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Introducing HausTools for #UnrealEngine a plugin designed to easily create modular buildings faster! Combined with PropHaus authored assets, make buildings in minutes! #WIP

52,628 次观看 • 3 个月前 •via X (Twitter)

42 条评论

PropHaus 的头像
PropHaus3 个月前

Yay, a customer!

🔥GameDevMicah🔥UE6 的头像
🔥GameDevMicah🔥UE63 个月前

💪💪💪💪

Julien Brissonneau 的头像
Julien Brissonneau3 个月前

That's awesome, have you tried as well?

PropHaus 的头像
PropHaus3 个月前

Nope, is it for architecture? This tool is primarily for making games but I could see it being used for architecture visualisation

Julien Brissonneau 的头像
Julien Brissonneau3 个月前

It's open source. Some use it for architecture, home automation or robotics. You can do games with it. @ElsNiut has tried stuff. The whole scene graph is super compact and AI agents friendly (.JSON). @aymericrabot has added MCP but it has its own AI chat and shared library of models.

Julien Brissonneau 的头像
Julien Brissonneau3 个月前

@ElsNiut @aymericrabot There is an iPhone Pro app also to add your building+furnitures in there in minutes.

Epic Alpha 的头像
Epic Alpha3 个月前

bro, absolutely incredible. Can you answer me on the door animations?

PropHaus 的头像
PropHaus3 个月前

Currently no door animations but the doors are seperate from the door frames so they could be animated

addee 的头像
addee3 个月前

Very cool.

InsufferableScotsman 的头像
InsufferableScotsman3 个月前

Oh wow, very cool!

Dick Applehead 的头像
Dick Applehead3 个月前

Cool! What happened to the LA hills modern house thing you were working on?

PropHaus 的头像
PropHaus3 个月前

It's postponed for now, when this tool is complete I shall be back on it

Dick Applehead 的头像
Dick Applehead3 个月前

Nice! will this tool have any features to help you merge these actors in a clever way when you finish designing the building to help optimize framerates (reduce draw calls etc)?

PropHaus 的头像
PropHaus3 个月前

We are still deciding the output but have a few ideas like converting it into seperate placed static meshes, level instanced etc. At the moment it stores the building as a instanced static mesh component. The pieces are made up of the same meshes in our Residential Houses pack in this example. We plan to support more packs in the future and have options for importing custom meshes

El Branto 的头像
El Branto3 个月前

What’s the ETA on this bad boy?

PropHaus 的头像
PropHaus3 个月前

No ETA yet. When it is ready :)

Ms Piggy’s Little Fart Slave 的头像
Ms Piggy’s Little Fart Slave3 个月前

Does it automatically clean up those wall overlaps?

PropHaus 的头像
PropHaus3 个月前

You mean when I draw 2 rooms together? Yes its a single wall that divides them and can be cladded with different wall meshes on either side. Currently we are solving the pitched roof system to merge shapes together and cleanly cut them.

Ms Piggy’s Little Fart Slave 的头像
Ms Piggy’s Little Fart Slave3 个月前

yeah! like when you have the outer barrier, then you draw a room that overlaps on some of its walls with previously drawn walls, just curious if those are not stacked on top of eachother but effectively booled or something like that

PropHaus 的头像
PropHaus3 个月前

The system basically traces the wall and places the correct static mesh in that location based on its context. It uses a library of modular meshes currently from our own packs to build the walls. The initial blue mesh is there as a guide which you can then clad with authored modular pieces. It deals with everything, no overlapping or stacking mess

PropHaus 的头像
PropHaus3 个月前

I hope that makes sense 😅

Ms Piggy’s Little Fart Slave 的头像
Ms Piggy’s Little Fart Slave3 个月前

that makes perfect sense and is a better solution than i expected, great work. will definitely pick this up later (or when it releases)

PropHaus 的头像
PropHaus3 个月前

Nice! We are still actively working on it, a lot of things to solve still and features to add/tweak/fix

Terry Evans 的头像
Terry Evans3 个月前

Looks amazing! Well done.

PropHaus 的头像
PropHaus3 个月前

Thanks Terry ❤️

Keläriél Grey | Modern Sarah Connor 的头像
Keläriél Grey | Modern Sarah Connor3 个月前

This looks way easier than the built-in block out tools! 😯

EmpireGoBOOM 的头像
EmpireGoBOOM3 个月前

I've been looking for something like that for the player for years, but they only ever work in editor mode.

PropHaus 的头像
PropHaus3 个月前

This only works in the Unreal Engine Editor, it's purpose is to make placing modular asset packs easier, currently you have to place each actor and use grid snapping. This allows you to quickly build everything and is simple to use.

EmpireGoBOOM 的头像
EmpireGoBOOM3 个月前

Well, the Sims proved how much players want to do this as well, so I bet if someone does make a nice runtime version they'll be getting plenty of sales.

PropHaus 的头像
PropHaus3 个月前

I could imagine this working on runtime but it is primarily used to make modular buildings using pre-existing kits by us with options to potentially import custom meshes. Are you thinking, cozy house builder game or just a house building mechanic for game makers on Fab?

EmpireGoBOOM 的头像
EmpireGoBOOM3 个月前

The latter, it could be great for tycoon games, even survival building games if they creator builds in a camera to pop out so the players can work from the perspective view.

Project ARKAN 的头像
Project ARKAN3 个月前

É possível utilizar kit modular customizar, por exemplo um kit que eu mesmo fiz, o addon permite isto ?

PropHaus 的头像
PropHaus3 个月前

We plan to allow this, but your assets will need to follow the same rule set as ours, basically wall lengths, inside and outside walls and how windows and doors are split. We are thinking of possibly adding a starter blockout kit for the exact requirements

Project ARKAN 的头像
Project ARKAN3 个月前

Estou muito ansioso para usar, alguma previsão de quando vai ser lançado ?

PropHaus 的头像
PropHaus3 个月前

No release date yet, still in active development. I'll be posting more on it in future

MI1255 的头像
MI12553 个月前

Sims 5 leaked gameplay?)

PropHaus 的头像
PropHaus3 个月前

Hire me EA.

Parzoople 的头像
Parzoople3 个月前

It's not an individual static mesh per wall segment is it? I created a similar system but it uses 1 single procedural mesh component that renders every bit of wall on a "lot". it uses fancy material logic for window/door cutouts as well though it doesnt puncture collision.

PropHaus 的头像
PropHaus3 个月前

Our system is designed to use our modular building packs that are on Fab. The end result is a instanced static mesh. We are also considering the user to choose what the output can be (level instance, seperare meshes etc)

defjuss 的头像
defjuss3 个月前

Someone needs to build that for @s8box

COBOX 的头像
COBOX1 个月前

Building faster is the game. 🔥

Uncle Mac 🟨⛏️ 的头像
Uncle Mac 🟨⛏️3 个月前

@tropicalvirtual for the ODKamp

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