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Introducing the world’s first AI boss built with NVIDIA ACE. MIR5 from Wemade Next features an AI Boss who utilizes an AI response system to analyze the player and recall past battles, creating a unique & challenging new battle every time⚔️ Learn More:

102,011 次观看 • 1 年前 •via X (Twitter)

11 条评论

Reanimation𝙓𝙋 的头像
Reanimation𝙓𝙋1 年前

so in other words we can’t face the boss and learn and adapt, instead it’s doing the opposite and learning us, so every time we play it’s like our first time. doesn’t sound very fun.

FRANK E ELKINS 的头像
FRANK E ELKINS1 年前

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CalvKelv 的头像
CalvKelv1 年前

I think Alien:Isolation utilizes the same mechanics, Xenomorph in that game learns players’ behavior overtime and it became smarter than IGN reviewers. So naturally IGN reviewers buried that game.

Austin Crane 的头像
Austin Crane1 年前

It seems cool, but it defeats the purpose of bosses in most games. The purpose IS to learn the patterns so you can get better, and once you are better THEN you can defeat the boss. That's what makes it FUN... something that people forget to include in games these days.

Greed 的头像
Greed1 年前

The games of the future promise to be out 🤩

Danno Manno 的头像
Danno Manno1 年前

Is someone out there begging for harder-to-defeat bosses? I'm not.

Cosmic Creature 的头像
Cosmic Creature1 年前

I like this kind of scaling of difficulty instead of just increased hp and damage.

Wilder World 的头像
Wilder World1 年前

AI final boss: Activated

American Dust 🇺🇸 的头像
American Dust 🇺🇸1 年前

You know this is how Skynet started

Saywhat Noneya 🖕 的头像
Saywhat Noneya 🖕1 年前

Yay Ai games......... just was every PC gamer has wanted. Might as well just go ahead and make black ops 7 and sell it for $70

ᜱꙨΐԺꙨᕓߥ 🐙 的头像
ᜱꙨΐԺꙨᕓߥ 🐙1 年前

This is where AI will truly revolutionize gaming, NPC behavior and dialogue. Enemies that don't act with the intelligence of a brick but can analyze and adapt to their surroundings. Dialogue where you can tell the NPC anything and it'll respond appropriately. Truly immersive!

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