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Introducing the world’s first AI boss built with NVIDIA ACE. MIR5 from Wemade Next features an AI Boss who utilizes an AI response system to analyze the player and recall past battles, creating a unique & challenging new battle every time⚔️ Learn More:

102,011 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Reanimation𝙓𝙋
Reanimation𝙓𝙋vor 1 Jahr

so in other words we can’t face the boss and learn and adapt, instead it’s doing the opposite and learning us, so every time we play it’s like our first time. doesn’t sound very fun.

Profilbild von FRANK E ELKINS
FRANK E ELKINSvor 1 Jahr

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Profilbild von CalvKelv
CalvKelvvor 1 Jahr

I think Alien:Isolation utilizes the same mechanics, Xenomorph in that game learns players’ behavior overtime and it became smarter than IGN reviewers. So naturally IGN reviewers buried that game.

Profilbild von Austin Crane
Austin Cranevor 1 Jahr

It seems cool, but it defeats the purpose of bosses in most games. The purpose IS to learn the patterns so you can get better, and once you are better THEN you can defeat the boss. That's what makes it FUN... something that people forget to include in games these days.

Profilbild von Greed
Greedvor 1 Jahr

The games of the future promise to be out 🤩

Profilbild von Danno Manno
Danno Mannovor 1 Jahr

Is someone out there begging for harder-to-defeat bosses? I'm not.

Profilbild von Cosmic Creature
Cosmic Creaturevor 1 Jahr

I like this kind of scaling of difficulty instead of just increased hp and damage.

Profilbild von Wilder World
Wilder Worldvor 1 Jahr

AI final boss: Activated

Profilbild von American Dust 🇺🇸
American Dust 🇺🇸vor 1 Jahr

You know this is how Skynet started

Profilbild von Saywhat Noneya 🖕
Saywhat Noneya 🖕vor 1 Jahr

Yay Ai games......... just was every PC gamer has wanted. Might as well just go ahead and make black ops 7 and sell it for $70

Profilbild von ᜱꙨΐԺꙨᕓߥ 🐙
ᜱꙨΐԺꙨᕓߥ 🐙vor 1 Jahr

This is where AI will truly revolutionize gaming, NPC behavior and dialogue. Enemies that don't act with the intelligence of a brick but can analyze and adapt to their surroundings. Dialogue where you can tell the NPC anything and it'll respond appropriately. Truly immersive!

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