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🚀 Introducing our #SIGGRAPHAsia work “Adaptive Shells”, a novel #NeRF formulation that yields high visual fidelity and greatly accelerates rendering. TLDR: Auto-derived bounding shells result in up to 10x faster inference than InstantNGP! [1/n]

136,926 görüntüleme • 2 yıl önce •via X (Twitter)

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Zian Wang profil fotoğrafı
Zian Wang2 yıl önce

🌐 🌟Key insight: scene complexity varies spatially. Fuzzy content like foliage and hair needs multiple samples in the volume, while hard surfaces can be rendered with one sample. ❓Can we efficiently transition between volume and surface rendering? [2/n]

Zian Wang profil fotoğrafı
Zian Wang2 yıl önce

🔍 To model the scene content complexity, we generalize the SDF formulation of NeuS and introduce a spatially-varying kernel size that encodes the spread of the density, fitting a wide kernel to volume-like regions and a tight kernel to surface-like regions. [3/n]

Zian Wang profil fotoğrafı
Zian Wang2 yıl önce

📏 We use this varying kernel size to extract spatial bounds. Specifically, we apply level set evolution to the implicit isosurface, dilating to produce the outer envelope and eroding it to produce the inner envelope. The evolved implicit envelopes are extracted as meshes. [4/n]

Zian Wang profil fotoğrafı
Zian Wang2 yıl önce

🐚 The two mesh shells form a narrow band with width determined by kernel size. During inference, we cast rays against the shells and evaluate the field only within the enclosed region. Where the envelope is tight, crisp surfaces can be rendered with a single sample! [5/n]

Zian Wang profil fotoğrafı
Zian Wang2 yıl önce

By automatically adapting the number of queries per ray based on the scene content, our method smoothly interpolates between surface and volume rendering, achieving high visual fidelity on both hard surfaces and “fuzzy” contents like hair, fur, and foliage. [6/n]

Zian Wang profil fotoğrafı
Zian Wang2 yıl önce

Our approach enables efficient rendering at very high fidelity. Here we show a demo of real-time rendering within an interactive GUI. [7/n]

Zian Wang profil fotoğrafı
Zian Wang2 yıl önce

When directly applied to challenging unbounded 360 scenes, our method maintains real-time performance at quality competitive with other interactive methods. [8/n]

Zian Wang profil fotoğrafı
Zian Wang2 yıl önce

With the explicit mesh-based shell representation, we can easily adapt our method to a range of downstream tasks, including animation and simulation. [9/n]

Zian Wang profil fotoğrafı
Zian Wang2 yıl önce

This is a great collaboration at @NVIDIAAI by @zianwang97* @TianchangS* @merlin_ND* @nmwsharp @JunGao33210520 Alexander Keller @FidlerSanja Thomas Müller @ZGojcic Project page: #SIGGRAPHAsia #SIGGRAPH #NeRF #RealTimeRendering [10/n]

Zian Wang profil fotoğrafı
Zian Wang2 yıl önce

We are grateful to the original artists of 3D assets appearing in this work: Texturing XYZ, Jhon Maycon, Pierre-Louis Baril, abdoubouam, ckat609, and the BlenderKit team. Check out more details: Video: [11/11]

Michael Black profil fotoğrafı
Michael Black2 yıl önce

Very nice work! This offers an elegant continuous version of what we do in TECA ( where we explicitly combine 3D surface models with NeRFs. Your visuals are crazy good.

Zian Wang profil fotoğrafı
Zian Wang2 yıl önce

Thank you Prof. Black for the warm words and pointing the cool work!!

Jonathan Granskog profil fotoğrafı
Jonathan Granskog2 yıl önce

super cool work, congrats! A bit similar to what we did in our paper Meso-GAN by using shell maps with NeRFs for hair and fur rendering.

Zian Wang profil fotoğrafı
Zian Wang2 yıl önce

Thanks Jonathan for pointing the great work!

Yinghao Xu profil fotoğrafı
Yinghao Xu2 yıl önce

Well done!

Jingkang Wang profil fotoğrafı
Jingkang Wang2 yıl önce

Amazing work!!

Ruofan Liang profil fotoğrafı
Ruofan Liang2 yıl önce

🚀🚀🚀

Crozius profil fotoğrafı
Crozius2 yıl önce

Rigging!?!? Holly molly. Don't tell this to Voxel, SDF, Splat people 😉😉😉

Robin Lobel profil fotoğrafı
Robin Lobel2 yıl önce

@NVIDIAAIDev Will you release an app like InstantNGP? With VR support?

Ana profil fotoğrafı
Ana2 yıl önce

So we need an app now 🎦🪄😇

catid profil fotoğrafı
catid2 yıl önce

Why not compare against SotA?

Maor Agai profil fotoğrafı
Maor Agai2 yıl önce

Pretty amazing

Antoine Houdard profil fotoğrafı
Antoine Houdard2 yıl önce

Amazing! How does the storage/memory cost scales with the complexity of the scene/model?

Science&Technology🖖 profil fotoğrafı
Science&Technology🖖2 yıl önce

😲 Thank you for sharing! This research sounds fascinating. I appreciate you highlighting such innovative work. 🤓👍

Alexis Heloir profil fotoğrafı
Alexis Heloir2 yıl önce

Amazing work ! Would you like to help us extracting the outer/inner shell of this old (4th century) boy:

Hang Chu profil fotoğrafı
Hang Chu2 yıl önce

@jonLorraine9 Fantastic work Zian. Will you release the source code?

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