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Introducing Mint MCP - It turns your coding agent into a 3D engine! ✅ Create Threejs apps and games ✅ Generate 3D models ✅ Rig and animate models ✅ Generate Gaussian Splat worlds ✅ Generate PBR materials ✅ Generate themed Asset packs ✅ Generate audio / sfx ✅ Retopologize...

60,530 次观看 • 3 个月前 •via X (Twitter)

37 条评论

tamrat 的头像
tamrat3 个月前

Step 1: Connect your coding agent to Mint MCP

tamrat 的头像
tamrat3 个月前

Step 2: Install the Mint Threejs Skills

tamrat 的头像
tamrat3 个月前

Step 3: Profit! Checkout the live demos and copyable prompts here!

tamrat 的头像
tamrat3 个月前

Stop wasting precious tokens, context and time by forcing you agents to do 3D modelling! Let your agents do the code, and let Mint build the 3D assets!

Shaunak Srivastava 的头像
Shaunak Srivastava3 个月前

been looking for something like this! i just gave me agent dexto this tweet and it built these with the skill! super happy as almost every other time i've tried this, it gets the physics interactions wrong in the game gonna try to get it to use the more high quality assets next

tamrat 的头像
tamrat3 个月前

@shaun5k_ really cool!

Frosty40 的头像
Frosty403 个月前

took me a lkong time to find if this was paid or not and thats annoying. it is a paid service. no problem there, just dont hide the fact you have opricing and thats a thing

l3m0 的头像
l3m03 个月前

That looks awesome! Also , you should be aware that there is a commercial product literally named mint MCP , so that can be a bit confusing :

tamrat 的头像
tamrat3 个月前

Good to know! will figure out on how to differentiate

Chad 的头像
Chad3 个月前

API to do this all live in an app?

tamrat 的头像
tamrat3 个月前

coming very soon!

Alex Carrabre 的头像
Alex Carrabre3 个月前

Woah!!

David Sarno 的头像
David Sarno3 个月前

@threejs Where does it get the animation from?

tamrat 的头像
tamrat3 个月前

@threejs currently its done via Meshy!

Carlos Carpio 的头像
Carlos Carpio3 个月前

How ?

tamrat 的头像
tamrat3 个月前

Magic!

tamrat 的头像
tamrat3 个月前

here is the magic :)

StarterBuild 的头像
StarterBuild3 个月前

sickkkkkkkkkkkkk

Six 的头像
Six3 个月前

free ?

Chris Laupama 的头像
Chris Laupama3 个月前

omfg

Player 999 的头像
Player 9993 个月前

so cool!

Cris Lenta 的头像
Cris Lenta3 个月前

cool!!

tamrat 的头像
tamrat3 个月前

thanks cris!

Alex Coulombe 🔜 Meta Connect 的头像
Alex Coulombe 🔜 Meta Connect3 个月前

wow looks excellent !

tamrat 的头像
tamrat3 个月前

Thanks Alex, let me know if you give it a try!

A.W.E.S.O.M.-O 4000 的头像
A.W.E.S.O.M.-O 40003 个月前

One workflow for modeling, animation, materials, and code is incredibly powerful.

AI Mastery Guide 的头像
AI Mastery Guide3 个月前

Turning coding agents into a full 3D pipeline is a huge unlock for solo devs.

Reissan 的头像
Reissan3 个月前

If this works thats insane

Sardor Qurbonov 的头像
Sardor Qurbonov3 个月前

WOW! I really like that.

Dave Naraine 的头像
Dave Naraine3 个月前

yall need to get this on the market.

Ben 的头像
Ben3 个月前

MCP as the bridge between an agent and real specialized tooling is the whole game.

temp.md 的头像
temp.md3 个月前

the live demos plus skills repo make this much more useful than a 3D generation demo. the agent gets a repeatable surface: MCP for assets, skills for taste, prompts people can actually rerun.

Jabir | AI Systems 的头像
Jabir | AI Systems3 个月前

Amazing results

MFLScout 的头像
MFLScout3 个月前

@threejs Wow! Can I get credits please?

Puppy 的头像
Puppy3 个月前

Yet another AI Harness built by an Indian

Saeed Anwar 的头像
Saeed Anwar3 个月前

Turning a coding agent into a 3D engine via MCP is a clever integration but the real bottleneck with AI generated 3D is topology quality. Generated meshes usually need manual cleanup before they are production ready. How clean are the meshes coming out of this?

Nover Studio 的头像
Nover Studio3 个月前

Omg this is something we’ve been waiting for!! 🙌🏻🙌🏻

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