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Introducing Mint MCP - It turns your coding agent into a 3D engine! ✅ Create Threejs apps and games ✅ Generate 3D models ✅ Rig and animate models ✅ Generate Gaussian Splat worlds ✅ Generate PBR materials ✅ Generate themed Asset packs ✅ Generate audio / sfx ✅ Retopologize...

60,530 Aufrufe • vor 3 Monaten •via X (Twitter)

37 Kommentare

Profilbild von tamrat
tamratvor 3 Monaten

Step 1: Connect your coding agent to Mint MCP

Profilbild von tamrat
tamratvor 3 Monaten

Step 2: Install the Mint Threejs Skills

Profilbild von tamrat
tamratvor 3 Monaten

Step 3: Profit! Checkout the live demos and copyable prompts here!

Profilbild von tamrat
tamratvor 3 Monaten

Stop wasting precious tokens, context and time by forcing you agents to do 3D modelling! Let your agents do the code, and let Mint build the 3D assets!

Profilbild von Shaunak Srivastava
Shaunak Srivastavavor 3 Monaten

been looking for something like this! i just gave me agent dexto this tweet and it built these with the skill! super happy as almost every other time i've tried this, it gets the physics interactions wrong in the game gonna try to get it to use the more high quality assets next

Profilbild von tamrat
tamratvor 3 Monaten

@shaun5k_ really cool!

Profilbild von Frosty40
Frosty40vor 3 Monaten

took me a lkong time to find if this was paid or not and thats annoying. it is a paid service. no problem there, just dont hide the fact you have opricing and thats a thing

Profilbild von l3m0
l3m0vor 3 Monaten

That looks awesome! Also , you should be aware that there is a commercial product literally named mint MCP , so that can be a bit confusing :

Profilbild von tamrat
tamratvor 3 Monaten

Good to know! will figure out on how to differentiate

Profilbild von Chad
Chadvor 3 Monaten

API to do this all live in an app?

Profilbild von tamrat
tamratvor 3 Monaten

coming very soon!

Profilbild von Alex Carrabre
Alex Carrabrevor 3 Monaten

Woah!!

Profilbild von David Sarno
David Sarnovor 3 Monaten

@threejs Where does it get the animation from?

Profilbild von tamrat
tamratvor 3 Monaten

@threejs currently its done via Meshy!

Profilbild von Carlos Carpio
Carlos Carpiovor 3 Monaten

How ?

Profilbild von tamrat
tamratvor 3 Monaten

Magic!

Profilbild von tamrat
tamratvor 3 Monaten

here is the magic :)

Profilbild von StarterBuild
StarterBuildvor 3 Monaten

sickkkkkkkkkkkkk

Profilbild von Six
Sixvor 3 Monaten

free ?

Profilbild von Chris Laupama
Chris Laupamavor 3 Monaten

omfg

Profilbild von Player 999
Player 999vor 3 Monaten

so cool!

Profilbild von Cris Lenta
Cris Lentavor 3 Monaten

cool!!

Profilbild von tamrat
tamratvor 3 Monaten

thanks cris!

Profilbild von Alex Coulombe 🔜 Meta Connect
Alex Coulombe 🔜 Meta Connectvor 3 Monaten

wow looks excellent !

Profilbild von tamrat
tamratvor 3 Monaten

Thanks Alex, let me know if you give it a try!

Profilbild von A.W.E.S.O.M.-O 4000
A.W.E.S.O.M.-O 4000vor 3 Monaten

One workflow for modeling, animation, materials, and code is incredibly powerful.

Profilbild von AI Mastery Guide
AI Mastery Guidevor 3 Monaten

Turning coding agents into a full 3D pipeline is a huge unlock for solo devs.

Profilbild von Reissan
Reissanvor 3 Monaten

If this works thats insane

Profilbild von Sardor Qurbonov
Sardor Qurbonovvor 3 Monaten

WOW! I really like that.

Profilbild von Dave Naraine
Dave Narainevor 3 Monaten

yall need to get this on the market.

Profilbild von Ben
Benvor 3 Monaten

MCP as the bridge between an agent and real specialized tooling is the whole game.

Profilbild von temp.md
temp.mdvor 3 Monaten

the live demos plus skills repo make this much more useful than a 3D generation demo. the agent gets a repeatable surface: MCP for assets, skills for taste, prompts people can actually rerun.

Profilbild von Jabir | AI Systems
Jabir | AI Systemsvor 3 Monaten

Amazing results

Profilbild von MFLScout
MFLScoutvor 3 Monaten

@threejs Wow! Can I get credits please?

Profilbild von Puppy
Puppyvor 3 Monaten

Yet another AI Harness built by an Indian

Profilbild von Saeed Anwar
Saeed Anwarvor 3 Monaten

Turning a coding agent into a 3D engine via MCP is a clever integration but the real bottleneck with AI generated 3D is topology quality. Generated meshes usually need manual cleanup before they are production ready. How clean are the meshes coming out of this?

Profilbild von Nover Studio
Nover Studiovor 3 Monaten

Omg this is something we’ve been waiting for!! 🙌🏻🙌🏻

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