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Introducing Open-TeleVision: with Fully Autonomous policy video👇. We can conduct a long-horizon task with inserting 12 cans nonstop without any interruptions. We offer: 🤖 Highly precise and smooth bimanual manipulation. 📺 Active egocentric vision (with a moving neck) feedback. It is achieved by imitation learning from teleoperation: We propose...

25,572 次观看 • 2 年前 •via X (Twitter)

9 条评论

Xiaolong Wang 的头像
Xiaolong Wang2 年前

Such an active stereo video streaming allows our collaborator @EpisodeYang at MIT to teleoperate the H1 robot at UCSD: 👓The captured video from the active camera on H1 will stream across the country to Ge's VisionPro. 🤟And Ge's captured hand pose can precisely control the robot back to perform the insertion. 2/n

Xiaolong Wang 的头像
Xiaolong Wang2 年前

We allow precise, smooth dexterous manipulation skills as shown in the following teleoperation video: Picking up the small earplugs into the small box, and clapping the box, moving the box in hand. This precise control is achieved by the active camera streaming the egocentric stereo video, again. The teleoperator can observe the workspace as shown in the top-right small video, pretending the two robot hands as his/her own to manipulate objects. This offers a very intuitive way and a close look at the objects. 3/n

Xiaolong Wang 的头像
Xiaolong Wang2 年前

Another example shows high-precision teleoperation control. This is a work led by @xuxin_cheng and @Jialong_LI_UIM with @EpisodeYang 's amazing visualization and streaming tool Vuer: and @AaronYANG2000's hardware design on the active head. 4/n

Xiaolong Wang 的头像
Xiaolong Wang2 年前

The H1 robot is powerful. This teleoperation demo is the first time showing the robot can do real hardcore wood drilling. 5/n

Xiaolong Wang 的头像
Xiaolong Wang2 年前

Finally, goes back to a fully autonomous policy, which can sort out 10 cans into two bin bins. The impressive part here to me is the policy can roll out to such a long horizon, instead of just executing one step. 6/n

Xiaolong Wang 的头像
Xiaolong Wang2 年前

More details on teleoperation please check:

Xiaolong Wang 的头像
Xiaolong Wang2 年前

For more details on imitation learning for fully autonomous skills please check:

Bang Tango 的头像
Bang Tango2 年前

Mighty kind of you to open source. Thank you.

Chang Liu 的头像
Chang Liu2 年前

Is how the motion sickness solved for gimballed stereo mapping for remote operation? Maybe consider volumetric telepresence as an alternative? Check out some prior work done by @extend_robotics

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Announcing DreamDojo: our open-source, interactive world model that takes robot motor controls and generates the future in pixels. No engine, no meshes, no hand-authored dynamics. It's Simulation 2.0. Time for robotics to take the bitter lesson pill. Real-world robot learning is bottlenecked by time, wear, safety, and resets. If we want Physical AI to move at pretraining speed, we need a simulator that adapts to pretraining scale with as little human engineering as possible. Our key insights: (1) human egocentric videos are a scalable source of first-person physics; (2) latent actions make them "robot-readable" across different hardware; (3) real-time inference unlocks live teleop, policy eval, and test-time planning *inside* a dream. We pre-train on 44K hours of human videos: cheap, abundant, and collected with zero robot-in-the-loop. Humans have already explored the combinatorics: we grasp, pour, fold, assemble, fail, retry—across cluttered scenes, shifting viewpoints, changing light, and hour-long task chains—at a scale no robot fleet could match. The missing piece: these videos have no action labels. So we introduce latent actions: a unified representation inferred directly from videos that captures "what changed between world states" without knowing the underlying hardware. This lets us train on any first-person video as if it came with motor commands attached. As a result, DreamDojo generalizes zero-shot to objects and environments never seen in any robot training set, because humans saw them first. Next, we post-train onto each robot to fit its specific hardware. Think of it as separating "how the world looks and behaves" from "how this particular robot actuates." The base model follows the general physical rules, then "snaps onto" the robot's unique mechanics. It's kind of like loading a new character and scene assets into Unreal Engine, but done through gradient descent and generalizes far beyond the post-training dataset. A world simulator is only useful if it runs fast enough to close the loop. We train a real-time version of DreamDojo that runs at 10 FPS, stable for over a minute of continuous rollout. This unlocks exciting possibilities: - Live teleoperation *inside* a dream. Connect a VR controller, stream actions into DreamDojo, and teleop a virtual robot in real time. We demo this on Unitree G1 with a PICO headset and one RTX 5090. - Policy evaluation. You can benchmark a policy checkpoint in DreamDojo instead of the real world. The simulated success rates strongly correlate with real-world results - accurate enough to rank checkpoints without burning a single motor. - Model-based planning. Sample multiple action proposals → simulate them all in parallel → pick the best future. Gains +17% real-world success out of the box on a fruit packing task. We open-source everything!! Weights, code, post-training dataset, eval set, and whitepaper with tons of details to reproduce. DreamDojo is based on NVIDIA Cosmos, which is open-weight too. 2026 is the year of World Models for physical AI. We want you to build with us. Happy scaling! Links in thread:

Jim Fan

227,026 次观看 • 5 个月前

This is how ALOHA's "teleoperation" system works - a fancy word for "remote control". Training robots will be more and more like playing games in the physical world. A human operates a "joystick++" to perform tasks and collect data, or intervene if there's any safety concern. There's actually a learning curve to master the controller, much like practicing gaming skills. Teleoperation can be done in many different ways. ALOHA is an impressive custom-built system with very low cost. Here're a few alternatives: (1) Motion Capture (MoCap): apply the MoCap systems used for Hollywood movies to capture the fine-grained motions of hand joints. There would be no "embodiment gap" if the robot hand has 5 fingers. For instance, a demonstrator can wear a CyberGlove ( and manipulate the objects. CyberGlove will capture the motion signals & haptic feedback in real-time, which can be re-targeted onto the humanoid. (2) Wearing gloves & markers can be clumsy. An alternative way to do MoCap is through computer vision. DexPilot from NVIDIA enables marker-less and glove-free data collection. The human operator simply uses their bare hands to perform the tasks. 4 Intel RealSense depth cameras and 2 NVIDIA Titan XP GPUs (yeah, 2019 work) translate the pixels to precise motion signals for robot learning. (3) VR Headset: turn the training room into a VR game and "role play" the robot. This has the advantage of scalable remote data collection - annotators from around the world can contribute without coming onsite. VR demonstration technique appeared in research projects like the iGibson home robot simulator, an initiative that I participated in at Stanford: Behind-the-scene video by Litian Liang

Jim Fan

124,588 次观看 • 2 年前

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Jim Fan

364,514 次观看 • 2 年前

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Jim Fan

294,395 次观看 • 5 个月前