keep sensitive projects internal

enes altun's profile picture
enes altun3 months ago

Good! but when I look your cargo file ,for a newly open sourced project, several core crates appear to be far behind current stable releases. Is there a deliberate policy of sticking to those versions?

ShadowDrone ⭐️⭐️⭐️'s profile picture
ShadowDrone ⭐️⭐️⭐️3 months ago

great!

Jonnathan's profile picture
Jonnathan3 months ago

Finally

Jordan Rey's profile picture
Jordan Rey3 months ago

You guys are disconnected, nobody in the game industry big enough uses Git to store Unreal projects, everyone went the Perforce route, which is better but still very painful. Unreal tries solving that by providing a free P4 alternative that just works.

tkmadeit's profile picture
tkmadeit3 months ago

lore is such a great name for this

Jeremy's profile picture
Jeremy3 months ago

Git has been eating alot of L’s

Cederik ᯅ's profile picture
Cederik ᯅ3 months ago

Just the fact we now have something open and purpose built is such a relief. Game to iterate!

Eclipse Games's profile picture
Eclipse Games3 months ago

Version control is one of those invisible systems that can completely change how creators build together. Open tools like this can make larger, more collaborative worlds easier to manage over time.

Gerard Sans | Axiom 🇬🇧's profile picture
Gerard Sans | Axiom 🇬🇧3 months ago

Claude Mythos leak update:

Tim's profile picture
Tim3 months ago

No wonder i’ve been getting so many emails from perforce desperately trying to lock me into their ecosystem

KyleTheOtacon's profile picture
KyleTheOtacon3 months ago

I genuinely hope you go bankrupt so gaming can be free from your Unreal AI slop

0xA's profile picture
0xA3 months ago

Not another one 😫

Buttface's profile picture
Buttface3 months ago

Are you guys planning on selling a service around this?

Terry Hendrix II 🏹's profile picture
Terry Hendrix II 🏹3 months ago

I wonder how good the git integration is. At least now I can forget everything I know about Perforce admin and bridging it with other SCMs soon. Only UE studios were still using Perforce at this point is my experience.

Tejas Haveri's profile picture
Tejas Haveri3 months ago

@Scobleizer This will be interesting to try out, seems it’s more optimized for LFS and large binaries, doesn’t look like it’s built around agents or for them

J's profile picture
J3 months ago

@HSVSphere

Leon | Technical Fiction's profile picture
Leon | Technical Fiction3 months ago

I've got no issues using git lfs with unreal. of course when you have a team of 300 this might be better. we'll see.

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