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Introducing Team Densetsu’s Better Combat Mod for DRAGON BALL: Sparking! ZERO — Super Limit-Breaking NEO. New Gameplay Mechanics: • Combo Canceling & Faster Throws — Combos resets and quick transitions. • Quick Recovery — Mash to recover faster, scaling with HP. • Body Collisions — More dynamic close range...

32,328 views • 8 days ago •via X (Twitter)

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OFFICIAL: CFB27 Modders just Completed UNLOCKED Road To Glory and made it a true sandbox mod! These 4th mod will truly SHOCK you. These all the mods you need to be using right now 🔥 1. The Ice House Free Flow Gameplay mod + CujoMatty Clean Screen Mod! This brings faster game speed, cleaner player interactions and less animation based gameplay along with the clean screen mod that removes a lot of the unnecessary indicators on the field! 2. Pandaku RTG Editor and 2 way player mod! This mod truly makes RTG fun giving you the ability to edit every rating, ability development trait, depth chart, and more! Finally you are able to play both ways on the same team no matter position so if you even want to be a WR/LB it’s now possible AND your stats do fully track both ways! Tag this on with Trix RTG editor that allows your player to have long hair out the helmet! 3. Orckestra CFB27 Unlocked Mod! This mod brings NEW gear customization options such as turtlenecks, new colored visors, guardian caps, new cleats, and more! 4. Ducky Legend on Campus Mod! This mod is INSANE…. It gives your RTG player a iphone that you can use to text other your teammates or even trash talk other players on which creates better dialogue than we see in the base game, dynamic twitter that reacts to things that happen in your RTG universe, and fully customizable profile and wallpaper to make it feel like yours. ALL these mods and even more are FREE only available in the CFB modding discord! This is UNBELIEVABLE 👀

RISCO 🧨

257,918 views • 25 days ago

I finished the DLC for Ninja Gaiden 4: The Two Masters. Here’s a quick little analysis. I liked it quite a lot. It lasts around 3 hours (I played it on Hard). It has small references to the previous games, and that’s definitely appreciated. You can tell they refined the combat system even more and made the game harder, because the three chapters really kicked my ass is a not stop action combat. Maybe I’m just rusty, but enemies respond much better during combat now. One good thing is that when you lose, you can now skip the death dialogue. If you run out of health and press the button, it immediately restarts, which makes everything feel smoother (that was one of the things I had been asking for). However, things like being able to save the game at UMI or the HDR issues were not added or fixed, which is a shame. I liked the new stages — especially the “hell” one. It feels like a sea without water. You can tell this game was designed to be played at night, because in daytime stages the characters look kind of weird. Maybe it’s just something you have to get used to. Yakumo’s new weapon is incredible. Ryu’s new weapon, on the other hand, I didn’t fully understand. It’s simple, but it feels like it’s missing hits — I noticed it felt kind of empty. It’s more of a “connector” weapon than anything else. It’s great that they added the option to customize which weapons you want to use, or even equip them all together. The new enemies definitely add challenge (there are 4 new enemies or bosses), and I liked the final boss — I’m not sure if more than the others in the base game, but I really enjoyed it. To sum it up, I liked the DLC. However, I feel like they’re going to release a BLACK version, because it’s missing unlockable content, costumes, and characters like Ayane. That honestly makes me sad. A game with such a fun combat system really needed that extra content. If this DLC had been included in the base game, it would have been incredible. Later I’ll talk about the new 100-level mode (it has 3 accessories to unlock — they’re probably for the new weapon). But overall, it’s a good, very playable DLC, just lacking in content. Great job by PlatinumGames and Team Ninja — but please learn to listen a bit more to the fans who have been supporting you for years. Adding more costumes or another playable character is enough to make us happy. 🥷 🥰 Team NINJA PlatinumGames Inc. Super Ninja™

Bayonetta Stuff

21,548 views • 5 months ago

So, I'm just just going to go ahead and say what a lot of people are already thinking about or are already in agreement with (due to their own first-hand experiences) in saying that, ever since the unfortunate passing of the late Akira Toriyama, the torch of his memory which SHOULD’VE been handled with honor, now feels like it has been dropped by the very company who was entrusted with preserving his legacy. I love Dragon Ball. I have been a fan of this franchise for over 25 years. I have poured my time, my money and a large part of my life into this franchise. Dragon Ball has given me more than I could possibly begin to express or put into words. My passion and my love for Dragon Ball is real. But to me, I think that the heads of the Dragon Ball IP and the executives who call the shots have done nothing but stagnate this franchise into the void because within recent years, they have done nothing provide us with a clear and transparent roadmap to look forward to. There have been no new updates or developments leading up to the return of the Dragon Ball Super Manga and the next major arc to unfold within it. Which speaking of “New DBS Arcs”, they introduced Black Frieza for the very first time (from literally out of nowhere, mind you) which happened 3 YEARS AGO, in watching him close out the Granolah Arc, only to NEVER BE SEEN or heard from by anyone, ever again with the exception of cover art. The Dragon Ball Super Anime was abandoned in March 2018 (Yes, abandoned - don’t try and insulate otherwise). Dragon Ball Daima ended (with the English dub ending soon). The Super Dragon Ball Heroes Anime and Manga were both shit-canned and have ended. Dragon Ball Super: Super Hero was 3 years ago. Dragon Ball Super: Broly was almost 7 years ago. Battle of Gods and Resurrection F are both 10+ years old. The games are currently carrying the IP forward, but to what extent? The list goes on. And You know EXACTLY what I’m talking about as well because everyone has felt it and everyone can see it. The company behind this franchise and the figureheads who sit in charge of having to oversee it, are clueless, indecisive and directionless. There are NO EXCUSES behind their inconsistency, no matter how badly someone tries to tell you otherwise. I love Dragon Ball, and I'm pretty certain that YOU do as well. Dragon Ball deserves so much better. The fans deserve so much better. And Akira Toriyama’s legacy deserves to be highlighted for what it’s done and for what it’s grown into, and not simply kept frozen within corporate indecision, incompetence and greed. Just my two cents on the matter.

UnrealEntGaming

16,063 views • 1 year ago

Borderlands 4 previews have dropped and they are insanely positive, It is being praised across the board as being a massive step up from Borderlands 3 and possibly the best BL to date! Here’s some highlights of the new info: - Borderlands 4 features a more grounded and darker story set on a dystopian world ruled by the Timekeeper - Humor is still present but more restrained to suit the darker narrative tone, Less cringe humor as in BL3 - The game feels like a soft reboot for the franchise, introducing new lore and gameplay structures - Movement has been completely overhauled with double-jumping, gliding, dashing, grappling hooks, and swimming - Four new Vault Hunters are available: Vex (Siren), Rafa (Gadget Soldier), Harlowe (Sniper), and Aton (Brawler) - Kairos, the new planet, is one seamless open world with no loading between zones - Split-screen co-op returns for local multiplayer - The game adopts a Destiny-like structure with side activities, dynamic events, and exploration hubs - Vehicles can be summoned anywhere on the map, making travel smoother and more immersive - The world of Kairos features dynamic weather systems and environmental variety - Combat pacing is faster with smarter, more aggressive enemies that emphasize dodging and movement - One boss previewed was the most complex and mechanics-rich in Borderlands history - Buildcrafting is significantly deeper with new enhancement gear slots and item augments - Weapon rarity is better balanced, legendary drops are rarer - Mission and boss replays are now built-in, allowing players to farm specific content - Online matchmaking is improved with simplified lobbies and clearer difficulty scaling - Gearbox aims to avoid turning Borderlands into a live-service GaaS model - Borderlands 4 aims to reclaim its position in the looter shooter genre after years of stagnation Borderlands 2 is one of my fave co-op games ever and BL3 really let me down but this is sounding like a massive improvement, definitely will be playing this at release this September 12th

Synth Potato🥔

1,728,460 views • 1 year ago

Ubisoft has kindly provided me with about 12 minutes of new Assassin's Creed Black Flag Resynced gameplay Here are some of the biggest key highlights: - Ton of footage from a new mission involving recruiting one of the Jackdaw's three new comrades: Lucy Baldwin. This mission appears to be quite in-depth and quite long. - Crouch, manually toggle hood, hide in shadows and hide HUD with a button press all as new features - New gear such as swords, pistols, and ship customization items can now be found out in the world in treasure chests, previously most items were simply bought at stores - 6 hours of new story content including a new Epilogue sequence, written by original writer Darby Mcdevitt - There are new interior spaces to buildings - Guards have new dialogue, adding further to immersion - Interact with animals in new ways such as feeding turtles food - While hidden blade combat is not in the game, you can still counter kill with the hidden blade and do hidden blade finishers if you don't pull out your sword, however you cannot attack with them. - Pistol finishers make a return and are fully intact from how they were in the original - You can now manually choose which shanty you want to listen to, from a new shanties wheel menu - Menus are akin to the RPG style, with a similar inventory screen but AC4 Resynced is not an RPG. Also the OG menu sounds all return - Graphics have made a huge leap from the original game in every sense - Footage also provides a special look at one of the cutscenes involving Blackbeard - There are new treasure chests to find and new types of treasure chests - The Mayan side activity is back, with using eagle vision to line up pillars same as in the original - New Modern Day related messages and data can be found in the open world Once again, thank you so much to Ubisoft for kindly providing all of this footage! #ubisoftpartner #ad

Synth Potato🥔

90,161 views • 2 months ago

We got new Crimson Desert gameplay, showing off the combat, progression system and more of the world, and this game continues to look insane. Here are the highlights: - Multiple different weapon types including: Sword and shield, Spears, Greatswords, Axes, Dual-wield swords and ranged weapons such as guns - Use mounts during combat such as bears, mechs and dragons - Melee combat allows you to utilize actual martial arts and massive combos - Three playable characters, Cliff seems to mostly use melee weapons, a female is focused on magic and ranged weapons such as a rifle, and a male orc who serves a barbarian role. It does seem like you can mix and match abilities between them - You can grab, throw and kick enemies to create chains of attacks. Slide is another ability that can be chained with double jumps and kicks - Swap weapons mid combat and you can enhance weapnos with elements such as spark damage - A grapple hook can be used to scale up walls and swing into attacks - Progression is based on acquiring artifacts, which are found by defeating bosses and at the end of dungeons as well as hidden across the world - Some skills are earned by observing others use them out in the world - You can use a sort of helicopter blades umbrella to fly around the world - Buy, find or craft gear to use in combat. Gear is upgradeable as well - Crafting/Upgrading is highly detailed, for example you can go and mine for certain materials in caves, you will also need to hunt animals or defeat bosses for certain materials as well - Crafting materials can be obtained through quests and in hidden locations as well - Add special effects to weapons and armors at certain vendors such as Wizards - There are flying bosses that you will have to fight in the skies such as flying metallic birds that you can land on Crimson Desert is launching on March 19th on Xbox Series X/S, PS5, PC and Mac. Every time we see more of this game, it feels like a true GOTY contender that will be an absolute amazing massive experience. I truly hope it lives up to the hype!

Synth Potato🥔

224,722 views • 6 months ago

I didn’t expect Crimson Desert to grow on me this much, but here we are. 🫢 After putting more hours into Crimson Desert and getting close to the ten hour mark, I’ll be honest: my opinion of the game has shifted in a much more positive direction. Combat feels significantly better now that I’ve unlocked more skills, exploration is a ton of fun, and while the story is basically nonexistent, I personally don’t mind since I’m not the type of player who needs heavy narrative to enjoy a game. I’ve also done a few puzzles, and so far I’m really enjoying them. I genuinely appreciate that the game does not hold your hand. Enough with the yellow paint in every modern game. Developers should just force us to actually think 🤣 I’m constantly unlocking or discovering something new every couple of minutes. The game is absolutely massive. On the technical side, most of the visual issues I had are now gone after turning off DLSS and playing at native resolution, along with lowering lighting from Max to Cinematic. One of these changes, or maybe both, made the game far more stable, and visually it now looks phenomenal. I still find myself stopping just to admire how beautiful it is. My rating has gone from a 7-7.5 to an 8.5-9, and based on what I’ve played so far, that jump feels completely justified. The overall takeaway is that Crimson Desert does not fully click until you unlock more of its systems. The early hours undersell it, but once combat, exploration, puzzles and the world open up, the experience becomes dramatically better. I also love this intro when you start the game or load a save. It gives the whole experience a special feeling and sets the tone perfectly every single time. :)

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

26,852 views • 4 months ago

Lady Gaga’s full speech at MAYHEM Ball LA night 1, where she talks about the city having her back and dedicates “Vanish Into You” to her two nieces at the show 🖤 “Before the show tonight, I had a chat with everybody backstage. I was like, it's Monday, I don't know what's gonna happen. You all fucking showed me! You came out here blazing, ready to go. L.A. has been a real interesting place in my life. Because I grew up in New York City. I grew up in New York and I moved out here when I was like 19 years old, and it was not always easy. I just want to say thank you for everybody in this room tonight. People didn't always believe in me out here. You believe in me so much tonight, thank you. You were always there for me. And so, like, I come out here every night and I always promise myself I'm gonna be really strong during this part. And I always lose it because I don't know how to say thank you in enough ways. I think it always just felt easier for me to put it in a song. But, community. My community, this community, our community. They're there for you even when it's tough or when you're at your lowest. That's why it's so special. Because you don't have to be on top for your community to love you, they will always love you. I hope you know everywhere around the world that I go, I will try to give every drop of my passion to the audience, inspired by all of you. That when I come out here and I see all that passion and all that love you have for me and for each other, it really makes me feel something so special. I hope that all year and all summer, that you feel my love. And just, I'll see you in 20 more years. I'll just keep coming back, is that ok? I would like to dedicate this next one, "Vanish To You", to my two nieces who are here tonight. They said this is their favourite song. So, I always dedicate this to the fans. But will you share it with them tonight? Can't do it without my family. One day I'll just vanish into each and every one of you, if that's ok”

Anthony 👹 Lady Gaga News

33,978 views • 1 year ago

Rolled credits on Yakuza Kiwami 3 & Dark Ties: Review: A massive visual and technical overhaul that brings the sunny beaches of Okinawa to life. The new combat system and Morning Glory minigame are the stars of the show, the latter of which has been transformed into a surprisingly addictive farming sim. Kiwami 3 starts out with Kiryu and Haruka leaving Kamurocho to take over the Morning Glory orphanage in Okinawa. Kiryu grew up in an orphanage, so it's only right that he gives back. The early hours of the game are spent introducing you to the new characters, and building bonds with them through the expansive new minigame. Morning Glory is a crucial location to Kiryu's story, and the new storyline gives it impact, rather than just being a backdrop. The pacing is kind of slow in the beginning, but the payoff is a high-stakes thriller that puts both the orphanage and the Tojo Clan at risk. It quickly goes from a slice of life to a CIA thriller. If you've played the original, then some of the character redesigns lack the same charm IMO. Rikiya is supposed to be clumsy and a bit of a goofball, but extremely loyal, and eager for Kiryu's approval. The new character model (although he was great in Tokyo Vice) feels more 'serious' and loses some of the original's energy. Similar can be said about old man Nakahara. Combat has been overhauled however. Dragon of Dojima Style feels refined and heavy, and is probably the best implementation of the classic 'Dragon Style' combat system yet, ideal for taking down bosses 1v1. The new Ryukyu Style is built for taking down mobs. It lets you cycle through an arsenal of weapons, each with unique special effects, and large AoE attacks that can take out entire groups in seconds. In addition to Morning Glory, The "Haisai Girls" minigame is a surprisingly deep minigame that essentially turns this into Dynasty Warriors! You manage a biker gang, recruit members, and fight massive real-time battles against dozens of enemies at once. It has an entire storyline, and I'm surprised it wasn't marketed more! As for Dark Ties, it's a roughly 3 hour playthrough that's a must play for Yakuza fans. It dives deeper into Mine’s backstory and explains some of the... plot twists that were featured in the base game. The soundtrack is also excellent (better than the main game), and the faster pace is a refreshing break from the base game’s slower burn. Final Verdict: Kiwami 3 is the logical next step for those coming off Kiwami 2, one of my favorites in the series. Fans of the original may be disappointed with some of the changes, but the expanded Morning Glory and the refined combat system makes this the definitive way to experience Kiryu's Okinawa chapter. Returning to the streets of Kamurocho always feels like home and Dark Ties was a nice bonus that leaves questions for the future of the series. Kagawa should have been recast, and I'm still not sure why they changed up such key characters to the game, but it's a solid remake that ushers in a new era for the franchise. 🟢 Combat is at an all time high 🟢 Morning Glory content steals the show 🟢 Dark Ties is an added bonus that's mandatory for fans 🟢 Character models look excellent 🔴 Kagawa should have been recast 🔴 New character redesigns lack the charm of the original Final Score: 7.5/10 (Good) Playtime: 30 hours Platform: Steam Thank you to SEGA and RGG Studio for providing review code. #YakuzaKiwami3 #LikeADragon

KAMI

13,900 views • 5 months ago

imagine you're climbing towards Challenger. Challenger is your goal. you climb... 30% 50% 70% you see challenger. It's right there and then? you turn around and climb back down to where you came from back to hardstuck mentality. back to playing scared. back to comfort zone back to familiar misery most people secretly do this every single time here's exactly why: 1. YOUR SYSTEM IS WIRED FOR HOMEOSTASIS your subconscious always pulls you toward what feels familiar, not what's best. even if familiar is WORSE, it feels safer because it's known. this is why people stay stuck in: low elo same playstyle same mental patterns same mechanics, habits, decision making your subconscious would rather choose misery that's familiar than success that's unfamiliar. 2. WHEN YOU PUT CHALLENGER ON A PEDESTAL, YOU CREATE DISTANCE The more serious and “important” something feels, the more tension and pressure you create around it. the more you WANT it, the more you repel it. "i NEED to hit Challenger" "i HAVE to get out of this elo" "this is so IMPORTANT to me" that desperation creates tension. and tension pushes the goal away. 3. AT 70%, THE TENSION SPIKES you're almost there. but your subconscious feels the unfamiliarity and drags you back. back to comfort. back to identity. back to what you've always known. this is why people sabotage the last 30%. not because they're weak. because they're still attached to the familiar version of themselves. the hardstuck player. the Gold mentality. the scared grinding. HERE'S THE SOLUTION: REMOVE THE PEDESTAL stop WANTING Challenger. stop GRASPING for it. switch to CHOOSING it. "i choose to climb" "i'm good either way" "this is just a number" when you treat your goal like it's NORMAL, you dissolve the tension. everything in your life right now feels normal. your rank. your MMR. your LP gains. why? because it's "no big deal" to you. your future reality must feel the same way — light. normal. effortless. THE SECRET: IDENTITY DISSOLVES TENSION "Identity absorbs skills faster than repitition ever will" Start identifying yourself as a challenger player Follow up your gameplay with intentional decisions Create systems to follow in micro and macro scenarios suddenly the whole grind becomes smoother. easier. faster. this is the formula. when you operate from this place, you become a magnet for Challenger. instead of someone constantly climbing back to low elo here's the brutal truth: you're not hardstuck because you lack skill. you're hardstuck because you're ATTACHED to being hardstuck. your identity is "the grinder." "the one trying." "the one desperate." and your subconscious protects that identity at all costs. the moment you stop NEEDING Challenger and start BEING Challenger the moment you treat the climb like "this is already mine"? the moment your identity shifts from "trying to reach Challenger" to "i AM Challenger"? that's when the sabotage stops. that's when you stop climbing back down at 70%. that's when you finally reach Challenger. study the saskio way

Tony Chau

55,555 views • 8 months ago

Marc Andreessen explains the 3 Necessities for Start-up Success: "The general criteria for a successful high-tech startup, in my view, you see different sort of rules of thumb from different people. But the three big things you always come back to are, is there a big market? And by the way, that comes in two parts. Is there a big existing market that you think you can go after and sort of displace incumbents or do you believe there will be a new market that will be big? So big market. Is there a fundamental technology or economic change that causes you to basically justify having a new company? And that's really important. And the way I always think about that is, is there a 10X change happening in the technology landscape? Is something 10X faster or 10X cheaper or 10X better? And if it's not 10X, we as both VCs and entrepreneurs, we really have to ask ourselves like, is it really worth doing? Because it's really hard. I mean, it's really hard to start new companies. new companies generally shouldn't exist. Existing companies are usually pretty good at what they do. And so for a new company to exist, it not only has to like come in and go into business and bring a product to market, but it has to bring a product to market that's so much better than what already exists that it punches through the sort of status quo. And most customers in most markets are pretty happy buying from the current suppliers and so there has to be a real kind of edge on the thing and we look for that in either a technology change, usually a technology change or an economic change. which are often the same thing. And then the third is team. Is the team outstanding? And if you think about this as an entrepreneur, it becomes a question of the founding team. Some companies are solo founders and they can work, but generally most of us, like myself, we're human beings, we're mortal. You want to have a founding team of complementary skill sets. And so you want to have at least one super strong technologist, quite possibly more than one. Some of the best startups are actually more than one founding technologist and then it often helps to have somebody who's like a product or who's a market or sales person or has a sort of really good understanding of business on the team, certainly helps a lot. And so we sort of look at market, product, and team. And the reality is you need all three. I would say, interestingly, if you're going to compromise as an investor, if we're going to compromise on one of those, it would actually be the product. And the reason I say that is because a great market is a lot easier to make up for with iterative product execution than a poor market. Because the problem with a poor market, a small market, is even if you do a great job on the product, there just aren't that many customers. It's hard to ever get big."

Founder Mode

39,005 views • 6 months ago

🥹🫂🙏My dear wonderful friends, I wish I could write to you with happier, more reassuring words. Unfortunately the situation here is dire; everything is very difficult every day now and things feel like they are falling to pieces.. Expenses are so high for every little thing, nothing is easy to come by now, my dear ones. It feels like we have to fight for every little thing we need in life, and the mood among everyone is very low and hopeless. I am sorry to say but it seems like people are falling apart from the inside, my dear ones. People are either very sick or very depressed, no one has any idea what to do, and people are fighting with each other more than ever. It is the devastation from the war that continues around us every day, my dear friends. We can't take any more of this suffering. For how long are we to endure these conditions and continue to fight to survive? Everyone is tired, everyone is fighting just to live.. I think there is a real chance of a psychological crisis spreading quickly among Gaza, my dear friends. I am trying to remain strong for my family, to laugh with my children and pretend that things are okay. Nothing is okay here, my friends, nobody here is okay. I want very badly to help the people in our community through these difficulties, and it's important that the families we support in the tents are not left to suffer. You know already how much I love the animals and how much comfort and joy they bring us, and to our children too. It would mean the most to me to have your support with this, my dear ones. You give me hope that there is a world that is not suffering and difficulty, even if it feels very far away from here. I hope I will get to experience the world with you one day, my dear friends. I'm grateful that I have you in my life.. 🙏🫂♥️😻🇵🇸🐾💚🆘️🌿🐕🕊🙏🥹 Our Cat Shelter (and for our new dog)+ My Family's Funds 🐾🐈🥺🫂 Our Cruelty Free Kitchen + Camp 🫂🙏🇵🇸 Paypal (For faster access - please write if you'd like it to go to the Camp or the Cats) 🆘️🫂🙏🐈⛺️🇵🇸💚🚨

♥️🇵🇸🇵🇸❤️A lover ♥️of homeless cats😻❤️🌱🌱👍🤗

27,490 views • 2 months ago

This year, more than 12 million people chose to spend their time in Circle communities. As 2025 comes to a close, I’ve been thinking a lot about the special moments happening in our communities every day for those millions of people. While other platforms are built to keep people scrolling, our communities help people learn new skills, take new directions, and create meaningful change for themselves and others. Far from mindless engagement, Circle communities are about enabling personal and professional transformations. It's easy to forget that every transformation is a life changing event. For some, this could be a new career or a business, and for others it's a new lifestyle. Not many in the world get to claim something as good and grand as their vocation, but we do. We also believe in our heart that making money, impact, and meaning shouldn’t be a trade-off. We think there’s a way for every creator, entrepreneur, and business to achieve all three, and to stop for nothing less. Once you’ve truly achieved it, you get to jump out of bed every morning with insatiable passion, purpose, and desire to build something beautiful for the world. Like I do every day! On that note, I made a short video reflecting on this theme and our most notable releases this year. A TL;DR of our major releases this year 🤯 - AI Agents - AI Workflows - AI Copilot - AI Summaries - Desktop App - Website Builder - Custom App Builder - Visual Email Builder - Push Notifications Builder - Circle Connect - Video Player Redesign - Live Redesign - Voice Notes In addition to those major releases, we shipped 200+ minor improvements and design updates. THE TEAM TRULY GAVE IT THEIR ALL! As we wrap up the year, I want to share my heartfelt gratitude to every Circle team member and customer for being on this ride with us, and for the incredible effort you put in. You should be super proud. Circle is in the business of transformation. Every year, it gets a little less lonely to be building a company with transformation at the core, because people are finally starting to get it. The world needs us now more than ever. And thanks to reaching profitability this year, Circle will soon be hiring for 50+ roles across the company, with the majority of these in our engineering and design teams, solely focused on making our product better. Thank you ❤️ See you in 2026!

Sid Yadav

413,658 views • 7 months ago

Big Update: Critters Quest Website Steps Into Production State with an Exciting New Design! Hey Critters, we're thrilled to share some major news, our website has officially migrated from mint state to production state, and we're taking our platform to the next level right here at After three weeks of dedicated work, we've transformed Critters Quest into a more organized, stable, and feature-rich experience, setting the stage for everything we've planned for the future. This isn't just an upgrade—it's the first step before the real journey begins! Key Updates to the Homepage and Beyond Fresh Categories and Pages: We've added exciting new sections to help you dive deeper into the Critters Quest world: - Play $QUEST (Explorer Page for Staking $QUEST): Dive into our new $QUEST explorer page, where you can find games to stake your $QUEST tokens to earn rewards, track your staking progress, and engage in strategic gameplay challenges that grow your Critters' value. - Play Spins (Explorer Page for Spins): Spins are now front and center with a dedicated spins explorer page, designed to highlight Multipliers Spins, Terron Spins, Quest Tablet Spins(coming soon👀), and more. Organized as daily free spins, limited events, and partner spin opportunities for special loot, offering new ways to boost your rewards. - Breakdown Informational Page: We've introduced a comprehensive guide for new users (and a refresher for veterans) to explore how key features work. This page currently focuses exclusively on the mechanics and info for Master Edition NFTs, Cloned Editions, and Multipliers. It explains how Master Editions serve as the foundation for your Critters' value, how Master Editions allow Cloned Editions to be minted out for others, and how Multipliers enhance your rewards throughout critters ecosystem. Redesigned Homepage: Our homepage has been completely transformed into an intuitive experience that gives you a complete overview of the Critters Quest ecosystem at a glance. It features: - Feature Carousel: Highlighting new additions and important updates - Ecosystem Activities: Real-time data showing active games, spins, or other ongoing activities. - Mini-Leaderboards: Quick snapshots of top performers - PFP Activity Feed: See the latest community PFPs minted - Quick-Access CTAs: Every section includes direct links to the full experience, letting you dive deeper with just one click - Streamlined Introduction: New visitors get a concise overview of Critters Quest right away This overview approach makes navigation intuitive for both newcomers and veterans, ensuring you never miss important information or opportunities. Elevated Designs Across the Board: - Dynamic Castle Layout in the Banner: Our homepage now features a dynamic castle layout in the banner, with castles positioned in the order they appear on the leaderboard. The top leaders are showcased at the top, adding a visual representation of community rankings and bringing our competitive spirit to life. - Critters Terminal (Formerly $QUEST Terminal): Our terminal has been upgraded with a sleek new look and enhanced functionality, now known as the Critters Terminal. It's your go-to hub for finding the most powerful cards and looking for new Critters—it tracks $QUEST allocation on available Critters for sale, their power, equipment, and more, helping you build the ultimate team. - Equipment Viewing: Viewing Critters and their equipment has been elevated with detailed rankings, power levels, and stats, giving you a clearer picture of your team's strength and hinting at game mechanics like power-based strategies. - Spins Pages Redesign: The spins experience has been completely revamped with a fresh, user-friendly design, making it easier to spin for rewards and track your progress, with a focus on multipliers and special loot opportunities. - Partnership Sign-Up Page Update: On our main page, you'll see mentions of our legendary partners—GM Capital, Mintify, Sniper, and more—highlighting our growing ecosystem. We've also updated our partnership sign-up page for those looking to partner with us. This page now includes a detailed breakdown of partnership options and new form fields to streamline the collaboration process. We're excited to expand our network in the future! - Animated Banners: Across all pages, you'll notice new animated banners that bring our world to life, adding visual excitement and guiding you through the platform. - Archived Pages: To streamline the site and focus on the future, we've archived older pages like the Master Edition Mint and Referral pages. These will remain available for reference. Coming Soon: We're already working on exciting additions, including: - SHOP Page: A new experience for purchasing items and gear to enhance your Critters Quest adventures, where you can equip your Critters with power-boosting equipment. - Tokenomics/Liquidty Section (Addition to the INFO Page): We're working on a detailed tokenomics section to add to our INFO page, launching alongside updates to our plans for DEX integration. These changes will add more value to Master Editions, give participants greater confidence, and enhance the overall ecosystem. - Cloned Edition Minting: This innovative feature will launch when Master Editions begin to mint out their Clones, allowing people to mint these unique variations. Cloned Editions will inherit traits and offer new gameplay opportunities, expanding your Critters' potential and rewards. Backend Tweaks: While many of these improvements are visible, we've also made numerous backend tweaks that aren't immediately seen. These optimizations ensure better performance, stability, and scalability for the platform moving forward. Continuous Elevation: This migration marks our first massive overhaul, but it's just the beginning. We're committed to elevating Critters Quest on a continuous basis, refining and expanding the platform with each rollout to keep delivering the best possible experience for our community. Foundation for the Future These updates aren't just cosmetic—they're foundational. After three weeks of hard work, we've created a more organized and structured platform that's ready to support the future rollouts we've been teasing, like Edition Minting, Items Shop, and Quest Games. This migration streamlines our process, allowing us to deliver updates faster and more efficiently for both new users and our longtime adventurers. This is truly the first step before the real journey begins. Our production state sets us up to expand Critters Quest into an even bigger, more engaging GameFi ecosystem, where your Critters can thrive through quests, spins, and community challenges. Whether you're a newcomer or a seasoned player, these changes make it easier to explore, compete, and grow your collection. Your Next Expedition We're just getting started! This production-ready overhaul is the launchpad for all the exciting features and expansions we have planned. Keep an eye on for more updates, and dive into the new pages to see how you can level up your Critters Quest experience. We want to hear from you! Share your feedback, suggestions, and experiences with our new production site in our Discord or commenting below. Your input directly shapes our future updates and helps us create the best possible experience. Thank you for your patience and support during this transition. Together, we're building something truly special!

Critters Quest

26,172 views • 1 year ago

I’ve always been a fan of swords. After watching Vikings, The Last Kingdom, and so many epic sword battles in movies, I got hooked. There’s just something about the clash of steel, strategy, and raw skill that gets me fired up. So when I came across Blades of the Void, I knew this wasn’t just another game, this was my kind of battlefield. ➢ A game where every fight is fast, intense, and rewarding. ➢ A game where your skills actually build value. ➢ A game where your wins belong to you. Unlike the old “play-to-earn” systems that were all grind and no fun, Blades of the Void does it differently. Here’s what makes it the best Web3 sword-fighting MOBA I’ve seen: ➙ Your skills equates your growth: You earn XP and materials every time you win , which upgrades your NFT heroes and weapons. ➙ Fair competition: Leveling up doesn’t make things unfair. You only match with players at your skill level. ➙ Real ownership: You own your heroes, weapons, and land. Sell them, rent them out, or use them to earn more. ➙ Epic land system: You can own digital land and even earn from others using it. The more active your land is, the more valuable it becomes. ➙ Mid-battle surprises: With Gacha Perks, every fight throws in new power-ups, keeping gameplay fresh, strategic, and fun. ➙ $RUN & $BLADES tokens: Everything you do, battles, upgrades, renting land, can earn you real tokens with real use. This isn’t just a game. It’s a full economy, powered by players, where your time and skill actually matter. The sword isn’t just a weapon here it’s a way to grow, earn, and rise in a world built for real competitors. Whether you’re battling in BladesRun (the official mini-game) or gearing up for the main release, every move takes you one step deeper into the Void. Check it out: 🎮 Play now: If you love swords, strategy, and owning your wins ,I challenge you to meet me in the arena. Let’s see who really survives the Void. ⚔️ #BladesOfTheVoid #PlayToEarn #FantasyMOBA #RUN #topsfun #BladesRun

zestzues

14,040 views • 1 year ago

Finished Pragmata. Genuinely a beautiful experience. A story about the family we choose instead of the one we are given. An inhuman girl on a different world learning what it means to be human, and an Orphan passing on the love his adopted parents gave him by doing the same for her. Certainly a game of the year contender, Pragmata has no fluff, bloat or instances of slow pacing. It offers a unique take on 3rd person shooter combat, blending it with a hacking mini-game that on paper sounds tedious and annoying, but somehow ends up being both creative and fun. Hugh and Diana are two halves of a whole, both in gameplay and the narrative. They don't work without each other, all of Hugh's weapons fulfill different roles inside the sandbox making no two options the same. Diana's hacking mods encourage strategy, quick thinking and moment to moment decision making without halting the fast paced combat. It's a system I don't think we've ever really seen before and the fact that Capcom was able to both make a hacking minigame that's fun instead of tedious and interweave it with real time combat without ruining the pacing, is truly a testament to how much creativity and thought went into the game design. The levels all encourage backtracking, have a ton of verticality and always remain a decent size so sections never drag on for too long, in fact I'd argue some sections of the game could've been longer. The small puzzles around levels or in training are less designed for challenge and more-so to breakup the combat, so you'll never be spending a lot of time frying your brain on any of them. The enemy design is varied and you have to approach all of them differently, using different weapons and hacking mods which are more useful on some than others, and the fact that all weapons (except your primary) and mods have very limited ammo means you'll be carefully considering what weapons/mods you use on what enemy, instead of randomly blasting any you come across with your strongest weapon. There's a good variety of unlockables as well, outfits for Hugh and Diana, new weapons, mods, the stuff you would expect, all the way up until you beat the game which will give you rewards to use in NG+, there's a good amount of stuff to play with and the customization is solid. If I had a few criticisms, I'd say I wish we got at least one more primary weapon and maybe a few more unique looking suits for Hugh, since some of them are borderline color swaps. The story is a fantastic one, character driven rather than plot driven. Hugh and Diana's adopted father/daughter dynamic carries the game on it's back, Hugh guiding and teaching Diana what it means to be human, providing her the small glimpses of joys that earth can provide and giving her the parental guidance and love she never received, just as his adopted parents did for him. It's all about the small character moments between these two. I teared up on multiple occasions, especially the ending which was heartfelt, satisfying and conclusive. Whoever decided that some of the collectibles would just be toys for Diana needs a raise, it might be the most sweet, wholesome collectibles in any game I've ever seen. I found myself wanting to find them just to watch Diana be happy and get her to draw more cute pictures, it's really the cutest thing. The music, art style, visuals, all of it is great though there's only two tracks that really standout in my mind and they both come at the every end. The game is on the shorter side, I did all available content and beat it within 13 hours, but NG+ offers additional content and beating the game unlocks a new mode, so there's still stuff left to do and new toys to play with. The shorter runtime encouraging replayability. This is what we needed, a cool new I.P with creative, innovative mechanics, a heartwarming story in an interesting new world and likeable new characters we all want to root for. Pragmata fucking slaps. 9/10.

🎮𝙆𝙖𝙞𝙮𝙖🎮

22,966 views • 3 months ago

🚫𝐖𝐀𝐑𝐍𝐈𝐍𝐆: 𝐋𝐎𝐍𝐆 𝐀𝐍𝐃 𝐒𝐀𝐏𝐏𝐘 𝐏𝐎𝐒𝐓 𝐀𝐇𝐄𝐀𝐃🚫 Hi Everyone I said I would post after debut but turns out I needed some extra time to recover (more tired than I thought) but now it's 2 days later so here we go… I wanted to start by saying THANK YOU ALL!❤️ The support and love I’ve gotten from everyone, creators and viewers alike, has honestly been nothing short of mind-blowing and exceeds anything I could have ever dreamed of. There have been creators that I've looked up to for years, that have reached out in some way or another, and that experience is enough to make me want to curl up into a ball and violently cry😭 I first started making videos around 2 years ago just for fun, and started streaming around 1.5 years ago, and to get this far has exceeded my whilst dreams. (For context I thought 1k subs in 5 years would have been INSANE) My whole life I've been on the straight and narrow, keeping things pretty safe… It was just how I was raised. But late last year, I did a lot of reflecting on what I really wanted to do in life, and what made me the happiest. This year I'm taking perhaps my first and biggest risk, and trying to do content full time. It's been rocky, chaotic and exhausting but I'm finally doing something I'm passionate about. And it's all thanks to you, thank you so much❤️ Everyone's kind words and support has been overwhelming, and the fact that it's enabled me to at least try full time content is extremely humbling and you have all made me the happiest mafia bull man alive. Thank you to the people who supported me along my journey, my friends, my mods, my community and my personal managers/editors. I would be nothing without you, so thank you for your undying support and belief in me. Thank you to the people who I worked with specifically for this debut, pouring your heart and soul into it to help bring everything to life, and bearing with me and my tweaks as we went! Thank you to the viewers, whether you are new, here from the start, or joined and left, from the smallest interaction to always being there, thank you! Thank you to the new friends I’ve met along the way as well, I will cherish these memories forever (Why does it sound like I'm dying💀… LETS MAKE PLENTY MORE) From the bottom of my heart❤️I love you all, Vain

Vain 🐂💜

27,907 views • 2 years ago

We did something crazy. We told everyone that, for my 79th birthday, they could get my fitness app for free if they finished four programs in a year: And guess what? People responded. More than ever before. And even more important, thousands and thousands of people are now training and getting in shape. The sale ends tomorrow, though. And you can only get it through that link. Now, a smart consultant would say there is a chance that none of those people pay for the app and we end up completely stuck with the cost of running it. Good. Because that would mean that I got tens of thousands of people training for a full year. That’s a bigger win than anything on a spreadsheet. That’s why we are a consultant and investor-free business. If you want to join them with my birthday offer, you don’t have much more time: But one thing is staying: You’ll always be able to earn money back for doing the work. After tomorrow, people will pay $150 to start, then earn $50 back for their first program, and $50 back for their fourth program. $100 back, every year, forever. And I’m planning to add another $50 back if you get someone else to join and complete their first program, so yes: using my app for free will always be possible. People have always called me crazy, and it’s worked out pretty well for me. So why stop now? I believe that a good fitness business should be about what works, not about spreadsheets. Program start rates and program completion rates more than doubled in our January test of paying people back to finish a program. Those members are some of the most active in our community, encouraging all the new people who joined this week. The rewards in fitness have always been in the wrong place: for starting, instead of for being consistent. That’s what a January discount is, and it’s why most of the January crowd quits by February. We’ve found the structure that rewards consistent action. The Pump Club will be sticking with it. And if you want to make our CFO mad, you’ve got a little more than 24 hours to get back ALL of your money in your first year - before the birthday sale ends tomorrow:

Arnold Schwarzenegger

2,569,460 views • 4 days ago