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Introducing Gen 2 spatial motion: 3D motion capture, full-body dynamics, joint torques, ground reaction forces, advanced motion retargeting, motion prediction. Works on AI video, phones, cinema cams, stadia. Launched at Movement Day, BAFTA London.

68,729 views • 1 year ago •via X (Twitter)

11 Comments

𝐙𝐞𝐧𝐠 💜's profile picture
𝐙𝐞𝐧𝐠 💜1 year ago

Wow. This is next level!

OPEN's profile picture
OPEN1 year ago

Cinematic pedigree of the highest order meets innovative AAA gameplay in OP3N. Dive into the action by wishlisting on Epic Games TODAY!

Brett Stuart's profile picture
Brett Stuart1 year ago

Wonder Dynamics gunna get run for their money. Looking great!

K Slash's profile picture
K Slash1 year ago

Can we use this today?

HaloVFX's profile picture
HaloVFX1 year ago

Lets go!! Huge update

Madness Apex's profile picture
Madness Apex1 year ago

🤯

Kabooki AI's profile picture
Kabooki AI1 year ago

Looks great!

.'s profile picture
.1 year ago

How can I use it?

Pupologic's profile picture
Pupologic1 year ago

Where and how can we use the Gen2?

Cr4zy3y3z's profile picture
Cr4zy3y3z1 year ago

Blender integration 😍

neoCortez's profile picture
neoCortez1 year ago

This is awesome. Can’t wait to test it out

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AK

149,079 views • 1 year ago

On Figma Motion, my demo & review. This is one of those updates that clicked swiftly into my workflow. Like in my 3D pipeline, using this stick shift animation, I emphasize hardware feedback with motion from Figma Motion. Assets are animated in Fig Motion and loaded into Blender as video textures for mesh and material control. It's advantageous since it is built into an ubiquitous ecosystem. A lot of work these days start in Figma even for someone like me that works outside the tool frequently. Can't over-emphasize my appreciation for the schema used to introduce motion to nearly all properties. Reminds me of how motion works in Blender - with better complexity management. Better than introducing more menus for those. Ease curves iD between keyframes is also an improvement over existing systems. Having spent some time on the tool, here are updates I'll like to see to Figma Motion. These are based on my immediate needs as at the time of working on this demo: • Using modifier keys (CMD, Shift, Ctrl) to jump / nudge across the timeline. E.g: holding down Shift key to make the playhead jump 100ms etc. • Jump to previous or next keyframe. • Better anchor point trails • Renaming layers from the timeline as well. • Editable custom bezier styles: after saving a style, I should be able to edit the curve - just as you can edit colour styles. • Enable transform on the timeline. I should be able to flip or scale keyframes. I hope to continue trying more ideas. Craft focused tools have had to take a backseat in recent times. Pleasing to see this come to light.

seyi

29,245 views • 2 months ago