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🚀 Introducing our #SIGGRAPHAsia work “Adaptive Shells”, a novel #NeRF formulation that yields high visual fidelity and greatly accelerates rendering. TLDR: Auto-derived bounding shells result in up to 10x faster inference than InstantNGP! [1/n]

136,905 Aufrufe • vor 2 Jahren •via X (Twitter)

26 Kommentare

Profilbild von Zian Wang
Zian Wangvor 2 Jahren

🌐 🌟Key insight: scene complexity varies spatially. Fuzzy content like foliage and hair needs multiple samples in the volume, while hard surfaces can be rendered with one sample. ❓Can we efficiently transition between volume and surface rendering? [2/n]

Profilbild von Zian Wang
Zian Wangvor 2 Jahren

🔍 To model the scene content complexity, we generalize the SDF formulation of NeuS and introduce a spatially-varying kernel size that encodes the spread of the density, fitting a wide kernel to volume-like regions and a tight kernel to surface-like regions. [3/n]

Profilbild von Zian Wang
Zian Wangvor 2 Jahren

📏 We use this varying kernel size to extract spatial bounds. Specifically, we apply level set evolution to the implicit isosurface, dilating to produce the outer envelope and eroding it to produce the inner envelope. The evolved implicit envelopes are extracted as meshes. [4/n]

Profilbild von Zian Wang
Zian Wangvor 2 Jahren

🐚 The two mesh shells form a narrow band with width determined by kernel size. During inference, we cast rays against the shells and evaluate the field only within the enclosed region. Where the envelope is tight, crisp surfaces can be rendered with a single sample! [5/n]

Profilbild von Zian Wang
Zian Wangvor 2 Jahren

By automatically adapting the number of queries per ray based on the scene content, our method smoothly interpolates between surface and volume rendering, achieving high visual fidelity on both hard surfaces and “fuzzy” contents like hair, fur, and foliage. [6/n]

Profilbild von Zian Wang
Zian Wangvor 2 Jahren

Our approach enables efficient rendering at very high fidelity. Here we show a demo of real-time rendering within an interactive GUI. [7/n]

Profilbild von Zian Wang
Zian Wangvor 2 Jahren

When directly applied to challenging unbounded 360 scenes, our method maintains real-time performance at quality competitive with other interactive methods. [8/n]

Profilbild von Zian Wang
Zian Wangvor 2 Jahren

With the explicit mesh-based shell representation, we can easily adapt our method to a range of downstream tasks, including animation and simulation. [9/n]

Profilbild von Zian Wang
Zian Wangvor 2 Jahren

This is a great collaboration at @NVIDIAAI by @zianwang97* @TianchangS* @merlin_ND* @nmwsharp @JunGao33210520 Alexander Keller @FidlerSanja Thomas Müller @ZGojcic Project page: #SIGGRAPHAsia #SIGGRAPH #NeRF #RealTimeRendering [10/n]

Profilbild von Zian Wang
Zian Wangvor 2 Jahren

We are grateful to the original artists of 3D assets appearing in this work: Texturing XYZ, Jhon Maycon, Pierre-Louis Baril, abdoubouam, ckat609, and the BlenderKit team. Check out more details: Video: [11/11]

Profilbild von Michael Black
Michael Blackvor 2 Jahren

Very nice work! This offers an elegant continuous version of what we do in TECA ( where we explicitly combine 3D surface models with NeRFs. Your visuals are crazy good.

Profilbild von Zian Wang
Zian Wangvor 2 Jahren

Thank you Prof. Black for the warm words and pointing the cool work!!

Profilbild von Jonathan Granskog
Jonathan Granskogvor 2 Jahren

super cool work, congrats! A bit similar to what we did in our paper Meso-GAN by using shell maps with NeRFs for hair and fur rendering.

Profilbild von Zian Wang
Zian Wangvor 2 Jahren

Thanks Jonathan for pointing the great work!

Profilbild von Yinghao Xu
Yinghao Xuvor 2 Jahren

Well done!

Profilbild von Jingkang Wang
Jingkang Wangvor 2 Jahren

Amazing work!!

Profilbild von Ruofan Liang
Ruofan Liangvor 2 Jahren

🚀🚀🚀

Profilbild von Crozius
Croziusvor 2 Jahren

Rigging!?!? Holly molly. Don't tell this to Voxel, SDF, Splat people 😉😉😉

Profilbild von Robin Lobel
Robin Lobelvor 2 Jahren

@NVIDIAAIDev Will you release an app like InstantNGP? With VR support?

Profilbild von Ana
Anavor 2 Jahren

So we need an app now 🎦🪄😇

Profilbild von catid
catidvor 2 Jahren

Why not compare against SotA?

Profilbild von Maor Agai
Maor Agaivor 2 Jahren

Pretty amazing

Profilbild von Antoine Houdard
Antoine Houdardvor 2 Jahren

Amazing! How does the storage/memory cost scales with the complexity of the scene/model?

Profilbild von Science&Technology🖖
Science&Technology🖖vor 2 Jahren

😲 Thank you for sharing! This research sounds fascinating. I appreciate you highlighting such innovative work. 🤓👍

Profilbild von Alexis Heloir
Alexis Heloirvor 2 Jahren

Amazing work ! Would you like to help us extracting the outer/inner shell of this old (4th century) boy:

Profilbild von Hang Chu
Hang Chuvor 2 Jahren

@jonLorraine9 Fantastic work Zian. Will you release the source code?

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