Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Introducing HausTools for #UnrealEngine a plugin designed to easily create modular buildings faster! Combined with PropHaus authored assets, make buildings in minutes! #WIP

52,628 Aufrufe • vor 3 Monaten •via X (Twitter)

42 Kommentare

Profilbild von PropHaus
PropHausvor 3 Monaten

Yay, a customer!

Profilbild von 🔥GameDevMicah🔥UE6
🔥GameDevMicah🔥UE6vor 3 Monaten

💪💪💪💪

Profilbild von Julien Brissonneau
Julien Brissonneauvor 3 Monaten

That's awesome, have you tried as well?

Profilbild von PropHaus
PropHausvor 3 Monaten

Nope, is it for architecture? This tool is primarily for making games but I could see it being used for architecture visualisation

Profilbild von Julien Brissonneau
Julien Brissonneauvor 3 Monaten

It's open source. Some use it for architecture, home automation or robotics. You can do games with it. @ElsNiut has tried stuff. The whole scene graph is super compact and AI agents friendly (.JSON). @aymericrabot has added MCP but it has its own AI chat and shared library of models.

Profilbild von Julien Brissonneau
Julien Brissonneauvor 3 Monaten

@ElsNiut @aymericrabot There is an iPhone Pro app also to add your building+furnitures in there in minutes.

Profilbild von Epic Alpha
Epic Alphavor 3 Monaten

bro, absolutely incredible. Can you answer me on the door animations?

Profilbild von PropHaus
PropHausvor 3 Monaten

Currently no door animations but the doors are seperate from the door frames so they could be animated

Profilbild von addee
addeevor 3 Monaten

Very cool.

Profilbild von InsufferableScotsman
InsufferableScotsmanvor 3 Monaten

Oh wow, very cool!

Profilbild von Dick Applehead
Dick Appleheadvor 3 Monaten

Cool! What happened to the LA hills modern house thing you were working on?

Profilbild von PropHaus
PropHausvor 3 Monaten

It's postponed for now, when this tool is complete I shall be back on it

Profilbild von Dick Applehead
Dick Appleheadvor 3 Monaten

Nice! will this tool have any features to help you merge these actors in a clever way when you finish designing the building to help optimize framerates (reduce draw calls etc)?

Profilbild von PropHaus
PropHausvor 3 Monaten

We are still deciding the output but have a few ideas like converting it into seperate placed static meshes, level instanced etc. At the moment it stores the building as a instanced static mesh component. The pieces are made up of the same meshes in our Residential Houses pack in this example. We plan to support more packs in the future and have options for importing custom meshes

Profilbild von El Branto
El Brantovor 3 Monaten

What’s the ETA on this bad boy?

Profilbild von PropHaus
PropHausvor 3 Monaten

No ETA yet. When it is ready :)

Profilbild von Ms Piggy’s Little Fart Slave
Ms Piggy’s Little Fart Slavevor 3 Monaten

Does it automatically clean up those wall overlaps?

Profilbild von PropHaus
PropHausvor 3 Monaten

You mean when I draw 2 rooms together? Yes its a single wall that divides them and can be cladded with different wall meshes on either side. Currently we are solving the pitched roof system to merge shapes together and cleanly cut them.

Profilbild von Ms Piggy’s Little Fart Slave
Ms Piggy’s Little Fart Slavevor 3 Monaten

yeah! like when you have the outer barrier, then you draw a room that overlaps on some of its walls with previously drawn walls, just curious if those are not stacked on top of eachother but effectively booled or something like that

Profilbild von PropHaus
PropHausvor 3 Monaten

The system basically traces the wall and places the correct static mesh in that location based on its context. It uses a library of modular meshes currently from our own packs to build the walls. The initial blue mesh is there as a guide which you can then clad with authored modular pieces. It deals with everything, no overlapping or stacking mess

Profilbild von PropHaus
PropHausvor 3 Monaten

I hope that makes sense 😅

Profilbild von Ms Piggy’s Little Fart Slave
Ms Piggy’s Little Fart Slavevor 3 Monaten

that makes perfect sense and is a better solution than i expected, great work. will definitely pick this up later (or when it releases)

Profilbild von PropHaus
PropHausvor 3 Monaten

Nice! We are still actively working on it, a lot of things to solve still and features to add/tweak/fix

Profilbild von Terry Evans
Terry Evansvor 3 Monaten

Looks amazing! Well done.

Profilbild von PropHaus
PropHausvor 3 Monaten

Thanks Terry ❤️

Profilbild von Keläriél Grey | Modern Sarah Connor
Keläriél Grey | Modern Sarah Connorvor 3 Monaten

This looks way easier than the built-in block out tools! 😯

Profilbild von EmpireGoBOOM
EmpireGoBOOMvor 3 Monaten

I've been looking for something like that for the player for years, but they only ever work in editor mode.

Profilbild von PropHaus
PropHausvor 3 Monaten

This only works in the Unreal Engine Editor, it's purpose is to make placing modular asset packs easier, currently you have to place each actor and use grid snapping. This allows you to quickly build everything and is simple to use.

Profilbild von EmpireGoBOOM
EmpireGoBOOMvor 3 Monaten

Well, the Sims proved how much players want to do this as well, so I bet if someone does make a nice runtime version they'll be getting plenty of sales.

Profilbild von PropHaus
PropHausvor 3 Monaten

I could imagine this working on runtime but it is primarily used to make modular buildings using pre-existing kits by us with options to potentially import custom meshes. Are you thinking, cozy house builder game or just a house building mechanic for game makers on Fab?

Profilbild von EmpireGoBOOM
EmpireGoBOOMvor 3 Monaten

The latter, it could be great for tycoon games, even survival building games if they creator builds in a camera to pop out so the players can work from the perspective view.

Profilbild von Project ARKAN
Project ARKANvor 3 Monaten

É possível utilizar kit modular customizar, por exemplo um kit que eu mesmo fiz, o addon permite isto ?

Profilbild von PropHaus
PropHausvor 3 Monaten

We plan to allow this, but your assets will need to follow the same rule set as ours, basically wall lengths, inside and outside walls and how windows and doors are split. We are thinking of possibly adding a starter blockout kit for the exact requirements

Profilbild von Project ARKAN
Project ARKANvor 3 Monaten

Estou muito ansioso para usar, alguma previsão de quando vai ser lançado ?

Profilbild von PropHaus
PropHausvor 3 Monaten

No release date yet, still in active development. I'll be posting more on it in future

Profilbild von MI1255
MI1255vor 3 Monaten

Sims 5 leaked gameplay?)

Profilbild von PropHaus
PropHausvor 3 Monaten

Hire me EA.

Profilbild von Parzoople
Parzooplevor 3 Monaten

It's not an individual static mesh per wall segment is it? I created a similar system but it uses 1 single procedural mesh component that renders every bit of wall on a "lot". it uses fancy material logic for window/door cutouts as well though it doesnt puncture collision.

Profilbild von PropHaus
PropHausvor 3 Monaten

Our system is designed to use our modular building packs that are on Fab. The end result is a instanced static mesh. We are also considering the user to choose what the output can be (level instance, seperare meshes etc)

Profilbild von defjuss
defjussvor 3 Monaten

Someone needs to build that for @s8box

Profilbild von COBOX
COBOXvor 1 Monat

Building faster is the game. 🔥

Profilbild von Uncle Mac 🟨⛏️
Uncle Mac 🟨⛏️vor 3 Monaten

@tropicalvirtual for the ODKamp

Ähnliche Videos