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Introducing Epic’s version control system: Lore! Built from scratch and open-sourced, we made scalability and performance core tenets from day one. We’re releasing Lore as open source today.All source code, along with documentation of data formats and protocols are released under an MIT license and free to use. Help...

229,525 görüntüleme • 3 ay önce •via X (Twitter)

33 Yorum

Joshua profil fotoğrafı
Joshua3 ay önce

everyone just decided git sucked or something?

Andrei Apanasik 🔜 TGS profil fotoğrafı
Andrei Apanasik 🔜 TGS3 ay önce

> new version control system > built from scratch

c0de profil fotoğrafı
c0de3 ay önce

This seems to be a solution looking for a problem to solve.

James Cornman profil fotoğrafı
James Cornman3 ay önce

@spyced How origin-al

Andrew profil fotoğrafı
Andrew3 ay önce

On github 😭

Zefex profil fotoğrafı
Zefex3 ay önce

Unity MCP = Paid, Unity Plastic = Paid Unreal MCP = Free, Unreal Lore = Not only free, OS. Unity is cooked...

riptusk profil fotoğrafı
riptusk3 ay önce

Asking completely objectively, can someone tell me why this is or isn’t better than git?

Vabbyshabby profil fotoğrafı
Vabbyshabby3 ay önce

lore going full open with documented formats is the move. teams running agent fleets on their own metal need something they can mirror and audit, not another opaque hosted graph.

mblaso profil fotoğrafı
mblaso3 ay önce

@theo you're gonna have a ton of os version control videos to make

Drakeling Labs profil fotoğrafı
Drakeling Labs3 ay önce

Oh my fucking god finally.

mikaminaz profil fotoğrafı
mikaminaz3 ay önce

I saw a Perforce booth on one of your fests last year 🤔

p19k profil fotoğrafı
p19k3 ay önce

@TimSweeneyEpic I just love the fact that version control is experiencing a sort of a renaissance... It's gonna get cheaper and cheaper for folks to build their own, or at least experience with other systems.

Andrath profil fotoğrafı
Andrath3 ay önce

How does this deal with merge conflicts?

Eric Boon profil fotoğrafı
Eric Boon3 ay önce

So, you develop a version control system, an alternative for git, and yet you version control and release it with … git? 🤔

octalmage profil fotoğrafı
octalmage3 ay önce

@gitopiaDAO git? lore? sounds familiar.

Biggs profil fotoğrafı
Biggs3 ay önce

Need a local server option to keep sensitive projects internal

enes altun profil fotoğrafı
enes altun3 ay önce

Good! but when I look your cargo file ,for a newly open sourced project, several core crates appear to be far behind current stable releases. Is there a deliberate policy of sticking to those versions?

ShadowDrone ⭐️⭐️⭐️ profil fotoğrafı
ShadowDrone ⭐️⭐️⭐️3 ay önce

great!

Jonnathan profil fotoğrafı
Jonnathan3 ay önce

Finally

Jordan Rey profil fotoğrafı
Jordan Rey3 ay önce

You guys are disconnected, nobody in the game industry big enough uses Git to store Unreal projects, everyone went the Perforce route, which is better but still very painful. Unreal tries solving that by providing a free P4 alternative that just works.

tkmadeit profil fotoğrafı
tkmadeit3 ay önce

lore is such a great name for this

Jeremy profil fotoğrafı
Jeremy3 ay önce

Git has been eating alot of L’s

Cederik ᯅ profil fotoğrafı
Cederik ᯅ3 ay önce

Just the fact we now have something open and purpose built is such a relief. Game to iterate!

Eclipse Games profil fotoğrafı
Eclipse Games3 ay önce

Version control is one of those invisible systems that can completely change how creators build together. Open tools like this can make larger, more collaborative worlds easier to manage over time.

Gerard Sans | Axiom 🇬🇧 profil fotoğrafı
Gerard Sans | Axiom 🇬🇧3 ay önce

Claude Mythos leak update:

Tim profil fotoğrafı
Tim3 ay önce

No wonder i’ve been getting so many emails from perforce desperately trying to lock me into their ecosystem

KyleTheOtacon profil fotoğrafı
KyleTheOtacon3 ay önce

I genuinely hope you go bankrupt so gaming can be free from your Unreal AI slop

0xA profil fotoğrafı
0xA3 ay önce

Not another one 😫

Buttface profil fotoğrafı
Buttface3 ay önce

Are you guys planning on selling a service around this?

Terry Hendrix II 🏹 profil fotoğrafı
Terry Hendrix II 🏹3 ay önce

I wonder how good the git integration is. At least now I can forget everything I know about Perforce admin and bridging it with other SCMs soon. Only UE studios were still using Perforce at this point is my experience.

Tejas Haveri profil fotoğrafı
Tejas Haveri3 ay önce

@Scobleizer This will be interesting to try out, seems it’s more optimized for LFS and large binaries, doesn’t look like it’s built around agents or for them

J profil fotoğrafı
J3 ay önce

@HSVSphere

Leon | Technical Fiction profil fotoğrafı
Leon | Technical Fiction3 ay önce

I've got no issues using git lfs with unreal. of course when you have a team of 300 this might be better. we'll see.

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