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Introducing UI-TARS-1.5, a vision-language model that beats OpenAI Operator and Claude 3.7 on GUI Agent and Game Agent tasks. We've open-sourced a small-size version model for research purposes, more details can be found in our blog. TARS learns solely from a screen, but generalizes beyond a screen! Blog: Model: App:

85,137 views • 1 year ago •via X (Twitter)

22 Comments

Yujia Qin@ICLR2025's profile picture
Yujia Qin@ICLR20251 year ago

UI-TARS-1.5 achieves SOTA results on several GUI benchmarks, e.g., OSWorld, WindowsAgent Arena, Online Mind2web, Android World, and ScreenSpot-Pro. These results demonstrate UI-TARS's superiority on computer use, browser use, and phone use. Also, with the GUI Tool, UI-TARS almost matches GPT-4o with the search API

Yujia Qin@ICLR2025's profile picture
Yujia Qin@ICLR20251 year ago

Here's a demo from UI-TARS on GUI tasks~

Yujia Qin@ICLR2025's profile picture
Yujia Qin@ICLR20251 year ago

To further assess UI-TARS-1.5 in complex, open-ended environments, we tested it on Minecraft—a popular sandbox game well-suited for evaluating embodied intelligence. Unlike static GUI benchmarks, Minecraft requires real-time decision-making in a dynamic 3D space using visual input and low-level controls (mouse and keyboard), closely reflecting real-world computer use.

Yujia Qin@ICLR2025's profile picture
Yujia Qin@ICLR20251 year ago

TARS has amazing inference-time scaling ability. With more interaction rounds, TARS achieves far better performance in GUI tasks and Game tasks. The scaling curve surpasses both OpenAI CUA and Claude 3.7. We even observe performance gain when the interaction rounds are over 1000 steps.

Yujia Qin@ICLR2025's profile picture
Yujia Qin@ICLR20251 year ago

Gameplay represents a critical frontier for multimodal agents, serving as an ideal testing ground for evaluating complex reasoning, decision-making, and adaptability. Games demand intuitive, common-sense reasoning and strategic foresight, making them perfect benchmarks to test and showcase the advanced cognitive capabilities of multimodal agents. To evaluate UI-TARS-1.5's gameplay proficiency, we selected 14 diverse games from Each model was allowed up to 1,000 interaction steps per game to generate execution traces, repeated across multiple runs.

Yujia Qin@ICLR2025's profile picture
Yujia Qin@ICLR20251 year ago

Explore more interesting showcases of UI-TARS on

Chris Barber's profile picture
Chris Barber1 year ago

42% on OSWorld is impressive!

Yujia Qin@ICLR2025's profile picture
Yujia Qin@ICLR20251 year ago

Thanks! Will be higher sooner!

orange.ai's profile picture
orange.ai1 year ago

Impressive!

Cua's profile picture
Cua1 year ago

soon as an agent loop in c/ua 👀

Yujia Qin@ICLR2025's profile picture
Yujia Qin@ICLR20251 year ago

Sure it will be!

yanghan's profile picture
yanghan1 year ago

nice work

Petr Glaser's profile picture
Petr Glaser1 year ago

How well can it play Pokemon? 🤔

Oli's profile picture
Oli1 year ago

looks really cool but when can we acess the larger 1.5 and will it be opensource too?

Yujia Qin@ICLR2025's profile picture
Yujia Qin@ICLR20251 year ago

Sure! Soon will be

Oli's profile picture
Oli1 year ago

nice really excited to try it great work

Ajay Sreeram's profile picture
Ajay Sreeram1 year ago

I was trying 1.5 7b, it always tries to click few pixels above diagonally. Do we need to pass screen size somewhere from desktop app?

chadhietala's profile picture
chadhietala1 year ago

Can you give details about deployment on vLLM? It seems like the model requires a min-version of it.

☼░▒▅'s profile picture
☼░▒▅1 year ago

plans to open source the full model?

Yujia Qin@ICLR2025's profile picture
Yujia Qin@ICLR20251 year ago

Soon there will be~

☼░▒▅'s profile picture
☼░▒▅1 year ago

🥹

Rainmaker's profile picture
Rainmaker2 years ago

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