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Introducing Texel Splatting a technique for "true" 3D pixel art

421,349 görüntüleme • 6 ay önce •via X (Twitter)

31 Yorum

Ashe Monster Mash profil fotoğrafı
Ashe Monster Mash6 ay önce

that's not what pixel art means in the slightest

Electric Kitty profil fotoğrafı
Electric Kitty6 ay önce

we heard you like rendering frames so we rendered frames in your frames so you can renden frames while you render frames

Robert William Cummings profil fotoğrafı
Robert William Cummings6 ay önce

It's frankly a hot mess thats pretty much a couple of lines of shader code for uv coords to solve. Texel centers are preserved, blend at edges. Stable, AA "pixel" art. Just use linear, and let the hardware solve it for you. 2-4 lines of code to replace all of that.

aLTis🇱🇹 profil fotoğrafı
aLTis🇱🇹6 ay önce

Bro I think you need more cameras

Tom profil fotoğrafı
Tom6 ay önce

I watched it, I like it, and I still don't get it I thought it's gonna be shader, but then 13 cameras popped up

Track Bandit: 8 Beats To Die profil fotoğrafı
Track Bandit: 8 Beats To Die6 ay önce

I made a pixel art shader a few months ago (it's in the asset store). My approach to fix the pixel creeps was to round the position of the camera so it always moves at its local axis's pixel size. Also, pixel perfect outlines were my best resource for a pixel-art look.

Tim Soret profil fotoğrafı
Tim Soret6 ay önce

Crazy approach haha, although yes I see limitations. Without a quirky fix like the protagonist "blinking" every 3 seconds, giving you a frame to reposition the probe, or accepting that the world gets "re-rerendered" every second or something, it seems like a dead end.

Golan Levin profil fotoğrafı
Golan Levin6 ay önce

hi - you might enjoy this related work, a detailed case study of 3D 1-bit texel dithering in Return of the Obra Dinn:

emulaation profil fotoğrafı
emulaation6 ay önce

Is there a solution to disocclusion? How it be mitigated besides changing the scene/view angle

dylan profil fotoğrafı
dylan6 ay önce

the open problem of: 1. have the probe positioned so it can see everything 2. move the probe as infrequently as possible

ming cat ! profil fotoğrafı
ming cat !6 ay önce

This is an awesome tutorial and a really cool effect but I think this is distinct from pixel art. Pixel art, to me, implies art where conscious control was exerted over every pixel. This is great in its own way too though!

Reuben Scratton profil fotoğrafı
Reuben Scratton6 ay önce

I could be wrong but it seems like this could be useful to you:

david snailshart profil fotoğrafı
david snailshart6 ay önce

ok but rendering 13 times per frame sounds terrifying

Freaky-chan profil fotoğrafı
Freaky-chan6 ay önce

Now the dream is finally possible

Ko.dll profil fotoğrafı
Ko.dll6 ay önce

Interesting.

GAVITRAXmz Art 𓆏 profil fotoğrafı
GAVITRAXmz Art 𓆏6 ay önce

Decreasing the resolution and adding a dithering filter doesn't magically make it pixel art.

..... profil fotoğrafı
.....6 ay önce

Fuck you. You don't need to invent something because it's probably been invented before. Your ego just wants something named after it. This looks like shit sounds dumb. If you want to truly learn DO WHAT PEOPLE IN 1995 DID WITH THEIR SETUP.

dustin profil fotoğrafı
dustin6 ay önce

the real lesson here is how band pass filters are great for asking questions

⠏⠑⠝⠞⠁⠛⠑⠁⠗ profil fotoğrafı
⠏⠑⠝⠞⠁⠛⠑⠁⠗6 ay önce

It's about as pixel art as disabling anti-aliasing and using nearest neighbor instead of mipmapping is... The splatting bit is pretty cool though.

ZotGuard profil fotoğrafı
ZotGuard6 ay önce

@Scobleizer Great job friend

lopbun profil fotoğrafı
lopbun6 ay önce

is your editing style inspired by that one bill wurtz video

MVPuccino 🎋🍭 profil fotoğrafı
MVPuccino 🎋🍭6 ay önce

I feel like more clever art direction with resolution downscaling in mind (e.g. sparser grass and less detailed textures since there aren't as many pixels to render to) would be better for a proper game than rendering a scene 13(?) times per frame. Still quite nice tech though!

notreallyimporant profil fotoğrafı
notreallyimporant6 ay önce

needs more camera

JeLeff+ profil fotoğrafı
JeLeff+6 ay önce

ts feels like a bill wurtz video

Red5 profil fotoğrafı
Red56 ay önce

dope

Cappy 🇹🇭 (Not to be confused with Cappie) profil fotoğrafı
Cappy 🇹🇭 (Not to be confused with Cappie)6 ay önce

sounds computationally expensive doing cubemaps like that

Prithvish ⋅ d4mr profil fotoğrafı
Prithvish ⋅ d4mr6 ay önce

love your editing style, very bill wurtz-esque, gg!

Doxy profil fotoğrafı
Doxy6 ay önce

This is gorgeous. The biggest unlock for adoption might be tooling: export straight to game-engine tilemaps/materials so artists can iterate without conversion pain.

White_Mage profil fotoğrafı
White_Mage6 ay önce

this is minecraft with extra steps

green bih profil fotoğrafı
green bih6 ay önce

what the fuck did i just see

John Can’t Lie profil fotoğrafı
John Can’t Lie6 ay önce

thats a lot od fuckery for basically no effect, would it be better to just write some kind of shader for it or something?

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