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Introducing Epic’s version control system: Lore! Built from scratch and open-sourced, we made scalability and performance core tenets from day one. We’re releasing Lore as open source today.All source code, along with documentation of data formats and protocols are released under an MIT license and free to use. Help...

229,525 次观看 • 3 个月前 •via X (Twitter)

33 条评论

Joshua 的头像
Joshua3 个月前

everyone just decided git sucked or something?

Andrei Apanasik 🔜 TGS 的头像
Andrei Apanasik 🔜 TGS3 个月前

> new version control system > built from scratch

c0de 的头像
c0de3 个月前

This seems to be a solution looking for a problem to solve.

James Cornman 的头像
James Cornman3 个月前

@spyced How origin-al

Andrew 的头像
Andrew3 个月前

On github 😭

Zefex 的头像
Zefex3 个月前

Unity MCP = Paid, Unity Plastic = Paid Unreal MCP = Free, Unreal Lore = Not only free, OS. Unity is cooked...

riptusk 的头像
riptusk3 个月前

Asking completely objectively, can someone tell me why this is or isn’t better than git?

Vabbyshabby 的头像
Vabbyshabby3 个月前

lore going full open with documented formats is the move. teams running agent fleets on their own metal need something they can mirror and audit, not another opaque hosted graph.

mblaso 的头像
mblaso3 个月前

@theo you're gonna have a ton of os version control videos to make

Drakeling Labs 的头像
Drakeling Labs3 个月前

Oh my fucking god finally.

mikaminaz 的头像
mikaminaz3 个月前

I saw a Perforce booth on one of your fests last year 🤔

p19k 的头像
p19k3 个月前

@TimSweeneyEpic I just love the fact that version control is experiencing a sort of a renaissance... It's gonna get cheaper and cheaper for folks to build their own, or at least experience with other systems.

Andrath 的头像
Andrath3 个月前

How does this deal with merge conflicts?

Eric Boon 的头像
Eric Boon3 个月前

So, you develop a version control system, an alternative for git, and yet you version control and release it with … git? 🤔

octalmage 的头像
octalmage3 个月前

@gitopiaDAO git? lore? sounds familiar.

Biggs 的头像
Biggs3 个月前

Need a local server option to keep sensitive projects internal

enes altun 的头像
enes altun3 个月前

Good! but when I look your cargo file ,for a newly open sourced project, several core crates appear to be far behind current stable releases. Is there a deliberate policy of sticking to those versions?

ShadowDrone ⭐️⭐️⭐️ 的头像
ShadowDrone ⭐️⭐️⭐️3 个月前

great!

Jonnathan 的头像
Jonnathan3 个月前

Finally

Jordan Rey 的头像
Jordan Rey3 个月前

You guys are disconnected, nobody in the game industry big enough uses Git to store Unreal projects, everyone went the Perforce route, which is better but still very painful. Unreal tries solving that by providing a free P4 alternative that just works.

tkmadeit 的头像
tkmadeit3 个月前

lore is such a great name for this

Jeremy 的头像
Jeremy3 个月前

Git has been eating alot of L’s

Cederik ᯅ 的头像
Cederik ᯅ3 个月前

Just the fact we now have something open and purpose built is such a relief. Game to iterate!

Eclipse Games 的头像
Eclipse Games3 个月前

Version control is one of those invisible systems that can completely change how creators build together. Open tools like this can make larger, more collaborative worlds easier to manage over time.

Gerard Sans | Axiom 🇬🇧 的头像
Gerard Sans | Axiom 🇬🇧3 个月前

Claude Mythos leak update:

Tim 的头像
Tim3 个月前

No wonder i’ve been getting so many emails from perforce desperately trying to lock me into their ecosystem

KyleTheOtacon 的头像
KyleTheOtacon3 个月前

I genuinely hope you go bankrupt so gaming can be free from your Unreal AI slop

0xA 的头像
0xA3 个月前

Not another one 😫

Buttface 的头像
Buttface3 个月前

Are you guys planning on selling a service around this?

Terry Hendrix II 🏹 的头像
Terry Hendrix II 🏹3 个月前

I wonder how good the git integration is. At least now I can forget everything I know about Perforce admin and bridging it with other SCMs soon. Only UE studios were still using Perforce at this point is my experience.

Tejas Haveri 的头像
Tejas Haveri3 个月前

@Scobleizer This will be interesting to try out, seems it’s more optimized for LFS and large binaries, doesn’t look like it’s built around agents or for them

J 的头像
J3 个月前

@HSVSphere

Leon | Technical Fiction 的头像
Leon | Technical Fiction3 个月前

I've got no issues using git lfs with unreal. of course when you have a team of 300 this might be better. we'll see.

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