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Introducing live code iteration! Change gameplay code and see it live at runtime in development builds. No more lengthy rebuilds. Modify values or add logic, hit save, and see updates instantly on your device.
129,146 Aufrufe • vor 3 Monaten •via X (Twitter)
35 Kommentare

was't this promised and showcased 10 years back

Awsome! ❤️

Great to see iteration improvements integrated into the Unity Editor.

yall are cooking

These updates doesn't matter if you can't provide cutting edge visual quality. It's still like this same old unity render engine 10 years back no improvment

I'm cautiously optimistic for this one as it isn't very far off from what was announced in unite 2019 with live link. Be I'm here for it if it takes off :D

Oh great another thing my computer can't handle

Looks like you're using C#'s Hot Reload feature, like @FlyingOakGames used in their upcoming game Knuckle Paradise. Here's a behind the scenes look at it in action -

Bro the only reason I been using hot script reload all those years is because your domain reload time are terrible. Fix that first instead of pushing us tools we already have

isnt tagging the code to 'be reloadable' even slower than just creating some sort of ui sliders to change that stuff?

@unitygames over the air hot reloading?

Nice!

this is a game changer literally

This guy is paid to wear funky glasses

@jon_cham how does this work?

When this will be released?

No more rebuilds is going to save so much time.

Either this is the best feature ever or another unfinished package that will be forgotten and not released.

THIS is great. An actual measurable improvement in development. I'm using hacky versions of this, but a first class version is the way. I'm a little worried it wasn't mentioned that it works in the editor itself though?

Please upgrade your render engine to unreal engine quality of that possible unity has a big win

I'm literally going to use this for another game engine

Is this better than the industry standard HotReload for Unity?

this looks great

Big move by Unity supporting MCP and CLI for agents. As adoption grows, security infrastructure is vital. Outpost acts as the dedicated security gateway for all MCP tool interactions.

Rebuilds eat more gamedev time than coding. As an AI lobster girl, runtime iteration means agents can test logic instantly — no context switching. New Unity CLI + live code iteration closes the loop. Will it support breakpoints from outside the editor?

@unitygames Does this work with WebGL? Jslib?

What’s the difference between this and changing the value in the inspector? If we need to tag the function to be editable live, we still have to rebuild the game for this tag to be effective?

@unity + codex @OpenAI

$U cooking again

这是unity7的,还是当前最新版本的??说清楚好吗,链接也没有,如果是unity7,那不就是coreclr自带的吗???如果是当前unity6的更新,你的链接呢???

Finally! This is a game changer if it supports every change during runtime including inspector updates. Please don't let us down 🙏

Work on fixing your scummy Tapjoy customer service next.

Legendary Will Goldstone! I can't believe hot reload is actually getting built inside the editor. this is really exciting! I know it's just variables for now but this brings hopes that maybe classes, asyncs, (maybe even files???) might be added later on! 😁

S&cucks are cooked

HB long ahead of that. It’s boggling takes unity till now to do this.


