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THIS STARTUP FORKED BLENDER AND REBUILT IT AROUND AI AGENTS. it's called Mixar. you open a 3D scene and can: → tell an agent what to change directly inside the scene → generate 3D assets from references → retopologize, texture and clean assets → run multiple agents across different...

72,109 次观看 • 1 天前 •via X (Twitter)

42 条评论

zen. 的头像
zen.1 天前

finally someone building agents inside the tool people already use

matt 的头像
matt1 天前

no new tool to learn, that's the whole point

ben. 的头像
ben.1 天前

telling an agent what to change directly inside the scene is such a clean idea

matt 的头像
matt1 天前

editing inside the scene beats re-prompting from scratch

marcus 的头像
marcus1 天前

generating assets from references could save solo artists weeks

matt 的头像
matt1 天前

weeks easy, especially for solo people

fred 的头像
fred1 天前

great move to bring ai models into one workspace. makes the whole workflow smoother

matt 的头像
matt1 天前

exactly, less jumping between tools

ares. 🎧 的头像
ares. 🎧1 天前

this is what agents were made for. real workflows, not just chat

matt 的头像
matt1 天前

this is the agent use case that actually makes sense

luca 的头像
luca1 天前

great move to bring ai models into one workspace. makes the whole workflow smoother

matt 的头像
matt1 天前

yeah, having everything in one place cuts so much tab switching

The AI Maximalist 的头像
The AI Maximalist1 天前

Mixar uses agents for scene changes and asset generation. It makes 3D work faster but may need human oversight to keep quality high.

matt 的头像
matt1 天前

fair, human review still matters for the final polish

Shub 的头像
Shub1 天前

Gonna try

matt 的头像
matt1 天前

do it, curious what you end up making

Don Charrington 的头像
Don Charrington1 天前

Qué barbaridad

matt 的头像
matt1 天前

increíble, de lo mejor que he visto últimamente

polilla 的头像
polilla1 天前

this is actually insane

matt 的头像
matt1 天前

fr

ᗩshhh 的头像
ᗩshhh1 天前

Results are so cool, matt

matt 的头像
matt1 天前

thanks, they came out better than i expected

Parul Gautam 的头像
Parul Gautam1 天前

This is impressive

matt 的头像
matt1 天前

it really is, the speed is the part that gets me

billy 的头像
billy1 天前

can't wait to see what people build with this

matt 的头像
matt1 天前

same, the builds people come up with are gonna be crazy

𝙳𝚛𝚊𝚟𝚎𝚗 的头像
𝙳𝚛𝚊𝚟𝚎𝚗1 天前

Looks pretty

matt 的头像
matt1 天前

the output quality surprised me too

Wise 的头像
Wise1 天前

they did a great work here

matt 的头像
matt1 天前

thanks man, they really cooked

Manutinho. 的头像
Manutinho.1 天前

Boof

matt 的头像
matt1 天前

right? wild one

edvvvv 的头像
edvvvv7 小时前

Very soon you’ll be able to just tell the AI to make your own custom ADOBE products . They must be shaking in the gold boots right now… why would you spend so much money on Adobe when you could literally ask an AI to make the same product you’re using—but better?

Beren 的头像
Beren16 小时前

does it keep the scale consistent across scenes? i'm making multiple assets at a time in blender for this, so how they fit together in-game matters

Momina Sheikh 的头像
Momina Sheikh7 小时前

multi-agent asset cleanup + generation is a wild workflow

Luigi Marcon 的头像
Luigi Marcon6 小时前

Looks sick man! Is it free? Or subscription? Or do you use your agent tokens?

Gramm 的头像
Gramm6 小时前

@ericdust2 @cryptokofficial

Volodymyr Nepiuk 的头像
Volodymyr Nepiuk14 小时前

cursor for blender ?

lord fucklord 的头像
lord fucklord16 小时前

gonna go ahead and not use the vibecoded jeet blender fork bro

Trash Robot 的头像
Trash Robot11 小时前

How is this different from using an agent roster from my LLM harness to drive blender?

edvvvv 的头像
edvvvv7 小时前

Has anyone come up with a way to: 1. Generate video. 2. AI converts it to 3D models for blender. 3. Converts it to threeJS. I wonder because you could literally use Seeddance to make a game directly? Am I making sense?

Hunter Weiss 的头像
Hunter Weiss18 小时前

Does this actually work or larp

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