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Introducing Hana, a new canvas for interactivity. - Events & States - Real-time Vector Nets & Booleans - Production-ready exports - and more! Thread! 🧵

2,792,955 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Spline
Splinevor 1 Jahr

In Hana, frames are independent playable components that can contain interactivity and can be exported as live URLs, images, or more in the future. We built a new kind of render engine that's able to process vector data really fast, in real-time, all GPU-accelerated.

Profilbild von Spline
Splinevor 1 Jahr

Everything you design in Hana is production-ready by default. Whether it’s a simple shape or a complex interactive experience, it's built to handle real-time interactions that can be easily embedded in any website or app.

Profilbild von Spline
Splinevor 1 Jahr

Hana sets the foundation for a broader picture. Spline is now an ecosystem. More will come! It is available now at Learn more here:

Profilbild von FANCO
FANCOvor 2 Jahren

NEW OFFICIAL COLLABORATION ALERT! Get your PERSONALIZED @MHAOfficial Japanese hanko stamps at for yourself, friends and family! #fanco #mha #MyHeroAcademia

Profilbild von Paper
Papervor 1 Jahr

This is cool! What's the best way to embed the export? We can add support in Paper.

Profilbild von Gurjinder Brands Startups✨
Gurjinder Brands Startups✨vor 1 Jahr

Spline is now an ecosystem. That hits hard..

Profilbild von Spline
Splinevor 1 Jahr

🚀

Profilbild von Dmitry Kurash
Dmitry Kurashvor 1 Jahr

I freaking love the vid! Not to mention how awesome the update is!

Profilbild von Spline
Splinevor 1 Jahr

♥️♥️♥️

Profilbild von sambø
sambøvor 1 Jahr

Looks pretty amazing, finally exploring more of webGL stuff :D nice work team

Profilbild von Bartek Pierzchała
Bartek Pierzchałavor 1 Jahr

My body is ready.

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