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Introducing HausTools for #UnrealEngine a plugin designed to easily create modular buildings faster! Combined with PropHaus authored assets, make buildings in minutes! #WIP
52,628 Aufrufe • vor 3 Monaten •via X (Twitter)
42 Kommentare

Yay, a customer!

💪💪💪💪

That's awesome, have you tried as well?

Nope, is it for architecture? This tool is primarily for making games but I could see it being used for architecture visualisation

It's open source. Some use it for architecture, home automation or robotics. You can do games with it. @ElsNiut has tried stuff. The whole scene graph is super compact and AI agents friendly (.JSON). @aymericrabot has added MCP but it has its own AI chat and shared library of models.

@ElsNiut @aymericrabot There is an iPhone Pro app also to add your building+furnitures in there in minutes.

bro, absolutely incredible. Can you answer me on the door animations?

Currently no door animations but the doors are seperate from the door frames so they could be animated

Very cool.

Oh wow, very cool!

Cool! What happened to the LA hills modern house thing you were working on?

It's postponed for now, when this tool is complete I shall be back on it

Nice! will this tool have any features to help you merge these actors in a clever way when you finish designing the building to help optimize framerates (reduce draw calls etc)?

We are still deciding the output but have a few ideas like converting it into seperate placed static meshes, level instanced etc. At the moment it stores the building as a instanced static mesh component. The pieces are made up of the same meshes in our Residential Houses pack in this example. We plan to support more packs in the future and have options for importing custom meshes

What’s the ETA on this bad boy?

No ETA yet. When it is ready :)

Does it automatically clean up those wall overlaps?

You mean when I draw 2 rooms together? Yes its a single wall that divides them and can be cladded with different wall meshes on either side. Currently we are solving the pitched roof system to merge shapes together and cleanly cut them.

yeah! like when you have the outer barrier, then you draw a room that overlaps on some of its walls with previously drawn walls, just curious if those are not stacked on top of eachother but effectively booled or something like that

The system basically traces the wall and places the correct static mesh in that location based on its context. It uses a library of modular meshes currently from our own packs to build the walls. The initial blue mesh is there as a guide which you can then clad with authored modular pieces. It deals with everything, no overlapping or stacking mess

I hope that makes sense 😅

that makes perfect sense and is a better solution than i expected, great work. will definitely pick this up later (or when it releases)

Nice! We are still actively working on it, a lot of things to solve still and features to add/tweak/fix

Looks amazing! Well done.

Thanks Terry ❤️

This looks way easier than the built-in block out tools! 😯

I've been looking for something like that for the player for years, but they only ever work in editor mode.

This only works in the Unreal Engine Editor, it's purpose is to make placing modular asset packs easier, currently you have to place each actor and use grid snapping. This allows you to quickly build everything and is simple to use.

Well, the Sims proved how much players want to do this as well, so I bet if someone does make a nice runtime version they'll be getting plenty of sales.

I could imagine this working on runtime but it is primarily used to make modular buildings using pre-existing kits by us with options to potentially import custom meshes. Are you thinking, cozy house builder game or just a house building mechanic for game makers on Fab?

The latter, it could be great for tycoon games, even survival building games if they creator builds in a camera to pop out so the players can work from the perspective view.

É possível utilizar kit modular customizar, por exemplo um kit que eu mesmo fiz, o addon permite isto ?

We plan to allow this, but your assets will need to follow the same rule set as ours, basically wall lengths, inside and outside walls and how windows and doors are split. We are thinking of possibly adding a starter blockout kit for the exact requirements

Estou muito ansioso para usar, alguma previsão de quando vai ser lançado ?

No release date yet, still in active development. I'll be posting more on it in future

Sims 5 leaked gameplay?)

Hire me EA.

It's not an individual static mesh per wall segment is it? I created a similar system but it uses 1 single procedural mesh component that renders every bit of wall on a "lot". it uses fancy material logic for window/door cutouts as well though it doesnt puncture collision.

Our system is designed to use our modular building packs that are on Fab. The end result is a instanced static mesh. We are also considering the user to choose what the output can be (level instance, seperare meshes etc)

Someone needs to build that for @s8box

Building faster is the game. 🔥

@tropicalvirtual for the ODKamp

