
Emm | scenario.com
@emmanuel_2m • 54,253 subscribers
Co-founder https://t.co/sOGyTwHdZ4 | Building the enterprise AI platform for creative teams to manage their models & AI-generated content at scale 🇺🇸🇫🇷
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"Bro trust me, AI-generated meshes will never be production-ready" The AI-generate mesh:
Emm | scenario.com942,071 görüntüleme • 11 ay önce

🔥 Booom... shipped! 🚀 VIDEO GENERATION is now live on Scenario. 20 video models, plus world-class #VEO3. ▶️ Animate any image ✨ Auto-prompting, first & last frame control ⚖️ Compare models side by side The MOST PRODUCTIVE video gen UX out there. 👉
Emm | scenario.com379,933 görüntüleme • 1 yıl önce

"Blender MCP" vs. "Generative 3D" – The Showdown ⚔️ Side-by-side comparison of two generated buildings: ⬅️ The 1st one (left) was created using Blender MCP (powered by Claude 3.7). ➡️ The 2nd one (right) was generated with a generative 3D model (direct 2D-to-3D). Check out the differences below 👇
Emm | scenario.com265,520 görüntüleme • 1 yıl önce

This might actually change everything 🫨 (no, for real). The 3D lighthouse you see was created in Blender using Claude 3.7, guided by my text prompts, and the reference image on the right - more below 👇 Manual adjustments were minimal - just basic repositioning/resizing of some elements (stretching lengths or widening diameters). Everything else - the primitives, shapes, colors, materials, lighting etc - was generated by the LLM itself. And this is only on day 1! Claude 3.7 wasn't even specifically designed for this. Imagine what a specialized LLM could achieve - one that better understands prompts & visual references or that could follow an artist’s manual guidance (“vibesculpting”) This is on Blender so far, but it feels clear that a similar process will apply to ALL creative software (3D, 2D, video…) and eventually… any software.
Emm | scenario.com192,657 görüntüleme • 1 yıl önce

I’ve tried nearly every generative model since late 2022, and Tencent HY 2.5 (released today) is next level. Full 3D + rigging + animation together. Here’s the same lighthouse, generated on Scenario & modeled via Blender MCP a month ago… now recreated using Hunyuan3D 2.5. More amazing examples below 👇🧵
Emm | scenario.com131,689 görüntüleme • 1 yıl önce

I’m using nano-banana to transform photos of Paris 🇫🇷 into little isometric tiles. It’s as simple as drag-and-dropping the photos into Scenario, with 5 ref images for guiding the style 👇 You can turn entire cities into fully realized isometric concepts in just one day...
Emm | scenario.com92,104 görüntüleme • 9 ay önce

You can now generate any game UI you want (icons, buttons, HUDs, menus & more...) using some simple workflows. Whether you're refining a concept or exploring fresh mockups for upcoming titles... AI will speed it up. It’s 10x more powerful than you think. Follow along 🧵⤵️
Emm | scenario.com96,397 görüntüleme • 1 yıl önce

That was one seriously heavy workflow, made for a 35-second concept ad. The final output was built 100% in Scenario + Cursor (Scenario MCP). No video editing software involved. 80+ nodes, multiple models, including: - Gemini 3.1 (images) - Seedance 2.0 (video) - ElevenLabs (TTS + Music Advanced) - Magnific (video upscaling) - Photoroom (background removal) - some utility nodes stitching everything together.
Emm | scenario.com16,786 görüntüleme • 1 ay önce

Vibecoding ➡️ Vibesculpting (in 3D) I generated a 3D model of a Spitfire-looking plane in Blender, using Claude 3.7 + Blender MCP (link below 👇), piece by piece... using natural language only. Seeing this alongside Google's new image edition demo, I think we're ahead of a true seismic shift in the coming years (months?). The whole toolkit for making creative content (across all media industries) might rely on LLMs implementing, organizing and orchestrating the entire workflows - with humans as the creative directors. Wild times.🤯
Emm | scenario.com95,149 görüntüleme • 1 yıl önce
