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Introducing the world’s first AI boss built with NVIDIA ACE. MIR5 from Wemade Next features an AI Boss who utilizes an AI response system to analyze the player and recall past battles, creating a unique & challenging new battle every time⚔️ Learn More:

102,011 views • 1 year ago •via X (Twitter)

11 Comments

Reanimation𝙓𝙋's profile picture
Reanimation𝙓𝙋1 year ago

so in other words we can’t face the boss and learn and adapt, instead it’s doing the opposite and learning us, so every time we play it’s like our first time. doesn’t sound very fun.

FRANK E ELKINS's profile picture
FRANK E ELKINS1 year ago

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CalvKelv's profile picture
CalvKelv1 year ago

I think Alien:Isolation utilizes the same mechanics, Xenomorph in that game learns players’ behavior overtime and it became smarter than IGN reviewers. So naturally IGN reviewers buried that game.

Austin Crane's profile picture
Austin Crane1 year ago

It seems cool, but it defeats the purpose of bosses in most games. The purpose IS to learn the patterns so you can get better, and once you are better THEN you can defeat the boss. That's what makes it FUN... something that people forget to include in games these days.

Greed's profile picture
Greed1 year ago

The games of the future promise to be out 🤩

Danno Manno's profile picture
Danno Manno1 year ago

Is someone out there begging for harder-to-defeat bosses? I'm not.

Cosmic Creature's profile picture
Cosmic Creature1 year ago

I like this kind of scaling of difficulty instead of just increased hp and damage.

Wilder World's profile picture
Wilder World1 year ago

AI final boss: Activated

American Dust 🇺🇸's profile picture
American Dust 🇺🇸1 year ago

You know this is how Skynet started

Saywhat Noneya 🖕's profile picture
Saywhat Noneya 🖕1 year ago

Yay Ai games......... just was every PC gamer has wanted. Might as well just go ahead and make black ops 7 and sell it for $70

ᜱꙨΐԺꙨᕓߥ 🐙's profile picture
ᜱꙨΐԺꙨᕓߥ 🐙1 year ago

This is where AI will truly revolutionize gaming, NPC behavior and dialogue. Enemies that don't act with the intelligence of a brick but can analyze and adapt to their surroundings. Dialogue where you can tell the NPC anything and it'll respond appropriately. Truly immersive!

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