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✨Introducing the HydroShift II OLED Curved 360✨ • 6.67” curved OLED display • Adjustable screen with up to 45° tilt • Side-mounted tubing for a cleaner look • 360mm radiator with up to 2800 RPM pump • UNI FAN TL FLEX, P28 V2, or fanless options #lianli #pc #aio

49,505 Aufrufe • vor 2 Monaten •via X (Twitter)

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✨VIDEO CONTEST TIME ✨ 🕸️ $100 first place / $50 second place 🕸️ I usually do a giveaway, but I thought this way would be more fun. I love inspiring your creativity! Here’s the rules: 🥀video must be findom/femdom related in some way. 🥀video must be 20 seconds - 1 minute long. 🥀video may only contain you unless a second party’s face is completely obscured. No nudity — near nudity okay! If you're a faceless domme, your face can be obscured as long as I can tell it's you! 🥀I always have a theme. Last time I used my favorite band but this time I wanted something I know Findom Twitter appreciates so I went with ASHNIKKO! Lip sync to her song, have it playing in the background, say her lyrics, dress like her... get creative! As I don't know every B-side of hers though, please list the song you are referencing when you enter. Not following the theme is a DISQUALIFICATION! 🥀 BE CREATIVE! This is what I will be grading on. Don’t just copy the example that I put in this post — I want to see what you come up with! I’ll be choosing mainly on creativity, talent and effects, but that doesn’t mean you need million dollar software! (CapCut and InShot are two great app options!) Just make it stand out and BE DIFFERENT AND UNIQUE! That’s the whole point of findom! 🥀ultimately I will be deciding the winner, but I *WILL* take voting into account. If you decide to post the video in this post, others can comment and cast a vote for it! NO voting for yourself or on backup accounts — that’ll get you disqualified. Having your friends vote for you is fine but I’ll see that — I’m not looking for a popularity contest , I want people to vote for the videos they like! You can vote for up to three, even if you’re not participating. And if you’d rather just DM me your video, that’s perfectly fine and won’t count against you! 🥀no drama, cheating, or ugliness. We did this great last time and I promise to be as fair as I can. Let’s just have this be a fun thing, okay? If you lose, be a gracious loser. 🥀 consider watermarking your content. I do not plan to do ANYTHING with it except post it once if you are the winner, but be on the safe side. 🥀 must be following me to enter! Please RT this if your friends would like to try! ✨✨✨✨THIS CONTEST WILL BE OPEN UNTIL WEDNESDAY, APRIL 17TH at 11pm CST! DM me with any questions! Here’s my example (no I’m not entering): ✨✨✨✨
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✨VIDEO CONTEST TIME ✨ 🕸️ $100 first place / $50 second place 🕸️ I usually do a giveaway, but I thought this way would be more fun. I love inspiring your creativity! Here’s the rules: 🥀video must be findom/femdom related in some way. 🥀video must be 20 seconds - 1 minute long. 🥀video may only contain you unless a second party’s face is completely obscured. No nudity — near nudity okay! If you're a faceless domme, your face can be obscured as long as I can tell it's you! 🥀I always have a theme. Last time I used my favorite band but this time I wanted something I know Findom Twitter appreciates so I went with ASHNIKKO! Lip sync to her song, have it playing in the background, say her lyrics, dress like her... get creative! As I don't know every B-side of hers though, please list the song you are referencing when you enter. Not following the theme is a DISQUALIFICATION! 🥀 BE CREATIVE! This is what I will be grading on. Don’t just copy the example that I put in this post — I want to see what you come up with! I’ll be choosing mainly on creativity, talent and effects, but that doesn’t mean you need million dollar software! (CapCut and InShot are two great app options!) Just make it stand out and BE DIFFERENT AND UNIQUE! That’s the whole point of findom! 🥀ultimately I will be deciding the winner, but I *WILL* take voting into account. If you decide to post the video in this post, others can comment and cast a vote for it! NO voting for yourself or on backup accounts — that’ll get you disqualified. Having your friends vote for you is fine but I’ll see that — I’m not looking for a popularity contest , I want people to vote for the videos they like! You can vote for up to three, even if you’re not participating. And if you’d rather just DM me your video, that’s perfectly fine and won’t count against you! 🥀no drama, cheating, or ugliness. We did this great last time and I promise to be as fair as I can. Let’s just have this be a fun thing, okay? If you lose, be a gracious loser. 🥀 consider watermarking your content. I do not plan to do ANYTHING with it except post it once if you are the winner, but be on the safe side. 🥀 must be following me to enter! Please RT this if your friends would like to try! ✨✨✨✨THIS CONTEST WILL BE OPEN UNTIL WEDNESDAY, APRIL 17TH at 11pm CST! DM me with any questions! Here’s my example (no I’m not entering): ✨✨✨✨

Goddess Athena Bastet 🕸 findom 🎉🎈JUNE 26

18,594 Aufrufe • vor 2 Jahren

Beta Blocker 3.6 is here and it introduces a BIG new feature. Here's everything that's new: 🖥️ UI Overhaul. The entire interface has been cleaned up to feel more premium, modern, and less boxed-in. 📐 Better Window Scaling. Wider windows now properly use the available space instead of stretching awkwardly or leaving everything floating in the center. 🎨 Live Preview. The Style tab now includes a real-time preview, so you can see exactly what your block will look like before you enable it. ⚙️ Cleaner Detection Settings. Detection settings have been reorganised and simplified so everything is easier to understand. 🧭 Reworked Help & Settings Layout. Important options are now easier to find with a cleaner settings and help structure. now for the big one… 🔄 REVERSE CENSOR REWORK This is the biggest part of the update. Reverse Censor has been completely rebuilt. Instead of blocking detected areas, it now applies your block across the screen while leaving detected parts visible. This also adds: ✨ New Reverse Censor settings tab 🌀 Blur or mosaic modes 🎚️ Strength controls 🖥️ Full monitor selection support ⚡ Live setting updates while blocking is active BUG FIXES & POLISH 🛠️ Fixed Reverse Censor sizing issues on second monitors, including Windows scaling modes like 125% 🖥️ Improved multi-monitor behaviour for effects and Popup Storm 🧹 Cleaned up the Help tab 🎯 Fixed Auto-Detect changing results after switching tabs 📷 Improved camera handling in virtual camera mode 🎮 Reduced cursor flicker while Beta Blocker is active for a smoother gaming experience 🖤 & lots more smaller QoL improvements throughout the app. sfw

Isla

316,720 Aufrufe • vor 2 Monaten

✨Star Atlas - Tech Advancements Coming 🔥 "Star Atlas has the potential to have a global audience... It's really imperative that we simplify the onboarding experience & enable participation at every level across the game." SW4GN3R.ink Technology Solutions 🔸Simplified Onboarding : Star Atlas has been doing a lot of work with various Depin networks like: ▪️ Shaga - Shaga ☁️🎮 ▪️ Yom - YOM ▪️ Aethir - Aethir To ensure Star Atlas is streamable to every device all over the world, whether that's mobile or a lower end desktop PC. 🔸Wallet Abstraction ▪️ Moving the wallet setup process back a bit in the user experience ▪️ Users can experiment with the game without having to go through the process of setting up a wallet & securing their seed phrase right up front🔥 ▪️ Users can still claim their resources or any income that they have made later if they decide to setup that wallet 🔸Adding easier methods for non crypto natives to get into the game through the Uphold partnership, with Topper ATM's throughout the game so players can easily cash on-ramp into the game or off-ramp from the game 🔸Star Atlas is providing non economic, free-to-play access points to the game with their own dedicated network Apollo (formally named Atlas Net) ▫️ Boot strap an account with a single click to start experimenting with the game 🤯 Financial Inclusion 🔸Fleet Rental System roll out in partnership with groups like: ▪️ GG Collective ▪️ Nate ▪️ The Shadow Loyal - Groove & Authonyra The Fleet Rental System allows players a easier way to enter the game with a lower cost base to entry 🔸Will be adding pay overtime options ▪️ Finance ships & use earnings from that ship to pay it off over time Enhanced Economic Loops 🔸Adding a deeper focus on specialization; more options for all players of all sizes 🔸Moving past the loyalty point system of today & adding in fixed earnings opportunities 🔸More robust peer-to-peer trading opportunities 🔸Additional crafting options 🔸Reducing transaction counts through passive game modes; these will be randomise enabled so; "Smaller players can earn higher proportional rewards as they play" 🔸Adding enhancements to the $ATLAS Locker ▪️ More benefits like fleet rental fee discounts ▪️ Recipe unlocks ▪️ Discounted crafting fees & more... The Golden Carnival Returns 🎉 🔸Craft golden tickets using resources from the game 🔸Enter the golden tickets into a weekly raffle for the chance to win: ▪️ Ships ▪️ Habs ▪️ Crew & more 🔸Running as a promotion for the next 4 months with over $4 million in loot (VWAP) "I've never been more excited about the future of Star Atlas... and I can't wait for you all to experience what we have coming in the future." SW4GN3R.ink, CEO of ATMTA #WeAreStarAtlas #Solana #Gamefi #P2E #NFTs #Crypto #StarCitizen #Starfield #Web3gaming #UE5 Solana Superteam Solana Breakpoint 🇦🇪 Abu Dhabi Dec 11-13 -

Siggy 🚀☀️🌴

12,997 Aufrufe • vor 1 Jahr

The Blood of Dawnwalker | Gameplay Overview Part II: ▫️ Vampire RPG made by Rebel Wolves, including ex-Witcher devs ▫️ Play in either human or vampire form ▫️ After feedback, a second camera option has been added that's slightly farther from the character ▫️ Camera can be adjusted separately for combat and exploration ▫️ After feedback, combat flow has been sped up. The directional input during combat must be done in realtime (like KCD2) and no longer pauses the game. ▫️ Magic is only available in human form, so other solutions must be found as Vampire ▫️ Compel Soul is a spell that allows you to speak with certain corpses ▫️ Vampire form can fight with claws or a sword ▫️ Sword is faster as Vampire than human ▫️ Voracious Bite ability allows you to drain enemy blood, healing you and damaging the enemy ▫️ The game gives you 30 days to rescue your family ▫️ Certain quests and dialogue options will push time forward (marked with an icon) ▫️ You can read books and inspect objects, sometimes offering new skills or XP ▫️ Plane Shift is a vampire ability that lets you walk on walls ▫️ Shadow Step allows you to teleport a short distance ▫️ Combine the two to reach rooftops and other inacessible areas ▫️ Every quest can be tackled in multiple ways ▫️ "No difference between main quests and side quests" ▫️ In the quest shown, Coen is searching for a legendary Silver Sword buried deep in a crypt ▫️Releasing 2026 on PS5, Xbox Series, and PC

KAMI

144,705 Aufrufe • vor 8 Monaten

Beautiful, isn't it? I'd love to see ballistic missiles launched from Canada and Saudi Arabia's KSS-III submarines. 🇨🇦🇸🇦 Hanwha Ocean emphasized the KSS-III CPS's VLS, not only the patrol capabilities in interviews and on its website. Operational-Level hypersonic missiles would be ideal here rather than HM-IV-4. So, since the KSS-III CPS model is based on Batch-II, let's look at some of the technical features of Batch-II. Its AIP, PEMFC (Proton Exchange Membrane Fuel Cell) generates electricity by reacting oxygen stored in a liquid oxygen tank with hydrogen stored in a hydrogen storage alloy. This allows conventional submarines to remain submerged for extended periods without operating diesel generators. The KSS-III Batch-I boasts a large-capacity hydrogen fuel cell with a power output of 480 kW. The capacity and number of liquid oxygen tanks and hydrogen cylinders in the KSS-III Batch-II have increased by more than 16%. Furthermore, thanks to the 22.4MWh lithium-ion batteries in Batch-II, the submerged operation time has been increased by up to three times, and high-efficiency charge/discharge efficiency and charge life have significantly improved operability and maintainability. The number of acoustic channels in the flank and bow-mounted array sensors has increased by over 30%, and a conformal bow sonar has been implemented. Even Batch-I is high-performance, so Batch-II will be even better, right? KSS-III CPS will not be exactly the same as Batch-II, but it will be very similar. An interesting anecdote occurred at the last MADEX. The Saudi Arabian Chief of Naval Operations asked, "Is it possible to export KSS-III Batch-II to Saudi Arabia?" and Korea replied, "Of course." The Saudi side then asked again, "We tried to buy submarines from Germany but failed. I'll ask again. Is it possible to export?" and Korea responded, "Of course it is possible." Cooperation with Saudi Arabia is expected to accelerate further. After delivery of submarines, subsequent missile tech transfer could potentially circumvent the MTCR. Or, they can directly deliver the weapons they need. Hanwha is reportedly preparing several more missiles for the large KVLS-II. Batch-III is expected to feature a larger VLS to launch a massive size of ballistic missiles, a diesel reformer AIP, and a new 3D conformal sonar, etc. Please check the package deal proposed by Hanwha Ocean separately. Frankly, I don't know what Australia is doing right now. Will it follow the US or return to France?

Mason ヨンハク

14,042 Aufrufe • vor 11 Monaten

Wow Sora is so amazing, I wanted to really push it to the limits and see how it would handle a very complex prompt: “A 45-45-90 right triangle divides in half within itself repeatedly to create an organized fractal structure with self similarity, increasing in size from small at the top left to large at the bottom right, the whole structure is gradually growing from the top left point as the origin to create a seamless loop over 8 seconds, the individual triangles form platforms like a staircase descending downwards and have small rounded corners, as they move towards the bottom of the screen they each divide in half and one half moves downwards slightly to create another step and then the halves should divide in half again and one moves downwards to create one more step, after the second division curved cut-outs inside the triangles emerge upwards in a mechanical motion to form a continuous winding curved path towards the top of the structure, the edges of the path cutouts should be visible in the floor before they emerge so the viewer can anticipate the path being formed, after the path pieces move into place three Adélie penguins hop upwards along the path chasing a bright turquoise butterfly, the penguins should be hopping like the penguins in the following videos [ and should be progressing up the path while staying visually centered onscreen, the animation of the triangle platforms dividing and path forming and penguins hopping should be visually clear from top to bottom and arranged in such a way that you can look anywhere in the image to focus on a certain part of the story yet also be able to follow along from top to bottom to watch how the story unfolds throughout the image, the platforms should all be made of an elegant slightly reflective light wooden floor and white walls like a contemporary art museum, as each path segment moves upwards into place it is revealed that it is built on reflective chrome columns, lighting in the room is dark except for a single spotlight following the penguins and thin neon tube lighting around the edge of each triangle platform placed just below the floor level so that when the platforms divide and descend it reveals the neon light from the platform behind it which lights up the edges of the newly formed triangles and makes their form clear to the viewer's eye, some more neon lights inside the edge of the gap left by the path segments rising to form the path, the large dark triangle that makes up the upper right corner should be divided repeatedly by subtly glowing lines in a similar structure to the main layout but moving in the opposite direction as if to suggest that the 45-45-90 triangle on which the whole structure is based is being gradually disintegrated over time into a series of smaller identical triangles and emotionally relatable architecture as a frame for the penguins at the center to make them seem like the protagonist of the piece even though the true protagonist is the triangle itself, in the style of shapiro500, isometric 3d, beautiful lighting, best quality, masterpiece, hyperdetailed 4k, octane render” but I don't have Sora access so I made it by hand with Cinema 4D instead

Gavin Shapiro 🐧

176,839 Aufrufe • vor 2 Jahren

** Sega Genesis 3D Engine Update 8 ** Significant improvements all round as you can see and hear from the last update !! Foremost - A huge thanks to Toni Gálvez - Megastyle - BG. who has joined the project to create a bit of 16bit low poly magic. Toni's an Amiga fan but also crazy about game dev in general, he's worked on GBC, GBA, PC, MD, PSP, C64, CPC, MSX... and others. Gaming titles include War Times, Metal Gear, Rocketman, Tintin & Asterix to name a few. He's provided the great new ship model you see on screen - new striped buildings, all the backgrounds / palettes etc. There's a lot of models he's given me which need to be added, also he will be planning a lot of the level design. Very happy to have him help me turn this into something more than a tech demo as I have my hands tied pushing the MD as far as it can go haha - there is no cpu cycle to be spared. Also many thanks to my good friend CYBERDEOUS - Crouzet Laurent for the Music for this showing , I wanted to have the music load occurring so we have a realistic benchmark for performance and he was only too obliging. If you're into MD chiptunes check him out !! Since last update : New player model , substantially more detailed than the Arwing. Last update had a 23 triangle Arwing , this update has a 39 triangle custom model from Toni. We had several to choose from , others will be used for enemies . 3D Buffer size increased 25% to 256x160. This was quite tricky as I'm close to the DMA limit even with an extended vblank . Spent a few days thinking of how to do this as like anything retro every solution has a drawback, finally got a workable solution. It makes a big difference to have a bit more vertical height . Z Rotation added ( the screen tilting left to right ) , small hit to vertex transform on cpu thanks to look up tables doing the heavy lifting, saving 4 multiplies per vertex. Multiple speed ups in rendering code. Onscreen paths with no range checking used until Z is close enough to cause clipping , partial onscreen drawing pathes that need to check boundaries, quad rendering completely rewritten - was very very painfull to get right . I found out the hard way that things are great when they are not rotating in the Z axis haha . Partial buffer draw optimisations - which have helped with the massive dma load , sending up to a 20kb buffer in a single frame needs a lot of optimisation. Min / Max tile lines are analysed and only sent if dirtied , reducing most buffer swaps substantially. Still some issues to sort out , at times you can see the flicker near top of screen when frames are near full height . I need to optimise that a bit. Due to the onscreen buffer system a full Sprite background had to be implemented almost Neo Geo style. This flips the usual MD rendering system on its head as it uses both foreground and background layers for a foreground 3d plane and sprites for the background. This presents a few issues, one is to get a tilt effect on the background by using narrow sprites (16x32) we run out of sprites when trying to cover the screen. Thankfully the MD is not limited to 80 sprites, to fix this a 114 sprite multiplexor is used to draw the background, its completely made up of 16x32 sprites ! Why do things this way ? speed . Its the interleaved foreground/background layers that allow a double buffered ram system writing to write to vram using dma in a completely linear fashion - virtually no tile translation needed. The negative is you have no planes for the background, that's where the sprites come in . Thanks to H40 mode we still have a few sprites we can use for effects in the forground also . Thankfully we can implement a fairly good tilt still for the background using sprites, in future updates this will be able to move horizontally also and a bit of vertical movement. XGM1 music driver in use to simulate music cpu load, XGM2 unfortunately with the massive DMA needed to shift the 3d buffers would slow down at times rendering it unusable, XGM1 plays at full speed - albiet with a bit more of a cpu hit. Together with the sprite multiplexor and the music driver active theres a 10 % hit to cpu so I've had to play around with draw distances / object heights and other optimisations to offset that. Not to mention the larger buffer takes more cpu to fill also. Everything is placeholder so will be changed with proper stage design. We are averaging 20 FPS in the current video, I'll push for more as always !! Progress continues on my other projects , updates soon on those - retirement can't come quick enough . #SGDK #SegaGenesis #SegaMegadrive

Shannon Birt

33,337 Aufrufe • vor 17 Tagen

Blades of Fire | Hands-On Gameplay Impressions ▪️Recap: New action-adventure IP from MercurySteam (Metroid Dread, Castlevania: Lords of Shadow) ▪️Coming to PS5, Xbox and PC on May 22 ▪️Around 60-70 hours long to complete ▪️You play as Aran de Lira, a forger and warrior who, after suffering a personal tragedy, "finds himself in possession of a magic hammer that lets him enter the forge of the gods to create the only weapons able to defeat Queen Nerea’s forces" ▪️The world is "squarely in fantasy territory", "rich, overabundant, lavish fantasy, as well as occasionally brutal and twisted" ▪️Magic courses through a land teeming with flowers and buzzing with wildlife, and creatures like trolls and elementals romp around ▪️Soldiers sort of look a bit like the Locust from Gears of War, chunky, loitering around. The whole game feels like it has a "chunkiness" to it, a bit like Blizzard games (hands and arms are oversized, buildings/walls are double thick). Combines to make a pleasing visual picture and give a sturdy, hefty feel ▪️"Wildly customizable weapons saves it from being just another action game", "combat is refreshingly different" ▪️Combat: Rooted in directional attacks that use every face button on a controller. On a DualSense for example, Δ aims for the head, X goes for the torso, while ⏹️ and ⭕️ swipe left and right respectively ▪️An enemy holding up a blade to protect their face for instance, can be overcome by aiming low and skewering through their gut ▪️Example: A troll boss can have a second health bar that can only be chipped away after dismembering it. If you use your right hand attacks, you can cut off its club-wielding left arm or cut off its entire face, leaving it blind and aimlessly flailing until it can regrow its eyes back ▪️Your attack and dodge stamina must be manually restored by holding the block button instead of automatically regenerating ▪️You can swap between 4 different weapons on the fly, wield your weapons via different stances, either slashing with the sharp edge or thrusting with the pointed tip; assess enemies to determine which methods are the most effective ▪️Rather than finding new weapons out in the game world, every weapon's life starts in the Forge ▪️You can create up to 7 different weapon types, from twin axes to polearms ▪️You start with your choice of a basic weapon template and tweak and modify and name, for example you can adjust the length of a spear's pole and the shape of its spear head which affects its stats ▪️A longer pole increases the spear's range, while its head shape dictates if its better at slashing or piercing ▪️Different materials also affect a weapon's weight which has an effect on your stamina pool ▪️You then physically hammer out the metal in-game on the anvil through a "remarkably involved minigame", where you control the length, force and angle of every hammer strike ▪️There is a curved line onscreen that represents the ideal weapon, you arrange a series of vertical bars to try and match the shape of that curved line with each hammer strike. Overworking results in a weaker weapon. You're rewarded with a star rating, the more stars you get, the more you can repair your weapon before it permanently breaks ▪️You can instantly remake weapons you've made before to save time ▪️Some found the weapon forging system to be "frustratingly obtuse", as there didn't seem to be a clear connection between the areas struck and the resulting shape of the metal; hoping for better tutorial or improvements before launch ▪️MercurySteam wants you to feel deeply attached to the weapons you create and carry them with you for the duration of your journey ▪️If you die, you lose your weapon upon respawning, but you can go back to where you died to retrieve them ▪️After playing for 3 hours, some hands-on impressions were unsure if the game can support a variety of a 60 hour game ("within 3 hours I’d fought the same gatekeeping miniboss 3 times") ▪️Others also felt there were uneven difficulty spikes, the game chucks multiple types of enemies at you, sometimes in confined areas. Can sometimes feel like you waste precious weapons, rest at an anvil to reforge and then enemies respawn again ▪️One previewer noted that when they started slowing down and nosing through the game's menus and built-in tips to see what they were doing wrong, they learned the game's nuances and it clicked Previews IGN: Full IGN Gameplay: Mirror: Eurogamer: #BladesofFire

Shinobi602

113,003 Aufrufe • vor 1 Jahr

To the dudes who believe that stars are fiery balls of gas trillions of miles away 🤩 Which somehow lend evindence to the earth being a globe lol 🙄🌎💦 Do you believe the light from these stars took years to reach your eyes 🥴 Do you believe that you could zoom in on an object that is TRILLIONS OF MILES AWAY with a household camera or telescope ✨🔭 Do you believe that the sun is 400 times bigger than the moon but only looks the exact size and distance of the moon because it is coincidentally 400 times further away Do you believe it is a coincidence that the sky is a perfect compass clock and a calendar and that movement of the luminaries correlate with eachother as if they were designed that way 🌖🌞🗓️ Do you believe that the moon is coincidentally “tidal locked” and rotates at a pace so perfectly that we only ever see one side 🌝 Do you believe that we are orbiting the sun at 66,600 miles per hour at a 66.6 degree tilt while hurtling through the universe at 500k mph and rotating at 1k mph 🫨 But you coincidentally never feel it 🧘🏻‍♂️ And the stars never change in the history of the world 😑 Because… If you are in defense of the globe model and outer space vaccum star trek ufo boogeyman space travel nonsense… These are just a small example of the types of mental gymnanstics you are going to have to pull to continue to argue in the defense of your model You might want to take a little closer look at these stars though before you make up your mind 🧐

Rufus_2688

135,449 Aufrufe • vor 2 Jahren

📜✨ NEW SONG: “#AshTag” — Ash Wednesday isn’t a “holy day of obligation”… but Sunday is. Yep. That’s the joke. (And also… kind of the point.) Ash Wednesday is the day the Church puts a sign on our forehead that basically says: “I’m not God. I’m dust. I need mercy.” And every year someone objects: “Didn’t Jesus say not to fast ‘to be seen’?” Yes. He did. And He also said: if you do it for attention, congrats—you got your attention. Reward received. Receipt printed. But ashes aren’t a flex. They’re not “look how holy I am.” They’re “remember you will die… so repent and believe.” It’s communal. It’s public witness. It’s the family admitting the same thing together: we’re needy, we’re mortal, and we’re coming home. So here’s your friendly reminder: If you showed up for the ashes—awesome. Now show up for the Resurrection. Because Sundays aren’t “optional side quests.” They’re the main event. 🎶 “#AshTag” — a snarky-but-reverent Lent kickoff for converts, cradle Catholics, and anyone who’s ever treated Sunday like “maybe.” #AshWednesday #Lent #Catholic #CatholicFaith #PetersBarque #CatholicMusic #BibleStudy #Catholicism #Repent #Fasting #Abstinence #SundayObligation #ChristianMusic 🔗 FOLLOW PETER’S BARQUE Website: X: Instagram: TikTok: Facebook: YouTube: Rumble: 🎧 LISTEN Apple Music: Spotify: ☕ SUPPORT Ko-fi: Just a reminder: I’m not a musician—I’m a catechist trying my best to teach the faith with the tools at my disposal. I’ve been teaching the faith and apologetics and OCIA/RCIA for 20+ years, so the words and heart/soul are mine, but I do create the music digitally, and the art is AI generated.

Peter's Barque

21,678 Aufrufe • vor 5 Monaten

I risk telling this story so please, don't come after me because I did no harm to anyone or property, lol. I made sure to be respectful. This was years ago too. Below is the video I took of the story I'm about to tell. I muted the sound because I sound like an idiot, lol ☘️ *Disclaimer* DO NOT DO THIS! I DO NOT ENCOURAGE ANYONE DOING THIS FOR OBVIOUS REASONS One evening, I'm walking around ND campus with a friend because it's beautiful out there (duh) and I make my way near the stadium as I usually do when I go for a walk on campus. I look through the gates just to peer down at the field, but then I notice a few people standing down on the field. The lights are off so I can't really see who, but definitely did not look like players or staff. So I think to myself... How did they get down there? That's when I look over to my left and notice the left most gate on the North side entrance is unlocked and just barely open! I weighed my options because I knew I wasn't supposed to go down there, but against my better judgement, I entered. Up to this point, I had never done a stadium tour so this is a part of the stadium I have never touched. This is where the video begins. So after getting through the gate and I freak out over how awesome this is and how nervous I was about getting caught, I slowly make my way down the tunnel to the field. It was incredible🥹 Everything looks bigger from field level too Once I initially take in the fact that I am standing at the entrance of the greatest stadium in the world, I decide, against my better judgement again, to walk out to mid field and take it all in. This is where the video ends. Off camera, I did run a 40 yard dash for the heck of it and I think it was close to a 4.3 😉 (more like a 5.3). Then I left! Took a small handful of field beads from the 50 yard line to remember the moment which I keep stored in a little ziplock bag Overall incredible experience as a fan though a horribly stupid thing to do. 10/10 glad I did it. 10/10 would never do that again Anyways, thanks for reading my little story on a Wednesday! Go Irish!☘️

ND Wine n Cheese

25,810 Aufrufe • vor 6 Monaten