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Introducing Epic’s version control system: Lore! Built from scratch and open-sourced, we made scalability and performance core tenets from day one. We’re releasing Lore as open source today.All source code, along with documentation of data formats and protocols are released under an MIT license and free to use. Help...

229,525 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 33

Фото профиля Joshua
Joshua3 месяцев назад

everyone just decided git sucked or something?

Фото профиля Andrei Apanasik 🔜 TGS
Andrei Apanasik 🔜 TGS3 месяцев назад

> new version control system > built from scratch

Фото профиля c0de
c0de3 месяцев назад

This seems to be a solution looking for a problem to solve.

Фото профиля James Cornman
James Cornman3 месяцев назад

@spyced How origin-al

Фото профиля Andrew
Andrew3 месяцев назад

On github 😭

Фото профиля Zefex
Zefex3 месяцев назад

Unity MCP = Paid, Unity Plastic = Paid Unreal MCP = Free, Unreal Lore = Not only free, OS. Unity is cooked...

Фото профиля riptusk
riptusk3 месяцев назад

Asking completely objectively, can someone tell me why this is or isn’t better than git?

Фото профиля Vabbyshabby
Vabbyshabby3 месяцев назад

lore going full open with documented formats is the move. teams running agent fleets on their own metal need something they can mirror and audit, not another opaque hosted graph.

Фото профиля mblaso
mblaso3 месяцев назад

@theo you're gonna have a ton of os version control videos to make

Фото профиля Drakeling Labs
Drakeling Labs3 месяцев назад

Oh my fucking god finally.

Фото профиля mikaminaz
mikaminaz3 месяцев назад

I saw a Perforce booth on one of your fests last year 🤔

Фото профиля p19k
p19k3 месяцев назад

@TimSweeneyEpic I just love the fact that version control is experiencing a sort of a renaissance... It's gonna get cheaper and cheaper for folks to build their own, or at least experience with other systems.

Фото профиля Andrath
Andrath3 месяцев назад

How does this deal with merge conflicts?

Фото профиля Eric Boon
Eric Boon3 месяцев назад

So, you develop a version control system, an alternative for git, and yet you version control and release it with … git? 🤔

Фото профиля octalmage
octalmage3 месяцев назад

@gitopiaDAO git? lore? sounds familiar.

Фото профиля Biggs
Biggs3 месяцев назад

Need a local server option to keep sensitive projects internal

Фото профиля enes altun
enes altun3 месяцев назад

Good! but when I look your cargo file ,for a newly open sourced project, several core crates appear to be far behind current stable releases. Is there a deliberate policy of sticking to those versions?

Фото профиля ShadowDrone ⭐️⭐️⭐️
ShadowDrone ⭐️⭐️⭐️3 месяцев назад

great!

Фото профиля Jonnathan
Jonnathan3 месяцев назад

Finally

Фото профиля Jordan Rey
Jordan Rey3 месяцев назад

You guys are disconnected, nobody in the game industry big enough uses Git to store Unreal projects, everyone went the Perforce route, which is better but still very painful. Unreal tries solving that by providing a free P4 alternative that just works.

Фото профиля tkmadeit
tkmadeit3 месяцев назад

lore is such a great name for this

Фото профиля Jeremy
Jeremy3 месяцев назад

Git has been eating alot of L’s

Фото профиля Cederik ᯅ
Cederik ᯅ3 месяцев назад

Just the fact we now have something open and purpose built is such a relief. Game to iterate!

Фото профиля Eclipse Games
Eclipse Games3 месяцев назад

Version control is one of those invisible systems that can completely change how creators build together. Open tools like this can make larger, more collaborative worlds easier to manage over time.

Фото профиля Gerard Sans | Axiom 🇬🇧
Gerard Sans | Axiom 🇬🇧3 месяцев назад

Claude Mythos leak update:

Фото профиля Tim
Tim3 месяцев назад

No wonder i’ve been getting so many emails from perforce desperately trying to lock me into their ecosystem

Фото профиля KyleTheOtacon
KyleTheOtacon3 месяцев назад

I genuinely hope you go bankrupt so gaming can be free from your Unreal AI slop

Фото профиля 0xA
0xA3 месяцев назад

Not another one 😫

Фото профиля Buttface
Buttface3 месяцев назад

Are you guys planning on selling a service around this?

Фото профиля Terry Hendrix II 🏹
Terry Hendrix II 🏹3 месяцев назад

I wonder how good the git integration is. At least now I can forget everything I know about Perforce admin and bridging it with other SCMs soon. Only UE studios were still using Perforce at this point is my experience.

Фото профиля Tejas Haveri
Tejas Haveri3 месяцев назад

@Scobleizer This will be interesting to try out, seems it’s more optimized for LFS and large binaries, doesn’t look like it’s built around agents or for them

Фото профиля J
J3 месяцев назад

@HSVSphere

Фото профиля Leon | Technical Fiction
Leon | Technical Fiction3 месяцев назад

I've got no issues using git lfs with unreal. of course when you have a team of 300 this might be better. we'll see.

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