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Introducing HausTools for #UnrealEngine a plugin designed to easily create modular buildings faster! Combined with PropHaus authored assets, make buildings in minutes! #WIP

52,628 görüntüleme • 3 ay önce •via X (Twitter)

42 Yorum

PropHaus profil fotoğrafı
PropHaus3 ay önce

Yay, a customer!

🔥GameDevMicah🔥UE6 profil fotoğrafı
🔥GameDevMicah🔥UE63 ay önce

💪💪💪💪

Julien Brissonneau profil fotoğrafı
Julien Brissonneau3 ay önce

That's awesome, have you tried as well?

PropHaus profil fotoğrafı
PropHaus3 ay önce

Nope, is it for architecture? This tool is primarily for making games but I could see it being used for architecture visualisation

Julien Brissonneau profil fotoğrafı
Julien Brissonneau3 ay önce

It's open source. Some use it for architecture, home automation or robotics. You can do games with it. @ElsNiut has tried stuff. The whole scene graph is super compact and AI agents friendly (.JSON). @aymericrabot has added MCP but it has its own AI chat and shared library of models.

Julien Brissonneau profil fotoğrafı
Julien Brissonneau3 ay önce

@ElsNiut @aymericrabot There is an iPhone Pro app also to add your building+furnitures in there in minutes.

Epic Alpha profil fotoğrafı
Epic Alpha3 ay önce

bro, absolutely incredible. Can you answer me on the door animations?

PropHaus profil fotoğrafı
PropHaus3 ay önce

Currently no door animations but the doors are seperate from the door frames so they could be animated

addee profil fotoğrafı
addee3 ay önce

Very cool.

InsufferableScotsman profil fotoğrafı
InsufferableScotsman3 ay önce

Oh wow, very cool!

Dick Applehead profil fotoğrafı
Dick Applehead3 ay önce

Cool! What happened to the LA hills modern house thing you were working on?

PropHaus profil fotoğrafı
PropHaus3 ay önce

It's postponed for now, when this tool is complete I shall be back on it

Dick Applehead profil fotoğrafı
Dick Applehead3 ay önce

Nice! will this tool have any features to help you merge these actors in a clever way when you finish designing the building to help optimize framerates (reduce draw calls etc)?

PropHaus profil fotoğrafı
PropHaus3 ay önce

We are still deciding the output but have a few ideas like converting it into seperate placed static meshes, level instanced etc. At the moment it stores the building as a instanced static mesh component. The pieces are made up of the same meshes in our Residential Houses pack in this example. We plan to support more packs in the future and have options for importing custom meshes

El Branto profil fotoğrafı
El Branto3 ay önce

What’s the ETA on this bad boy?

PropHaus profil fotoğrafı
PropHaus3 ay önce

No ETA yet. When it is ready :)

Ms Piggy’s Little Fart Slave profil fotoğrafı
Ms Piggy’s Little Fart Slave3 ay önce

Does it automatically clean up those wall overlaps?

PropHaus profil fotoğrafı
PropHaus3 ay önce

You mean when I draw 2 rooms together? Yes its a single wall that divides them and can be cladded with different wall meshes on either side. Currently we are solving the pitched roof system to merge shapes together and cleanly cut them.

Ms Piggy’s Little Fart Slave profil fotoğrafı
Ms Piggy’s Little Fart Slave3 ay önce

yeah! like when you have the outer barrier, then you draw a room that overlaps on some of its walls with previously drawn walls, just curious if those are not stacked on top of eachother but effectively booled or something like that

PropHaus profil fotoğrafı
PropHaus3 ay önce

The system basically traces the wall and places the correct static mesh in that location based on its context. It uses a library of modular meshes currently from our own packs to build the walls. The initial blue mesh is there as a guide which you can then clad with authored modular pieces. It deals with everything, no overlapping or stacking mess

PropHaus profil fotoğrafı
PropHaus3 ay önce

I hope that makes sense 😅

Ms Piggy’s Little Fart Slave profil fotoğrafı
Ms Piggy’s Little Fart Slave3 ay önce

that makes perfect sense and is a better solution than i expected, great work. will definitely pick this up later (or when it releases)

PropHaus profil fotoğrafı
PropHaus3 ay önce

Nice! We are still actively working on it, a lot of things to solve still and features to add/tweak/fix

Terry Evans profil fotoğrafı
Terry Evans3 ay önce

Looks amazing! Well done.

PropHaus profil fotoğrafı
PropHaus3 ay önce

Thanks Terry ❤️

Keläriél Grey | Modern Sarah Connor profil fotoğrafı
Keläriél Grey | Modern Sarah Connor3 ay önce

This looks way easier than the built-in block out tools! 😯

EmpireGoBOOM profil fotoğrafı
EmpireGoBOOM3 ay önce

I've been looking for something like that for the player for years, but they only ever work in editor mode.

PropHaus profil fotoğrafı
PropHaus3 ay önce

This only works in the Unreal Engine Editor, it's purpose is to make placing modular asset packs easier, currently you have to place each actor and use grid snapping. This allows you to quickly build everything and is simple to use.

EmpireGoBOOM profil fotoğrafı
EmpireGoBOOM3 ay önce

Well, the Sims proved how much players want to do this as well, so I bet if someone does make a nice runtime version they'll be getting plenty of sales.

PropHaus profil fotoğrafı
PropHaus3 ay önce

I could imagine this working on runtime but it is primarily used to make modular buildings using pre-existing kits by us with options to potentially import custom meshes. Are you thinking, cozy house builder game or just a house building mechanic for game makers on Fab?

EmpireGoBOOM profil fotoğrafı
EmpireGoBOOM3 ay önce

The latter, it could be great for tycoon games, even survival building games if they creator builds in a camera to pop out so the players can work from the perspective view.

Project ARKAN profil fotoğrafı
Project ARKAN3 ay önce

É possível utilizar kit modular customizar, por exemplo um kit que eu mesmo fiz, o addon permite isto ?

PropHaus profil fotoğrafı
PropHaus3 ay önce

We plan to allow this, but your assets will need to follow the same rule set as ours, basically wall lengths, inside and outside walls and how windows and doors are split. We are thinking of possibly adding a starter blockout kit for the exact requirements

Project ARKAN profil fotoğrafı
Project ARKAN3 ay önce

Estou muito ansioso para usar, alguma previsão de quando vai ser lançado ?

PropHaus profil fotoğrafı
PropHaus3 ay önce

No release date yet, still in active development. I'll be posting more on it in future

MI1255 profil fotoğrafı
MI12553 ay önce

Sims 5 leaked gameplay?)

PropHaus profil fotoğrafı
PropHaus3 ay önce

Hire me EA.

Parzoople profil fotoğrafı
Parzoople3 ay önce

It's not an individual static mesh per wall segment is it? I created a similar system but it uses 1 single procedural mesh component that renders every bit of wall on a "lot". it uses fancy material logic for window/door cutouts as well though it doesnt puncture collision.

PropHaus profil fotoğrafı
PropHaus3 ay önce

Our system is designed to use our modular building packs that are on Fab. The end result is a instanced static mesh. We are also considering the user to choose what the output can be (level instance, seperare meshes etc)

defjuss profil fotoğrafı
defjuss3 ay önce

Someone needs to build that for @s8box

COBOX profil fotoğrafı
COBOX1 ay önce

Building faster is the game. 🔥

Uncle Mac 🟨⛏️ profil fotoğrafı
Uncle Mac 🟨⛏️3 ay önce

@tropicalvirtual for the ODKamp

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