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Create game assets in minutes with this Unbound to #UnrealEngine workflow. Unleash your creativity with beginner friendly SDF modeling, then export air-tight meshes to use however you like. #gameDev #UE5

29,075 views • 1 year ago •via X (Twitter)

6 Comments

Adrian Duermael's profile picture
Adrian Duermael1 year ago

Is it possible to export to other standard 3D mesh formats?

Weappy | Wishlist Hollywood Animal on Steam's profile picture
Weappy | Wishlist Hollywood Animal on Steam1 year ago

Now you run Hollywood. Show them how it's done. Wishlist 'Hollywood Animal' on Steam NOW!

blenderdac RTFKT's profile picture
blenderdac RTFKT1 year ago

🔥🔥🔥

Unbound's profile picture
Unbound1 year ago

🙏🙏🙏

Igniuss~'s profile picture
Igniuss~1 year ago

Any chance for a linux build? 👀 Running it through Wine/Proton is giving me a black screen sadly

Blaine Hodge 🇨🇦's profile picture
Blaine Hodge 🇨🇦1 year ago

Um.... YES 1. does this work at runtime, can I BP/code drive the primitives? 2. does this work with skeletal meshes?

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