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🚀 Introducing our #SIGGRAPHAsia work “Adaptive Shells”, a novel #NeRF formulation that yields high visual fidelity and greatly accelerates rendering. TLDR: Auto-derived bounding shells result in up to 10x faster inference than InstantNGP! [1/n]

136,926 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 26

Фото профиля Zian Wang
Zian Wang2 лет назад

🌐 🌟Key insight: scene complexity varies spatially. Fuzzy content like foliage and hair needs multiple samples in the volume, while hard surfaces can be rendered with one sample. ❓Can we efficiently transition between volume and surface rendering? [2/n]

Фото профиля Zian Wang
Zian Wang2 лет назад

🔍 To model the scene content complexity, we generalize the SDF formulation of NeuS and introduce a spatially-varying kernel size that encodes the spread of the density, fitting a wide kernel to volume-like regions and a tight kernel to surface-like regions. [3/n]

Фото профиля Zian Wang
Zian Wang2 лет назад

📏 We use this varying kernel size to extract spatial bounds. Specifically, we apply level set evolution to the implicit isosurface, dilating to produce the outer envelope and eroding it to produce the inner envelope. The evolved implicit envelopes are extracted as meshes. [4/n]

Фото профиля Zian Wang
Zian Wang2 лет назад

🐚 The two mesh shells form a narrow band with width determined by kernel size. During inference, we cast rays against the shells and evaluate the field only within the enclosed region. Where the envelope is tight, crisp surfaces can be rendered with a single sample! [5/n]

Фото профиля Zian Wang
Zian Wang2 лет назад

By automatically adapting the number of queries per ray based on the scene content, our method smoothly interpolates between surface and volume rendering, achieving high visual fidelity on both hard surfaces and “fuzzy” contents like hair, fur, and foliage. [6/n]

Фото профиля Zian Wang
Zian Wang2 лет назад

Our approach enables efficient rendering at very high fidelity. Here we show a demo of real-time rendering within an interactive GUI. [7/n]

Фото профиля Zian Wang
Zian Wang2 лет назад

When directly applied to challenging unbounded 360 scenes, our method maintains real-time performance at quality competitive with other interactive methods. [8/n]

Фото профиля Zian Wang
Zian Wang2 лет назад

With the explicit mesh-based shell representation, we can easily adapt our method to a range of downstream tasks, including animation and simulation. [9/n]

Фото профиля Zian Wang
Zian Wang2 лет назад

This is a great collaboration at @NVIDIAAI by @zianwang97* @TianchangS* @merlin_ND* @nmwsharp @JunGao33210520 Alexander Keller @FidlerSanja Thomas Müller @ZGojcic Project page: #SIGGRAPHAsia #SIGGRAPH #NeRF #RealTimeRendering [10/n]

Фото профиля Zian Wang
Zian Wang2 лет назад

We are grateful to the original artists of 3D assets appearing in this work: Texturing XYZ, Jhon Maycon, Pierre-Louis Baril, abdoubouam, ckat609, and the BlenderKit team. Check out more details: Video: [11/11]

Фото профиля Michael Black
Michael Black2 лет назад

Very nice work! This offers an elegant continuous version of what we do in TECA ( where we explicitly combine 3D surface models with NeRFs. Your visuals are crazy good.

Фото профиля Zian Wang
Zian Wang2 лет назад

Thank you Prof. Black for the warm words and pointing the cool work!!

Фото профиля Jonathan Granskog
Jonathan Granskog2 лет назад

super cool work, congrats! A bit similar to what we did in our paper Meso-GAN by using shell maps with NeRFs for hair and fur rendering.

Фото профиля Zian Wang
Zian Wang2 лет назад

Thanks Jonathan for pointing the great work!

Фото профиля Yinghao Xu
Yinghao Xu2 лет назад

Well done!

Фото профиля Jingkang Wang
Jingkang Wang2 лет назад

Amazing work!!

Фото профиля Ruofan Liang
Ruofan Liang2 лет назад

🚀🚀🚀

Фото профиля Crozius
Crozius2 лет назад

Rigging!?!? Holly molly. Don't tell this to Voxel, SDF, Splat people 😉😉😉

Фото профиля Robin Lobel
Robin Lobel2 лет назад

@NVIDIAAIDev Will you release an app like InstantNGP? With VR support?

Фото профиля Ana
Ana2 лет назад

So we need an app now 🎦🪄😇

Фото профиля catid
catid2 лет назад

Why not compare against SotA?

Фото профиля Maor Agai
Maor Agai2 лет назад

Pretty amazing

Фото профиля Antoine Houdard
Antoine Houdard2 лет назад

Amazing! How does the storage/memory cost scales with the complexity of the scene/model?

Фото профиля Science&Technology🖖
Science&Technology🖖2 лет назад

😲 Thank you for sharing! This research sounds fascinating. I appreciate you highlighting such innovative work. 🤓👍

Фото профиля Alexis Heloir
Alexis Heloir2 лет назад

Amazing work ! Would you like to help us extracting the outer/inner shell of this old (4th century) boy:

Фото профиля Hang Chu
Hang Chu2 лет назад

@jonLorraine9 Fantastic work Zian. Will you release the source code?

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