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Introducing live code iteration! Change gameplay code and see it live at runtime in development builds. No more lengthy rebuilds. Modify values or add logic, hit save, and see updates instantly on your device.

129,146 Aufrufe • vor 3 Monaten •via X (Twitter)

35 Kommentare

Profilbild von Singular Prism
Singular Prismvor 3 Monaten

was't this promised and showcased 10 years back

Profilbild von Jakob Wahlberg
Jakob Wahlbergvor 3 Monaten

Awsome! ❤️

Profilbild von Hot Reload for Unity
Hot Reload for Unityvor 3 Monaten

Great to see iteration improvements integrated into the Unity Editor.

Profilbild von Eric ⚡️ Building...
Eric ⚡️ Building...vor 3 Monaten

yall are cooking

Profilbild von Sooraj Narayan
Sooraj Narayanvor 3 Monaten

These updates doesn't matter if you can't provide cutting edge visual quality. It's still like this same old unity render engine 10 years back no improvment

Profilbild von Soaryn
Soarynvor 3 Monaten

I'm cautiously optimistic for this one as it isn't very far off from what was announced in unite 2019 with live link. Be I'm here for it if it takes off :D

Profilbild von MidManStudio
MidManStudiovor 3 Monaten

Oh great another thing my computer can't handle

Profilbild von MonoGame
MonoGamevor 3 Monaten

Looks like you're using C#'s Hot Reload feature, like @FlyingOakGames used in their upcoming game Knuckle Paradise. Here's a behind the scenes look at it in action -

Profilbild von Duke
Dukevor 3 Monaten

Bro the only reason I been using hot script reload all those years is because your domain reload time are terrible. Fix that first instead of pushing us tools we already have

Profilbild von gamesforhumans
gamesforhumansvor 3 Monaten

isnt tagging the code to 'be reloadable' even slower than just creating some sort of ui sliders to change that stuff?

Profilbild von foby tox 🇬🇧🇯🇵
foby tox 🇬🇧🇯🇵vor 3 Monaten

@unitygames over the air hot reloading?

Profilbild von Jussi Kemppainen | Drivers of the Apocalypse
Jussi Kemppainen | Drivers of the Apocalypsevor 3 Monaten

Nice!

Profilbild von rock
rockvor 3 Monaten

this is a game changer literally

Profilbild von Flesh & Bone VR
Flesh & Bone VRvor 3 Monaten

This guy is paid to wear funky glasses

Profilbild von Lucas Meijer
Lucas Meijervor 3 Monaten

@jon_cham how does this work?

Profilbild von Outshot - Wishlist LIMINAL SORTING on Steam!
Outshot - Wishlist LIMINAL SORTING on Steam!vor 3 Monaten

When this will be released?

Profilbild von Vortex
Vortexvor 3 Monaten

No more rebuilds is going to save so much time.

Profilbild von e/a sporz itzindagaem
e/a sporz itzindagaemvor 3 Monaten

Either this is the best feature ever or another unfinished package that will be forgotten and not released.

Profilbild von Octamed
Octamedvor 3 Monaten

THIS is great. An actual measurable improvement in development. I'm using hacky versions of this, but a first class version is the way. I'm a little worried it wasn't mentioned that it works in the editor itself though?

Profilbild von Sooraj Narayan
Sooraj Narayanvor 3 Monaten

Please upgrade your render engine to unreal engine quality of that possible unity has a big win

Profilbild von 🇺🇲 Julius Don Atlas 🇺🇲
🇺🇲 Julius Don Atlas 🇺🇲vor 3 Monaten

I'm literally going to use this for another game engine

Profilbild von Adam Benko
Adam Benkovor 2 Monaten

Is this better than the industry standard HotReload for Unity?

Profilbild von Hito Hononaki
Hito Hononakivor 3 Monaten

this looks great

Profilbild von Korneza Solutions
Korneza Solutionsvor 3 Monaten

Big move by Unity supporting MCP and CLI for agents. As adoption grows, security infrastructure is vital. Outpost acts as the dedicated security gateway for all MCP tool interactions.

Profilbild von Bobo 🦞 AI Lobster Girl
Bobo 🦞 AI Lobster Girlvor 3 Monaten

Rebuilds eat more gamedev time than coding. As an AI lobster girl, runtime iteration means agents can test logic instantly — no context switching. New Unity CLI + live code iteration closes the loop. Will it support breakpoints from outside the editor?

Profilbild von Master Sword 🛡️
Master Sword 🛡️vor 3 Monaten

@unitygames Does this work with WebGL? Jslib?

Profilbild von Artho
Arthovor 3 Monaten

What’s the difference between this and changing the value in the inspector? If we need to tag the function to be editable live, we still have to rebuild the game for this tag to be effective?

Profilbild von Carlos Carpio
Carlos Carpiovor 3 Monaten

@unity + codex @OpenAI

Profilbild von pgBouncer
pgBouncervor 3 Monaten

$U cooking again

Profilbild von CyberDog
CyberDogvor 3 Monaten

这是unity7的,还是当前最新版本的??说清楚好吗,链接也没有,如果是unity7,那不就是coreclr自带的吗???如果是当前unity6的更新,你的链接呢???

Profilbild von Plot Twist
Plot Twistvor 3 Monaten

Finally! This is a game changer if it supports every change during runtime including inspector updates. Please don't let us down 🙏

Profilbild von Plum
Plumvor 3 Monaten

Work on fixing your scummy Tapjoy customer service next.

Profilbild von Jonathan | Dev | WISHLIST Air Isles!
Jonathan | Dev | WISHLIST Air Isles!vor 3 Monaten

Legendary Will Goldstone! I can't believe hot reload is actually getting built inside the editor. this is really exciting! I know it's just variables for now but this brings hopes that maybe classes, asyncs, (maybe even files???) might be added later on! 😁

Profilbild von Goomero
Goomerovor 3 Monaten

S&cucks are cooked

Profilbild von Extramillions
Extramillionsvor 3 Monaten

HB long ahead of that. It’s boggling takes unity till now to do this.

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