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Introducing Mint MCP - It turns your coding agent into a 3D engine! ✅ Create Threejs apps and games ✅ Generate 3D models ✅ Rig and animate models ✅ Generate Gaussian Splat worlds ✅ Generate PBR materials ✅ Generate themed Asset packs ✅ Generate audio / sfx ✅ Retopologize...

60,530 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 37

Фото профиля tamrat
tamrat3 месяцев назад

Step 1: Connect your coding agent to Mint MCP

Фото профиля tamrat
tamrat3 месяцев назад

Step 2: Install the Mint Threejs Skills

Фото профиля tamrat
tamrat3 месяцев назад

Step 3: Profit! Checkout the live demos and copyable prompts here!

Фото профиля tamrat
tamrat3 месяцев назад

Stop wasting precious tokens, context and time by forcing you agents to do 3D modelling! Let your agents do the code, and let Mint build the 3D assets!

Фото профиля Shaunak Srivastava
Shaunak Srivastava3 месяцев назад

been looking for something like this! i just gave me agent dexto this tweet and it built these with the skill! super happy as almost every other time i've tried this, it gets the physics interactions wrong in the game gonna try to get it to use the more high quality assets next

Фото профиля tamrat
tamrat3 месяцев назад

@shaun5k_ really cool!

Фото профиля Frosty40
Frosty403 месяцев назад

took me a lkong time to find if this was paid or not and thats annoying. it is a paid service. no problem there, just dont hide the fact you have opricing and thats a thing

Фото профиля l3m0
l3m03 месяцев назад

That looks awesome! Also , you should be aware that there is a commercial product literally named mint MCP , so that can be a bit confusing :

Фото профиля tamrat
tamrat3 месяцев назад

Good to know! will figure out on how to differentiate

Фото профиля Chad
Chad3 месяцев назад

API to do this all live in an app?

Фото профиля tamrat
tamrat3 месяцев назад

coming very soon!

Фото профиля Alex Carrabre
Alex Carrabre3 месяцев назад

Woah!!

Фото профиля David Sarno
David Sarno3 месяцев назад

@threejs Where does it get the animation from?

Фото профиля tamrat
tamrat3 месяцев назад

@threejs currently its done via Meshy!

Фото профиля Carlos Carpio
Carlos Carpio3 месяцев назад

How ?

Фото профиля tamrat
tamrat3 месяцев назад

Magic!

Фото профиля tamrat
tamrat3 месяцев назад

here is the magic :)

Фото профиля StarterBuild
StarterBuild3 месяцев назад

sickkkkkkkkkkkkk

Фото профиля Six
Six3 месяцев назад

free ?

Фото профиля Chris Laupama
Chris Laupama3 месяцев назад

omfg

Фото профиля Player 999
Player 9993 месяцев назад

so cool!

Фото профиля Cris Lenta
Cris Lenta3 месяцев назад

cool!!

Фото профиля tamrat
tamrat3 месяцев назад

thanks cris!

Фото профиля Alex Coulombe 🔜 Meta Connect
Alex Coulombe 🔜 Meta Connect3 месяцев назад

wow looks excellent !

Фото профиля tamrat
tamrat3 месяцев назад

Thanks Alex, let me know if you give it a try!

Фото профиля A.W.E.S.O.M.-O 4000
A.W.E.S.O.M.-O 40003 месяцев назад

One workflow for modeling, animation, materials, and code is incredibly powerful.

Фото профиля AI Mastery Guide
AI Mastery Guide3 месяцев назад

Turning coding agents into a full 3D pipeline is a huge unlock for solo devs.

Фото профиля Reissan
Reissan3 месяцев назад

If this works thats insane

Фото профиля Sardor Qurbonov
Sardor Qurbonov3 месяцев назад

WOW! I really like that.

Фото профиля Dave Naraine
Dave Naraine3 месяцев назад

yall need to get this on the market.

Фото профиля Ben
Ben3 месяцев назад

MCP as the bridge between an agent and real specialized tooling is the whole game.

Фото профиля temp.md
temp.md3 месяцев назад

the live demos plus skills repo make this much more useful than a 3D generation demo. the agent gets a repeatable surface: MCP for assets, skills for taste, prompts people can actually rerun.

Фото профиля Jabir | AI Systems
Jabir | AI Systems3 месяцев назад

Amazing results

Фото профиля MFLScout
MFLScout3 месяцев назад

@threejs Wow! Can I get credits please?

Фото профиля Puppy
Puppy3 месяцев назад

Yet another AI Harness built by an Indian

Фото профиля Saeed Anwar
Saeed Anwar3 месяцев назад

Turning a coding agent into a 3D engine via MCP is a clever integration but the real bottleneck with AI generated 3D is topology quality. Generated meshes usually need manual cleanup before they are production ready. How clean are the meshes coming out of this?

Фото профиля Nover Studio
Nover Studio3 месяцев назад

Omg this is something we’ve been waiting for!! 🙌🏻🙌🏻

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