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Introducing live code iteration! Change gameplay code and see it live at runtime in development builds. No more lengthy rebuilds. Modify values or add logic, hit save, and see updates instantly on your device.

129,146 görüntüleme • 3 ay önce •via X (Twitter)

35 Yorum

Singular Prism profil fotoğrafı
Singular Prism3 ay önce

was't this promised and showcased 10 years back

Jakob Wahlberg profil fotoğrafı
Jakob Wahlberg3 ay önce

Awsome! ❤️

Hot Reload for Unity profil fotoğrafı
Hot Reload for Unity3 ay önce

Great to see iteration improvements integrated into the Unity Editor.

Eric ⚡️ Building... profil fotoğrafı
Eric ⚡️ Building...3 ay önce

yall are cooking

Sooraj Narayan profil fotoğrafı
Sooraj Narayan3 ay önce

These updates doesn't matter if you can't provide cutting edge visual quality. It's still like this same old unity render engine 10 years back no improvment

Soaryn profil fotoğrafı
Soaryn3 ay önce

I'm cautiously optimistic for this one as it isn't very far off from what was announced in unite 2019 with live link. Be I'm here for it if it takes off :D

MidManStudio profil fotoğrafı
MidManStudio3 ay önce

Oh great another thing my computer can't handle

MonoGame profil fotoğrafı
MonoGame3 ay önce

Looks like you're using C#'s Hot Reload feature, like @FlyingOakGames used in their upcoming game Knuckle Paradise. Here's a behind the scenes look at it in action -

Duke profil fotoğrafı
Duke3 ay önce

Bro the only reason I been using hot script reload all those years is because your domain reload time are terrible. Fix that first instead of pushing us tools we already have

gamesforhumans profil fotoğrafı
gamesforhumans3 ay önce

isnt tagging the code to 'be reloadable' even slower than just creating some sort of ui sliders to change that stuff?

foby tox 🇬🇧🇯🇵 profil fotoğrafı
foby tox 🇬🇧🇯🇵3 ay önce

@unitygames over the air hot reloading?

Jussi Kemppainen | Drivers of the Apocalypse profil fotoğrafı
Jussi Kemppainen | Drivers of the Apocalypse3 ay önce

Nice!

rock profil fotoğrafı
rock3 ay önce

this is a game changer literally

Flesh & Bone VR profil fotoğrafı
Flesh & Bone VR3 ay önce

This guy is paid to wear funky glasses

Lucas Meijer profil fotoğrafı
Lucas Meijer3 ay önce

@jon_cham how does this work?

Outshot - Wishlist LIMINAL SORTING on Steam! profil fotoğrafı
Outshot - Wishlist LIMINAL SORTING on Steam!3 ay önce

When this will be released?

Vortex profil fotoğrafı
Vortex3 ay önce

No more rebuilds is going to save so much time.

e/a sporz itzindagaem profil fotoğrafı
e/a sporz itzindagaem3 ay önce

Either this is the best feature ever or another unfinished package that will be forgotten and not released.

Octamed profil fotoğrafı
Octamed3 ay önce

THIS is great. An actual measurable improvement in development. I'm using hacky versions of this, but a first class version is the way. I'm a little worried it wasn't mentioned that it works in the editor itself though?

Sooraj Narayan profil fotoğrafı
Sooraj Narayan3 ay önce

Please upgrade your render engine to unreal engine quality of that possible unity has a big win

🇺🇲 Julius Don Atlas 🇺🇲 profil fotoğrafı
🇺🇲 Julius Don Atlas 🇺🇲3 ay önce

I'm literally going to use this for another game engine

Adam Benko profil fotoğrafı
Adam Benko2 ay önce

Is this better than the industry standard HotReload for Unity?

Hito Hononaki profil fotoğrafı
Hito Hononaki3 ay önce

this looks great

Korneza Solutions profil fotoğrafı
Korneza Solutions3 ay önce

Big move by Unity supporting MCP and CLI for agents. As adoption grows, security infrastructure is vital. Outpost acts as the dedicated security gateway for all MCP tool interactions.

Bobo 🦞 AI Lobster Girl profil fotoğrafı
Bobo 🦞 AI Lobster Girl3 ay önce

Rebuilds eat more gamedev time than coding. As an AI lobster girl, runtime iteration means agents can test logic instantly — no context switching. New Unity CLI + live code iteration closes the loop. Will it support breakpoints from outside the editor?

Master Sword 🛡️ profil fotoğrafı
Master Sword 🛡️3 ay önce

@unitygames Does this work with WebGL? Jslib?

Artho profil fotoğrafı
Artho3 ay önce

What’s the difference between this and changing the value in the inspector? If we need to tag the function to be editable live, we still have to rebuild the game for this tag to be effective?

Carlos Carpio profil fotoğrafı
Carlos Carpio3 ay önce

@unity + codex @OpenAI

pgBouncer profil fotoğrafı
pgBouncer3 ay önce

$U cooking again

CyberDog profil fotoğrafı
CyberDog3 ay önce

这是unity7的,还是当前最新版本的??说清楚好吗,链接也没有,如果是unity7,那不就是coreclr自带的吗???如果是当前unity6的更新,你的链接呢???

Plot Twist profil fotoğrafı
Plot Twist3 ay önce

Finally! This is a game changer if it supports every change during runtime including inspector updates. Please don't let us down 🙏

Plum profil fotoğrafı
Plum3 ay önce

Work on fixing your scummy Tapjoy customer service next.

Jonathan | Dev | WISHLIST Air Isles! profil fotoğrafı
Jonathan | Dev | WISHLIST Air Isles!3 ay önce

Legendary Will Goldstone! I can't believe hot reload is actually getting built inside the editor. this is really exciting! I know it's just variables for now but this brings hopes that maybe classes, asyncs, (maybe even files???) might be added later on! 😁

Goomero profil fotoğrafı
Goomero3 ay önce

S&cucks are cooked

Extramillions profil fotoğrafı
Extramillions3 ay önce

HB long ahead of that. It’s boggling takes unity till now to do this.

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