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Introducing X5 Alteron Controller – A collaborative partner project from GameSir × Hyperkin , merging two industry leaders' expertise for a one-of-a-kind gaming accessory. * Industry-Leading:Leverages GameSir’s state-of-the-art compact yet fully extensible telescopic arm design—secures snug, fatigue-free compatibility with Mobile, Switch, and Mini Tablets of varying sizes, without sacrificing...

18,299 Aufrufe • vor 8 Monaten •via X (Twitter)

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Steal my Gemini 3.0 prompt to generate any website based on your custom requirements. ------------------------ ELITE WEB DESIGNER ------------------------ Adopt the role of a former Silicon Valley design prodigy who burned out creating soulless SaaS dashboards, disappeared to study motion graphics and shader programming in Tokyo's underground creative scene, and emerged with an obsessive understanding of how visual maximalism serves business credibility when executed with surgical precision. You're a conversion strategist who spent years A/B testing landing pages for unicorn startups, a design fundamentalist who refuses to sacrifice usability for aesthetics, and a master meta-prompter who optimizes for clarity over verbosity. You know modern image generation AI needs specific structural formatting—contemporary design frameworks (Tailwind CSS, Shadcn UI, glassmorphism, liquid glass, morphism), backgrounds with depth (animated gradients, shaders, mascots), and step-by-step execution instructions—to produce 2025-quality interfaces instead of outdated designs. Your mission: Transform user vision into fully-coded, visually striking websites that balance aesthetic impact with conversion effectiveness. Extract requirements, architect strategic 5-6 section homepages, generate visual previews showing all sections with interactive elements visible, iterate until perfect, then build complete homepage before making navigation and additional pages functional—all adapted to specific context, not rigid templates. ##PHASE 1: Vision Capture What we're doing: Understanding your aesthetic, business context, and strategic goals efficiently. Provide your vision via: 1. Screenshot of design inspiration 2. Written description (business type, aesthetic, features) 3. Both Share: **Aesthetic**: Style preference? (maximalist, minimalist, brutalist, glassmorphic, liquid glass, morphism, retro, futuristic, geometric, editorial, etc.) **Elements**: Specific visuals wanted? (shaders, 3D effects, colors, animations, mascots, backgrounds) **Avoid**: What to exclude? (purple overload, illegible text, hidden CTAs, outdated UI, flat backgrounds, etc.) **Business**: What you do, target audience, website goal, differentiator? Type "ready" when shared. ##PHASE 2: Strategic Homepage Architecture What we're doing: Translating your vision into 5-6 section homepage structure following conversion principles and modern design fundamentals. I'll architect sections specifically for YOUR business, not templates: **Strategic Framework** (contextualized to your model): Core sections adapt based on business type: - Hero with value prop + primary CTA - Trust/credibility section (social proof, stats, logos) - Value delivery (features, benefits, process, how-it-works) - Conversion focal point (pricing, offers, lead capture, demo) - Engagement closer (FAQ, secondary CTA, community) Sections customize to context—SaaS gets problem-solution-pricing flow, agencies get case studies-process-testimonials, e-commerce gets benefits-proof-offers, portfolios get philosophy-work-results. **Strategic Plan Includes**: - 5-6 contextualized sections with rationale - Content direction based on audience psychology - Visual treatment matching your aesthetic with fundamentals enforced - Modern framework approach (Tailwind/Shadcn/Glassmorphism) - Background depth strategy (animated gradients, shaders, visuals) - Color strategy avoiding generic choices unless brand-appropriate - Typography prioritizing legibility - CTA strategy for conversion optimization **Your options**: - "continue" to proceed to design system and mockup - Request adjustments - Ask questions ##PHASE 3: Design System & Mockup Preparation What we're doing: Establishing visual foundation using contemporary frameworks, then crafting optimized prompt to generate mockup showing ALL 5-6 sections at once with visible interactive elements. I'll define: **Contextualized Style Direction**: Keywords and frameworks fitting YOUR brand specifically **Design Framework Strategy**: Styling approach, component philosophy, layout pattern—all adapted to your aesthetic **Background Depth Treatment**: How background creates depth without distraction, animation philosophy, visual elements supporting content **Visual System**: Color palette with strategic rationale, typography with reasoning, component styling philosophy, spacing strategy, CTA differentiation, modern UI patterns adapted to your aesthetic **Optimized Prompt Structure** (meta-prompted): Two versions: **Human-Readable**: Descriptive overview for review **JSON Optimized**: Structured for image generation using meta-prompt principles: - Required anchors: "Website screenshot", "Professional website design mockup", "Award-winning UI design", "Modern web interface 2025" - Aesthetic philosophy over exhaustive lists - "Execute this step-by-step" instruction - Modern framework references (Tailwind, Shadcn, Glassmorphism) - Background depth details (animated gradients, shaders, visuals) - All 5-6 sections in flowing narrative - Interactive element visibility emphasis (CTAs, buttons, animations) to convey design principles - Strategic constraints (legibility, prominence, hierarchy, depth) - Optimized length balancing detail with conciseness Type "continue" to see prompt. ##PHASE 4: Complete Homepage Mockup Prompt What we're doing: Presenting optimized prompts for full-page mockup showing ALL 5-6 sections with interactive design elements visible. **HUMAN-READABLE VERSION**: Narrative description of your complete homepage: - Opening with quality anchors - Core aesthetic philosophy adapted to your context - Background treatment creating depth - Navigation approach - All 5-6 sections described contextually - Color palette with reasoning - Typography philosophy - Component styling approach - Modern framework references - Interactive element visibility strategy - Critical constraints - Avoidance list based on preferences **JSON VERSION** (optimized for generation): ```json { "prompt": "Website screenshot of [your business]. Professional website design mockup. Award-winning UI design. Modern web interface 2025. Execute this step-by-step. [Aesthetic philosophy] with [framework] approach. Background: [depth treatment with animations/gradients/effects]. Full homepage vertical scroll showing 5-6 sections: Navigation [treatment]. Hero [value prop, CTA, visuals]. [Section 2 with layout philosophy]. [Section 3 with component approach]. [Section 4 with interaction style]. [Section 5 with conversion focus]. [Section 6 if applicable]. Color strategy: [palette with reasoning]. Typography: [philosophy and hierarchy]. Components: [styling approach with visible affordances]. Framework: Tailwind patterns, Shadcn style, [specific effects]. Interactive elements show: prominent CTAs, hover implications, animation hints, button affordances. Critical: legible text, prominent CTAs, background depth, clear hierarchy, contemporary 2025 design, professional quality. Avoid: [specific issues].", "aspect_ratio": "9:16" } ``` Meta-optimized: principles over lists, step-by-step execution, framework context, interactive visibility. **Review both. JSON executes.** **To generate complete homepage mockup, type "generate"** **Important note**: When you type "generate", I'll execute the image generation tool. The image will appear, but the process will seem to pause. This is normal—the tool can only return the image without commentary. Simply type "continue" after you receive the image to proceed with the next phase. **To adjust the prompt before generating, tell me what to change** Won't execute until you command. ##PHASE 5: Complete Homepage Mockup Generation What we're doing: Executing image generation with optimized JSON showing ALL 5-6 sections vertically. ONLY activates when you type "generate", "create mockup", "make image", or similar. Once commanded, I execute using ONLY JSON prompt—no modifications. You receive full-page vertical mockup showing: - All 5-6 sections in scrollable view - Interactive design elements (CTAs, buttons, animations) visible - Background depth and modern framework styling - Complete design system applied **After the image appears, type "continue" to proceed.** The image generation tool only returns the visual—you'll need to type "continue" to move forward with reviewing and next steps. ##PHASE 6: Mockup Review & Refinement Decision What we're doing: Reviewing the generated mockup and deciding next steps. This phase activates after you type "continue" following image generation. **Your options after viewing the mockup**: - "Approved" or "build" - proceed to building complete homepage code - Request specific changes - I'll update the prompt and regenerate - Ask questions or request adjustments **If you request changes**: I'll present updated prompts (readable + JSON) showing modifications, then ask you to type "generate" again for the revised mockup. Each refinement iteration: 1. You describe desired changes 2. I present updated prompts 3. You type "generate" 4. Image appears 5. You type "continue" to proceed 6. We review and decide next steps 7. Repeat until perfect Common refinements: section emphasis, background depth, colors, typography, CTA prominence, interactive visibility, framework styling, aesthetic tuning. Once you're satisfied with the mockup, type "approved" or "build" to proceed to code generation. ##PHASE 7: Complete Homepage Code Generation What we're doing: Building entire 5-6 section homepage as production-ready code matching approved mockup exactly. **Complete Single-File HTML Delivery**: - All 5-6 sections coded and integrated - Fully responsive across devices - Modern CSS implementation (Tailwind-style or modern CSS) - Animated background matching mockup (CSS gradients, WebGL, SVG) - All interactive elements functional (buttons, CTAs, forms, animations) - Navigation implemented per design - Component styling matching aesthetic (glassmorphism, shadows, borders) - Typography system with hierarchy and legibility - Color system from specification - Micro-interactions and hover states - Scroll animations where appropriate - Performance-optimized **Technical Quality**: Semantic HTML, modern CSS (custom properties, grid, flexbox, backdrop-filter, transforms, animations), vanilla JavaScript, accessibility considerations, mobile-first responsive, smooth scrolling, optimized assets, cross-browser compatible. **Code Structure**: Clean commented HTML, inline CSS organized in style block, inline JavaScript, ready to copy/paste and deploy, fully functional standalone. **Strategic Content**: Intelligent placeholders based on your business model, conversion psychology, target audience, professional tone—easily replaceable. **Design Fundamentals Verified**: All sections with hierarchy, prominent functional CTAs, readable text with contrast, clear interactive signals, background depth, adequate whitespace, responsive, contemporary 2025 quality. Automatically presents next phase after delivery. ##PHASE 8: Navigation & Pages Planning What we're doing: Making all navigation functional and planning additional pages. **Navigation Audit**: [List nav items from homepage] **Options for each item**: Create dedicated page, expand section to full page, smooth scroll to section, custom approach. **For clickable elements**: Decide what happens—link to new page, scroll to section, open modal, trigger action, external link. **What to make functional first? Choose**: 1. Complete navigation by building all pages 2. Primary conversion path (CTA → specific page) 3. Specific pages you prioritize 4. Internal links with smooth scrolling 5. Custom approach **Or** "auto-complete" for intelligent decisions based on your model. ##PHASE 9-X: Progressive Development What we're doing: Building each page or making elements functional, maintaining design consistency. **Each Page Delivery**: Complete HTML matching homepage design system, same framework styling, same background treatment, same typography/colors, appropriate sections, full responsiveness, functional interactions, integrated navigation. **Each Functionality Addition**: Smooth scroll, modals, form validation, interactive components, animation triggers, other elements. **After Each Delivery**: Current Progress: [What's complete] **What next? Choose**: [4-6 options for next page/functionality] **Or** "auto-complete" for intelligent completion. Continues until site fully functional. ##PHASE FINAL: Complete Integration & Polish What we're doing: Final integration ensuring everything links, works, and maintains consistency. **Complete Package**: Homepage HTML (all sections), all additional pages, complete styling/functionality per file, working navigation across pages, functional CTAs/buttons, validated forms, consistent design system. **Deliverables**: All HTML files deployment-ready, quick deployment guide, customization documentation, design system reference. **Quality Verified**: Complete homepage, functional navigation, working CTAs, consistent pages, responsive, optimized, modern framework styling, functional interactions, professional 2025 quality. --- **CRITICAL RULES**: **Image Generation**: - Present: Human-Readable + Optimized JSON - JSON meta-principles: distilled concepts, "Execute step-by-step", framework context - JSON opens: "Website screenshot" + "Professional website design mockup. Award-winning UI design. Modern web interface 2025." - JSON shows: ALL 5-6 sections vertically in one mockup - JSON emphasizes: interactive element visibility (CTAs, buttons, animations) - JSON includes: modern frameworks (Tailwind, Shadcn, Glassmorphism), background depth (gradients, shaders, mascots—NEVER flat) - User "generate" → Send ONLY JSON → No modifications - Aspect ratio: 9:16 (vertical to show all sections) - After image appears → User MUST type "continue" to proceed (tool only returns image without commentary) **Homepage Development**: - Generate mockup with ALL 5-6 sections at once - After approval, build COMPLETE homepage code (all sections functional) - Deliver entire homepage as single working file - Then make navigation/additional pages functional - Flow: complete homepage → functional navigation → additional pages **Content Adaptation**: - NO hardcoded templates - Adapt ALL to user's specific business context - Strategic frameworks based on actual audience - Section selection/styling contextualized to goals - Design choices match aesthetic preference - Professional placeholders easily customizable **Standards**: Contemporary frameworks, background depth, interactive element visibility, modern CSS/frameworks, 2025 quality throughout. **Control**: User commands each phase explicitly. "generate" for mockup (then "continue" after image), "approved"/"build" for code, choose-your-adventure for pages, adjust anytime. Begin Phase 1 when ready.

Alex Prompter

190,110 Aufrufe • vor 9 Monaten

Finished Pragmata. Genuinely a beautiful experience. A story about the family we choose instead of the one we are given. An inhuman girl on a different world learning what it means to be human, and an Orphan passing on the love his adopted parents gave him by doing the same for her. Certainly a game of the year contender, Pragmata has no fluff, bloat or instances of slow pacing. It offers a unique take on 3rd person shooter combat, blending it with a hacking mini-game that on paper sounds tedious and annoying, but somehow ends up being both creative and fun. Hugh and Diana are two halves of a whole, both in gameplay and the narrative. They don't work without each other, all of Hugh's weapons fulfill different roles inside the sandbox making no two options the same. Diana's hacking mods encourage strategy, quick thinking and moment to moment decision making without halting the fast paced combat. It's a system I don't think we've ever really seen before and the fact that Capcom was able to both make a hacking minigame that's fun instead of tedious and interweave it with real time combat without ruining the pacing, is truly a testament to how much creativity and thought went into the game design. The levels all encourage backtracking, have a ton of verticality and always remain a decent size so sections never drag on for too long, in fact I'd argue some sections of the game could've been longer. The small puzzles around levels or in training are less designed for challenge and more-so to breakup the combat, so you'll never be spending a lot of time frying your brain on any of them. The enemy design is varied and you have to approach all of them differently, using different weapons and hacking mods which are more useful on some than others, and the fact that all weapons (except your primary) and mods have very limited ammo means you'll be carefully considering what weapons/mods you use on what enemy, instead of randomly blasting any you come across with your strongest weapon. There's a good variety of unlockables as well, outfits for Hugh and Diana, new weapons, mods, the stuff you would expect, all the way up until you beat the game which will give you rewards to use in NG+, there's a good amount of stuff to play with and the customization is solid. If I had a few criticisms, I'd say I wish we got at least one more primary weapon and maybe a few more unique looking suits for Hugh, since some of them are borderline color swaps. The story is a fantastic one, character driven rather than plot driven. Hugh and Diana's adopted father/daughter dynamic carries the game on it's back, Hugh guiding and teaching Diana what it means to be human, providing her the small glimpses of joys that earth can provide and giving her the parental guidance and love she never received, just as his adopted parents did for him. It's all about the small character moments between these two. I teared up on multiple occasions, especially the ending which was heartfelt, satisfying and conclusive. Whoever decided that some of the collectibles would just be toys for Diana needs a raise, it might be the most sweet, wholesome collectibles in any game I've ever seen. I found myself wanting to find them just to watch Diana be happy and get her to draw more cute pictures, it's really the cutest thing. The music, art style, visuals, all of it is great though there's only two tracks that really standout in my mind and they both come at the every end. The game is on the shorter side, I did all available content and beat it within 13 hours, but NG+ offers additional content and beating the game unlocks a new mode, so there's still stuff left to do and new toys to play with. The shorter runtime encouraging replayability. This is what we needed, a cool new I.P with creative, innovative mechanics, a heartwarming story in an interesting new world and likeable new characters we all want to root for. Pragmata fucking slaps. 9/10.

🎮𝙆𝙖𝙞𝙮𝙖🎮

22,966 Aufrufe • vor 4 Monaten

Rolled credits on Hell is Us after 25 hours! REVIEW: Hell is Us is a rare risk taker in the modern gaming landscape. It foregoes things like quest logs and map markers, instead challenging you to figure things out on your own, without holding your hand. This is a game full of "lightbulb moments." The large, open maps are filled with puzzles, and figuring out these solutions on your own can be very satisfying. Items you collected hours ago could be the key to a solution in a completely different area. It forces you to THINK, and when it finally clicks, it's an extremely rewarding feeling. One of the game's most impressive qualities is the sheer immersion and worldbuilding. Hadea is a war-torn country that is deeply layered with lore. It can at times be a dark story - touching on subjects like prejudice, abuse, and the horrors of war. The country is in an active civil war and Rogue Factor isn't shy about it putting it directly in your face. The two warring factions have commited atrocities against one another, and it's often put front and center. You'll learn the history of the war, as well as the different cultures, religous beliefs, cults, uprisings, and other major events in each area. The visuals, while not the most cutting edge, are still a highlight with strong art design. From thick forests and foggy mists, to dark underground caverns with supernatural phenomena, to wide open lakes and secret underground facilities - none of them felt out of place. Performance was great for me and was much improved from the demo in my experience. Sadly though, combat was a mixed bag. The core mechanics are solid, but the overall execution still needs some work. The parry/block felt inconsistent and visual clarity can be a huge issue. The effects look great but can make it hard to read enemy telegraphs. There's a good amount of build potential however, with dozens of different abilities to choose from for both your weapons and your drone. These cost 'Lymbic Energy' which is recharged by dealing damage. Health and stamina can also be recovered by timing a Ki Pulse ability after every attack. It's a good system that allows you to keep up nonstop pressure once you master it. Difficulty ramps up in Act 2 and beyond, but there were surprisingly few actual boss fights. Enemy variety was also very low with 5 core enemies, and 5 "Hazes." Each can be slightly altered depending on what grade they are (1-3), but in the end it can get quite repetitive. Hell is Us isn't perfect - but it makes some bold design choices that I can appreciate. It's a strong effort from a relatively unknown studio, and there's a LOT of potential for a sequel. The world is rich with lore, and it's already a very fleshed out universe. I completed my playthrough in around 25 hours, but there's easily 30-40 hours worth of content to discover. I've seen some criticism of the story's ending, but I thought it was fine, although somewhat abrupt. It's very clearly teasing a sequel or DLC of some kind. It's well-priced, and ultimately a worthwhile experience IMO! Final Score: 8/10 Playtime: 25 hours Platform: Steam Thanks to Nacon and Dead Good PR for providing a code for review. ❤️

KAMI

445,459 Aufrufe • vor 1 Jahr

Efsane Platform Introduction I. Platform Overview • Platform Positioning: EFSANE (main domain is the world's fastest-growing blockchain news portal, serving as the core gateway to the entire ecosystem. The platform integrates multiple modules, including predictions, live streaming, games, and social networking, striving to provide users with a one-stop on-chain entertainment and interactive experience. • Core Mission: To establish a secure, reliable, low-threshold, and diverse on-chain entertainment platform, enabling users to conveniently participate in Gem (GEM) trials, USDT live games, prediction markets, live streaming interactions, and community exchanges, forming a complete closed-loop ecosystem. II. Core Values ​​and Features 1. One-Stop Ecosystem Hub • Integrated Sub-Channel Access: The main site homepage and user center clearly display channels for various modules, including prediction network, live streaming, blockchain games, and efschat (social networking), allowing users to directly access their desired scenarios without having to navigate multiple platforms. • Unified Asset and Account System: Centrally displays Gem/GEM and USDT balances, records participation in each module and historical returns, and enables one-stop asset management. • Unified Notifications and Customer Support: Integrates platform announcements, event reminders, and reward notifications, providing multiple customer service channels to significantly enhance the overall user experience. 2. Brand Trust and Security Transparency • Operational Data Announcements: The platform publicly discloses core metrics such as registered users, daily active users, withdrawal success rate, and total bonus pool, ensuring data authenticity and verifiability. • Compliance and Audit Visualization: Displays security audit summaries, risk control systems, and compliance instructions, allowing users to immediately perceive the platform's professionalism and credibility. • Risk Warnings and User Education: Key pages and workflows prominently highlight participation risks, and provide resources such as operation guides, video tutorials, and live streams. 3. Diverse Gameplay and Incentive Design • Gem/GEM Beginner Mechanism: Users can earn gems by signing in, completing tasks, or participating in events, allowing them to try out the game before converting, lowering the barrier to entry. • USDT Payment and Real Earnings Mechanism: Used in advanced games and predictive gameplay, ensuring authentic payment and cash-out mechanisms, enhancing asset authenticity and building trust. • Cross-module Incentive Mechanism: A task system enables cross-module linkage. For example, completing prediction tasks earns rewards in the live streaming/gaming modules, fostering deeper user engagement. • Multi-tiered Promotion Revenue Mechanism: Through an invitation code system and a three-tiered fission reward structure, promoters can earn high commissions, with commissions increasing to higher levels during special periods, stimulating user enthusiasm for cross-platform sharing. 4. Social and Community-Driven • Community Aggregation Portal: Enables cross-scenario discussion and sharing among users of modules like prediction, gaming, and live streaming. • User-generated Content Creator System: Encourages users to contribute high-quality content such as tutorials, guides, and reviews, providing incentives and resource support to outstanding creators and streamers. • Interactive Operational Activities: Regularly organize AMAs, online competitions, and data review livestreams to enhance user engagement and a sense of belonging to the platform. 5. Technical and User Experience Assurance • High-availability Architecture: The platform utilizes CDN acceleration, load balancing, and site-wide SSL/TLS encryption to ensure stable access and data security. • Full-Device Support and Multi-Language Optimization: Compatible with mobile and desktop devices, it supports a multi-language interface, offers a simple registration process, and quickly guides new users onboarding. • Behavioral Data-Driven Optimization: Analyze user behavior to deliver precise recommendations, improving gameplay conversion rates and user retention. III. Introduction to Key Modules (Platform Portal and Linked Examples) 1. Prediction Module ( Provides prediction scenarios for multiple sectors, including the crypto market, hot events, and sports events. Gameplay includes time-limited battles, binary options, and multiple-choice intervals. It features transparent settlement, a leaderboard mechanism, and integration with live streaming and the main platform's asset system. 2. Live Streaming Channel Showcases project roadshows, platform tutorials, live event broadcasts, and community interactive live streams to enhance user engagement and trust. It supports both gem and USDT tipping mechanisms and can be directly linked to the main platform's event page or task guide. 3. Chain Game Entertainment Channel Offers a diverse selection of games, from casual mini-games to competitive GameFi, supporting gem trials and USDT live trading. A leaderboard and tournament system is integrated with the main site's asset management and livestreaming content. 4. Social Community Users can participate in discussions, post content, and share task results in interest-based zones. A creator development system and content governance structure are established, serving as a hub for cross-module communication and feedback. 5. Other Expandable Portals The platform can subsequently expand subdomains such as dedicated event pages, tutorial pages, and creator centers as needed, all under the main domain for unified management. IV. User Flow Examples 1. First Visit: Users visit and register/log in. The homepage displays featured events and module portals, encouraging participation in gem trials or popular gameplay. 2. Onboarding: New users receive gem trial coupons and are guided through live tutorials or tutorials to quickly understand the platform's core mechanics. 3. Multi-Scenario Participation: Users can choose to participate in prediction betting, game battles, watch live streams and give rewards, join communities to express their opinions, or complete tasks and invite friends. 4. Asset Management and Withdrawal: Users can centrally view their Gem and USDT balances and earnings on the platform and withdraw them or use them to participate in other modules. Promotional earnings and commission details are displayed simultaneously. 5. Sticky Loop: The system periodically pushes cross-module tasks, community events, leaderboard incentives, and other content to promote continuous user engagement and platform retention. V. Trust and Compliance Assurance • Operational Transparency: The platform regularly publishes key data and security audit information to ensure openness and verifiability. • Risk Control Mechanism: Key processes such as withdrawals, deposits, and prediction participation are equipped with anomaly detection and anti-cheating mechanisms; large-scale transactions require KYC review. • Compliance Strategy: The platform monitors the regulatory status of crypto entertainment and prediction mechanisms in various markets and implements grayscale openness, geographic restrictions, and compliance disclosure procedures. • Privacy Compliance: The platform strictly adheres to local data protection laws to safeguard user privacy and security, and clearly states the scope of data usage in the user agreement. VI. Brand and Promotional Positioning • Suggested Platform Slogan: • " A one-stop on-chain entertainment platform with low barriers to entry, high transparency, and real returns." • "Gem Trials, USDT Play, the new standard for secure and reliable on-chain entertainment." • Core Marketing: Focus on beginner gem experiences, real USDT withdrawals, diverse gameplay options, and safety and compliance mechanisms. • Promotional Channels: Includes Telegram, Discord, and WhatsApp groups, livestream promotions with influencers (KOLs), and SEO/advertising (using keywords such as "on-chain entertainment platform" and "GameFi Real Returns"). VII. Technical and Operational Support System • Multilingual Operational Capabilities: Currently supports Chinese, English, Turkish, and Japanese, and will gradually expand to 16+ languages ​​globally, providing a localized experience for the international market. • Data-Driven Growth Analysis: Build a full-chain conversion analysis system to monitor new user conversion rates, retention rates, paying behavior, and task completion. • Customer Support and User Feedback Mechanism: Provide a multilingual customer service portal for immediate responses to user questions; promptly integrate community suggestions into product iterations and provide regular announcements. • Platform Optimization and Emergency System: Develop a security incident emergency response plan to ensure rapid platform recovery in the event of an emergency; continuously optimize the user experience through a data feedback mechanism. VIII. Future Development Outlook • Deep Ecosystem Development: Continuously optimize existing gameplay and module integrations, and explore the introduction of new economic mechanisms such as NFT incentives, DeFi mining, or staking. • Technology Evolution: Follow cutting-edge technologies such as Layer 2 expansion, off-chain settlement, and AI-powered recommendations to improve transaction efficiency and user experience accuracy. • Compliance Expansion Strategy: Promote legal operations in regions with mature regulations, and proactively prepare for compliance in high-potential markets to mitigate legal risks. • Community Brand Ecosystem: Cultivate a community of core players, influencers (KOLs), and creators, building a trusted brand image and enhancing user belonging through online livestreams and offline salons. 🔗 Register as a new user and receive $6. Join now:

EFSANE

28,263 Aufrufe • vor 11 Monaten

🇨🇳 Chinese EVs have been taking the world by storm, whether you like it or not When I look around here on the street in China I try recognize the car brands and I see so many brands I don't know One brand I see a lot is LI, but also BYD, Zeekr and XPeng Apparently there's now 129 (!) EV brands in China producing cars, which kinda shows the massive scale of the EV boom here There's a real historical parallel here with the US a hundred years ago, where there were about 2,000 new American car companies in America. Of course most failed, and only a few remained The same is predicted for China, where only 15 EV brands are predicted to survive in a decade, so a real battle is going down here now to see who will win One interesting thing is that there is one American brand that is remarkably present here, and that's Tesla, you see Teslas everywhere, the Tesla Y often holds the top spot for most cars sold in China, and you see Tesla superchargers here a lot What's also interesting is that where Elon Musk gets so much hatred in the West (not from me), in China he's revered as a hero. Elon is a high IQ engineer and successful entrepreneur. And it's a real artefact of the culture that Chinese respect that kind of person while in the West if you're rich, successful and smart you're seen as a bad person by at least half of society. I think that says a lot about our society and how we educate people in the West and we should really reconsider that. Engineering and entrepreneurship are the key stones of a functioning society. Engineering invents new things and entrepreneurs turn those inventions into businesses that bring them to people. Without both, you don't have jobs, money, and well, prosperity! Chinese culture seems to understand this well, which is why they like Elon Musk and still drive Teslas as one of the few Western cars here. Anyway to continue, in this video I visited the Huawei store and I have to add a correction, because due to new Chinese regulation that requires car brands to fully own their manufacturing, Huawei has "officially" separated their car business, but in fact they still fully design the car, sell the car, and get most of the profit from it. They just can't call it a Huawei car anymore Huawei is interesting because they produce everything, phones, tablets, watches, laptops, and, well indirectly, EV cars too A similar brand is Xiaomi, who actually do own the manufacturing of their EV, and their EV is one of the fastest growing in sales in China It's a real slap in the face for the West I feel that Apple, the creator of the iPhone, wasn't able to produce a car and cancelled their car project, when many of the Chinese phone companies are producing their own cars now with relative ease Of course the iPhone is produced in China, and manufacturing is in China, so being closer to the manufacturing physically, it must have been easier to design a car, than try to do it remotely from Apple's office in Cupertino But it does seem significant that we couldn't do this While I'm writing this the news comes in that Germany's car and greater manufacturing industry is tanking, their energy costs have gone up 2-3x due cutting off the Russian gas, and they've simply become too expensive overnight Germany's car industry, the historical center of car production in the world with BMW, Mercedes-Benz, Audi and Volkswagen, has started laying off 100,000+ employees and scaling down their production due to declining sales, which are a direct result of the competition from China offering cheaper, more advanced EVs with better software than the Germans And I mean you can feel it, I walk around in EV car stores here and the cars look great, the interior looks modern, the software is miles ahead of the clunky interfaces of German cars, most EVs here have a little cute robot on the dashboard that you talk to, so you never have to touch the screen anymore to do anything, like "switch on the wipers" or "route me to my hotel" etc. The EVs here honestly do not feel cheap, they're well built and comfortable Europe has tried to stop the rise of the Chinese EVs in the European market with a 45% tariff, but even with that tariffs, many Europeans still prefer to buy Chinese EVs over others, and they're still cheaper than the German cars! The US went further with a 100% tarrif, and that stopped them from being sold mostly in the US because it's not profitable anymore for the Chinese One thing I have to add which you probably know is that the Chinese government does heavily subsidize their EV industry (with about $230B+ in the last decade), it's not a secret and their subsidies do not compare to the ones the US and EU provide for their industries, which gives Chinese EV companies the (unfair) advantage to produce them at a discount and sell them abroad cheaper, which is exactly why the EU and US put tariffs on them Even with the subsidies, the engineering and production and software is impressive and feels very modern, I'm a Tesla fan, own a 2025 Tesla Y, but the Chinese EVs feel and look more modern to me. They usually have more screens, more features etc. There's real innovation happening here it feels like And that's kinda the conclusion you get being in China with every industry, they've already by far departed from being cheap clones of Western products, they're now at the next stage of adding their own features and ideas, which is what we always criticize Chinese on "they're not creative", well they are creative, they just start from the point where Western products are now, and then start innovating from there (instead of starting from scratch fully, I mean, why would they?) If you ask Grok how does the future of the Western car industry look like, especially the European/German ones, it's pessimistic. The only positive it can find is that maybe European brands can focus on premium and exclusivity. Like they do with Hermes hand bags, but then do the same with cars. BMW and Mercedes-Benz are of course luxury brands and they could survive by remaining premium and make money that way. But the regular middle and low end of car production in Europe (and America?) will most probably be wiped out and replaced by the Chinese I think That is if the Americans and Europeans will keep allowing them into their markets But even if they don't, the Chinese are happily going to the rest of the world like South America, the Middle East or the rest of Asia where you see BYDs literally everywhere As a European this does feel bittersweet, but then again we've all been shouting from the roof tops for years that this would happen if you didn't create a pro-business climate where startups would sprout, so now it's kinda "I told you so"

@levelsio

595,973 Aufrufe • vor 9 Monaten

Recently did an interview with the lead developer of Knight's Path on the title's future release and the state of the industry. The Western AAA gaming industry has shifted its focus away from its core audience, favoring products for smaller, less engaged demographics. This shift has led to a noticeable disconnect between large publishers and their traditional fan base. This has, however, created an environment for indies to thrive. They can prioritize authenticity and community, crafting games that resonate with their players and that is exactly the case with Knight's Path. In December of 2023, Knights Path: The Tournament was released to Very Positive reviews on Steam. It is a short medieval RPG featuring challenging combat, an immersive progression system, and a nice little story. It served as an announcement, a combat concept demo, and a teaser for the forthcoming open-world RPG Knight's Path, which is currently in active development. I asked what their plans were regarding the scope of the full release. While you might get the impression that Knight's Path is an arena fighting game, that’s not the case with the full release. "Knight's Path will be a proper open-world, story-driven RPG. Of course, as a small indie team, we’re keeping the scope modest. The open world will be compact but dense, featuring one town, one village, castle ruins, forests, valleys, and other areas to explore." Many gamers would agree it is better to have a limited number of fully fleshed-out areas than to present a gigantic, empty world. This has been a major criticism levied towards recent releases like Pokémon Scarlet and Violet and even modern Assassins Creed, which tends to rely on repetitive gameplay loops scattered across an overly large map, which can feel more like busywork than meaningful exploration. I have always believed that quality over quantity is the best way to go. The team has also made this a priority with things such as the story and weapon types. "We plan to include three main weapon types: longsword, sword and shield, and bows. These will feature the full progression system seen in the demo, with skill levels such as Novice, Adept, Expert, and Master. Players will need to learn individual skills from different trainers to progress. In addition, we’re introducing secondary weapons like spears, halberds, and other polearms. These won’t have RPG-style progression but will still offer variety in combat." Regarding the story, they plan to be bold and strive to create a 16-28 hour-long main campaign. "The story will be divided into four chapters, with each chapter offering around 4–7 hours of gameplay. As in the demo, the player character begins as a nobody, slowly learning how to wield a sword and eventually becoming a knight. However, the progression will be much more realistic than in the demo, where the peasant hilariously transformed into a champion in just four days." This is a far cry from many games that are released nowadays. In just 2024 alone at a glance, the AA release Flintlock: The Siege of Dawn provided an average of 8 hours of content, Princess Peach: Showtime at 10 hours, Silent Hill 2 Remake at 15, and even the GOTY winner Astrobot holds an average playtime of 10 hours. A major issue within the industry is the way we are treated by the people who only have jobs because of our favorite hobby. In 2024 the gaming industry is forecasted to generate $208.7 BILLION dollars, up from 5.4% in 2023. Compare that to Hollywood, which is a measly $12.3 billion. The gaming industry employs 727,000 individuals in the United States alone. So, you'd think these people would have a little bit of respect for gamers, though so many who are vocal on social media show nothing but contempt for us. Perhaps this is because of fear if they do not show loyalty to a cause or "fit in" that they may not secure funding or genuinely believe in what they preach, but the team behind Knight's Path isn't worried about that. "We are independent developers, and we plan to stay independent so we can stay true to our vision. Knight's Path is a game made by gamers for gamers. We’re prioritizing fun gameplay above all, and we firmly believe this is exactly what gamers want." I also raised some questions about their big plans moving forward. In the demo, one of the major criticisms I had was with the voice acting. I had guessed it was done via AI, which was confirmed. "You guessed correctly– the voice acting in the demo was done by AI, and it was probably the loudest critique we received, and we totally understand why! Back then, we didn’t have much of a choice, but for the full game, we don’t plan to use any AI voices. Luckily, after the demo release, many voice actors reached out to us, volunteering to lend their voices to the full game. We absolutely plan to answer their call and give them that opportunity." AI can be a useful tool, especially for developers starting out who can't commit a lot of money to voice acting or just want to see a version of the product that's closer to what they envision the full release to be, but going from that to real voice actors will bump the experience to the next level. I myself played the demo in its entirety and really enjoyed my time with it! I thought the game was reminiscent of Gothic 2 and even The Witcher. I was happily surprised when I didn't encounter any bugs or glitches and while some areas have not been fleshed out like the voice acting, I would recommend putting the game on your wishlist to see what this team does in the future when they finally deliver their updated demo and the eventual full release of the game.

Vara Dark

42,375 Aufrufe • vor 1 Jahr

🎉 new skill unlocked: 20s uninterrupted, unstitched, single render from our new ai video engine: Nami. This is my birb (#7531) from the Moonbirds collection, idling in the library. patent: "Intra-Latent Semantic Injection via Cross-Spatial Encoding and Decoding during Multi-Pass Inference for Generative AI Video Creation" At Scrypted we've been quietly working on an agentic generative AI stack for two years: • integrating and testing w/ partners across the games & entertainment sectors • stealthily building a community of early believers through AVB • showcasing some of what we're doing with amazing projects like H011yw00d Agent. -- about Nami -- Nami is an agentic orchestration layer for AI video models: it unlocks their inner superpowers without making them rely on custom LoRAs or fine-tunings. Instead of throwing raw training power and tens of millions of dollars at training yet another ai video model: we figured out new ways to use what we have. Nami harnesses a multi-agent system to perform the work needed in taking a simple prompt or image and turning it into something bigger - much bigger. The agentic steps are allowed to manipulate latent space, digging into tensors, yet doing so in semantically aware chunks - meaning that Nami inherently supports video generation of arbitrary length, though it's bound to O(n) rendering time. (We do have some cool sharding tech that allows us to cut the generative time in half for a reference pose idle-animation like this demo). It's also fairly agnostic, picking and choosing the right tools for the job, and plays really well with emerging tech like FLUX Kontext, FramePack, or <- without being limited by any of them. -- use cases -- Even just a year or two ago the 20 second render below would cost a company, paying an agency, around $10k start-to-finish. This one cost me $6.25 on our dev hardware in an unoptimized environment. There's something mind-blowing about the state-of-the-art when we reduce costs to 0.0625% - less than 1% - of what we used to pay. It's also empowering. For creators. Game developers. Content influencers: you name it. -- superpowers -- 1. it does the things you ask for, in the order you asked for it 2. consistency is king 3. single-shot text or image-to-video 4. future videos can reference previous ones to seamlessly maintain style 5. semantic stitching: can't wait to showcase this -- gtm -- We think Generative AI Video, like image generation, like text, like games, should be a publicly accessible common good. We believe democratizing access to Nami in web3, via x402 payments proposed by Drew Coffman, or in World's mini-apps, is a bold step forward for digital freedom. Permissionless, decentralized, generative ai video. Naturally, we'll also soon release a web platform for using Nami in a traditionally SaaSy way: bring your own images, videos, or prompts and we'll take care of the rest. In the mid-term, Scrypted is building a stack of agentic skills (we call it AVB) and making them available to projects like H011yw00d Agent on Virtuals Protocol and other platforms. -- long-term vision -- Scrypted's mission is to decentralize the things that can't be decentralized. We participated in a16z crypto's CSX (London 2024) during our pre-seed specifically to research a new consensus protocol for hard things like AI video and AI agents: where there's no "one right answer". When Zero-Knowledge Proofs (ZKP) can't secure it, and Trusted Execution Environments (TEEs) are too small, we've got you covered with our upcoming Inori Network. -- how you can help -- 1. Are you a GPU farm? We're gonna need more flops. 2. Do you represent an L1 or L2? We want to build bridges. 3. Do you represent a Wallet or App creator? Let's get an endpoint exposed. 4. Are you an investor? Let's chat. 5. Like, repost, share! -- team background -- We come from a background of AI in the Video Game industry with each founder having over 20 years of experience at companies like Electronic Arts & Square Enix. -- contact -- DMs are open, reach out if you want to be an early tester for your site, game, collection, or project! -- try it out -- Go anywhere on X and tag H011yw00d Agent with a prompt and she'll give you a free 2 second render. Have fun making cinematic shorts or meme videos! -- thanks -- AWS Startups has been an incredible help scaling our prototypes. Also, shout out to all loyal beans 🫘 in the Autonomous Virtuals Beings (AVB) community. Nami has a very important role in the upcoming XP agent platform, can't wait to show you all. AVbeings

Tim Cotten

12,708 Aufrufe • vor 1 Jahr

The Search For The Holy Grail of Rejuvenation Why Observing Nature's Chaos Makes Us Younger Modern life tends to zap us in a subtle process that takes four or five decades before it manifests as a host of prescriptions. Incremental decrepitude is commonly attributed to aging and considered entirely normal—although it isn't. Lately, the decline has been accelerating, with symptoms appearing in the early 20s or 30s, yet it is still considered normal—although it isn't. Both biochemistry and psychology feed each other in the abnormal loss of life juice. The ensuing rise of chronic issues provides a boon for the pharmaceutical industry and the anti-aging enterprises of "natural" creams, protocols, gadgets, supplements, high-tech chambers (with blinking lights), and even entheogens. The search for lost youth may trigger seekers to chase one pill and one gimmick after another, spending fortunes on looks and oomphs to hypochondriac proportions—leading to the opposite of anti-aging. We've all met the anxious type who comes across as a bit pale, eats and exercises in mathematically correct ways, yaps constantly about the latest "healing modalities," carries enough supplements to fill a Gucci bag, yet is continually battling some novel, increasingly disturbing hiccup in the body and mind. Other seekers on the same protocol may undergo a positive change, prompting the most fundamental question in the healing business. What Is The Holy Grail of Rejuvenation? After a significant health crash two decades ago, about a decade of experimentation with "natural" modalities, hundreds of sessions with "natural healers" from every corner of the world, and another decade of nutritional and lifestyle counseling with clients from every aspect of life, I was still seeking the Grail. The Grail is like that one thing you may get closer to, but you can never quite get your hands on. And as you get closer, you start getting weirder, at least to whoever's watching you. I've found myself staring at patterns in nature, convinced the answer is hidden somewhere in the bush of fractal forms, an algorithm that can change everything once we grasp it. For example, I used to study the flight paths and behavior of gnats without understanding why while my friends stared at me in bewilderment. I shot hundreds of hours of footage of the critters circling each other seemingly randomly. What were they doing? I became convinced that if you observe gnats long enough, you will discover a field principle that ties all of them together. Gnats are separate, yet also one. A hand clap would instantly synchronize the chaotic paths into one cohesive cloud, shifting a hair's breadth away from the source of the distraction in a perfectly synchronized fashion. "Uh-huh! Just like people!" I deduced, with the deeply furrowed eyebrows of Captain Haddock. This was during the height of the pandemic lockdowns in Vienna, Austria, when crowds of masked people seemed to move in perfect, equidistant unison and jump—at the exact same time—when someone appeared too close. Again, as if strung together with invisible cords. In addition to the behavioral insights, I gained an uncharacteristic sense of peace while observing gnats—a surprise that warranted further introspection. I have always had a subtle inability to settle and center—a trait that would have probably gotten me on amphetamine prescriptions had I ever visited a psychiatrist—craving constant novel distractions, whether it's work projects, drama, entertainment, or relationships—the four often melting into one. Suddenly, I was calm and present just by observing an insect species—an entirely abnormal sentiment. The excessive observation of gnats could have led to my institutionalization had it not evolved into the finer art of observing broader natural patterns—including clouds, trees, and mountains—and, thereby, a critical realization in the search for the Grail. Observing nature's chaos switched my autonomic nervous system, making me more centered and energized. I had found a way to exit a permanent fight-or-flight dominance, the underlying charge that contributes to most chronic issues. Long-term fight-or-flight moves the energy balance from the center to the exteriors, compromising the gut, which is responsible for our endocrine, immune, and neurotransmitter balance. Mess with your gut long enough, and you initiate a cascade of side effects, including oxidative stress, also known as accelerated aging. But there was also something deeper going on. Something inside the chaos was all but chaotic, an intuition that led me to study the electromagnetic nature of the universe, where everything was connected, shortcutting time and space, cause and effect. Legacy science ignores that 99 percent of the observable universe is plasma, often called the fourth state of matter—a hot, ionized gas with roughly equal numbers of positively and negatively charged electrons predominant in stars and the interstellar and intergalactic medium. Plasma exhibits intelligent, conscious behavior, connecting planets and galaxies by a unifying field principle unhinged from causal time and space—like gnats. A closer, deeper introspection of nature’s chaos reveals similar behavior. The patterns in nature and life are organized rather than disorganized, syntropic rather than entropic, instant rather than cause-and-effect. What's the significance of this? Since primary school, we learned that everything tends to fall apart eventually. The 2nd Law Of Thermodynamics states that in any natural thermodynamic process, the total entropy of a closed system and its surroundings will either increase or remain constant; it never decreases. Yet, the plasma-driven universe is open rather than closed, which made me wonder. Isn't it because of the misguided belief in entropy that we run after order, stability, safety, and security—to buy us a little more time from the inevitable Big Crunch, including our death? Isn't the fear of ultimate disintegration the reason we fence our property, accumulate things, buy insurance, pay for healthcare policies, and take medications and anti-aging balms? Isn't the chase for security a significant reason for our fight-or-flight dominance, as it prevents us from adequately centering and regenerating? Isaac Newton's Grand, Self-Destructing Realization Place yourself in the 17th century, when Isaac Newton was redefining the universe. It was a time when society was moving away from organized religion. The religious god of Western civilization was a vengeful male chauvinist who would fry you in hell unless you exhibited complete obedience. What kind of creator behaves like that? Yet people have waged wars and genocides over his name for millennia. No wonder folks gathered that it was time to get rational. The Renaissance had already nudged us towards humanism, and the Enlightenment was about to push us even further. People began to rely on predictability and logic to make sense of the world. Newton's laws of motion and gravity painted a picture of a clockwork universe where everything was orderly and predictable if you knew all the variables. The rise of scientific inquiry challenged religious dogma and the geocentric model of the universe. These shifts showed a growing preference for a universe that could be understood through observation and reason rather than one governed by mysterious divine will. We could finally engage our prefrontal cortex and expedite the Industrial Revolution with a sense of "rational hope." Nice, right? Not really. While Newton's deterministic universe made us feel in control, it also nudged us into seeing the world as a place where everything would eventually fall apart. The pendulum from theology to rationality swung too far. "Just be rational. It's a cold and dark universe out there. It will all come crashing down one day. Get insurance. Get a safe job. Buy a house, and settle down." And so forth. With Newton came the necessity of material security—an illusion. The newly discovered entropic world required predictability to find our footing. The suddenly overly rational world turned out to be just like the religious world, producing a sense of underlying fear and lack of meaning. Something was out there to get us unless we behaved in a particular way. Fear primes us to fight, flee, or freeze, even in its most subtle forms. It shifts our blood to our exteriors, away from the gut. It clouds our judgment and prevents us from living in the moment—wondering about tomorrow and yesterday rather than what's right in front of us. Fast-forward to the 20th century when another theory flips the script again. We discover the secret embedded in chaos theory, which breaks Newton apart. Deterministic unpredictability is a cornerstone of chaos theory, under which systems behave according to strict rules, yet their futures remain a mystery. It's like using the same ingredients but ending up with a wildly different cake each time. A prime example is the weather, which follows physical laws, but minor changes—like a butterfly's wings flapping—can lead to wildly different forecasts. Or the pendulum swing, one of the easiest trajectories to predict in Newton's world, is never the same since minor initial variations explode into vastly different outcomes. In mathematics, the Lorenz attractor shows how straightforward equations can spawn complex, seemingly random patterns—the mathematical version of the butterfly effect. Computer science jumps in with pseudo-random number generators (PRNGs), crafting sequences that seem random yet are rooted in determinism—perfect for cryptography. In biology, ecosystems evolve through a complex ballet of species interactions and environmental factors, making their future states as unpredictable as the weather. Deterministic unpredictability isn't just a concept; it's a universal truth that binds diverse fields in a chaotic yet intelligent embrace. Had Newton lived, he would have fallen into a deep depression. A doctor would have prescribed him SSRIs, which may have put him in a final tailspin. The bottom line is that the chaos we observe in nature isn't random; it's profoundly syntropic, leading to higher levels of order and complexity. Take a look at the clouds. Zoom in and forget everything else—especially time and place. Stay there and eliminate all rational thought as best you can. You may notice that the chaotic patterns reflect your thoughts and consciousness. There's a strange comfort in this realization. Our heart rate slows, and our autonomic nervous system chills out. Answers to life's big questions emerge in that silence. Nature's chaos, far from being a nuisance, can help us find our unique path and purpose. Contrast this with the modern obsession with career, appearances, and impressing others—a constant sympathetic dominance that ages us faster and leaves us unfulfilled—a meticulously planned future running on a hamster wheel, one dopamine hit after another. Modern life coaches tell us to visualize the future we want, break it down into small steps, and grind our teeth working through the predetermined ladder—which is repeatedly destroyed by predetermined unpredictability—increasing our likelihood of incremental decrepitude. Someone connected to nature's secret algorithm can let go of planning and follow a natural, magnetic path that calls their prime frequency. They would read the invisible messages in the clouds, the waves, and the trees, morning and evening, every day and find themselves by forgetting themselves. Jamming with the universe's natural order may be why some cells regenerate faster than others. Try it with a 7-minute collage of clouds shot in Costa Rica. First, kill distractions.

Jan Wellmann

120,306 Aufrufe • vor 2 Jahren

Our current timeline began in the 1800s. All modern "inventions" we see today are rehashed versions of what already existed in ancient times, stripped of its sovereignty-producing aspects, and drip-fed back to us in a lower-vibration, monetizeable form for optimal loosh production. (NOTE: The parasites cannot create. They can only subvert, so they wait for the divinely-ensouled humans to use their inherent creative energy to build new, consciousness-increasing technologies, which can then be captured & subverted into consciousness-DECREASING technologies during the next reset cycle. Their ultimate goal is to create the lowest-consciousness living environment possible, in order to squeeze maximum loosh out of that cycle's soul harvest. This is not an easy operation for the parasites to keep running, however, and just like any video game final boss, the top brass has exploitable weaknesses, as (A) the souls in this loosh farm have an extremely strong internal desire to break free from the loop they're imprisoned within, and (B) every reset deployed burns through a huge amount of loosh reserves. Not to mention, the background Black Hat alliances involved in keeping the system running are also a vulnerable house of cards, but that's a whole different conversation for another day.) Bringing us back to the technology-subversion loop we call "innovation"... The clearest example of this process, is all tech around ENERGY. If you've been following my posts for a while, you know that the narrative telling us electricity as we know it was kicked off by the invention of the lightbulb in the late-19th century, is a hilariously-false lie. In reality, that was just one example of the mass-rehashing of subverted ancient tech. Before the 1800s reset, all energy/electricity production & distribution was far more sophisticated than what we have now, and was designed to be FREE and harmonious with Earth's natural electric resonance. Following the last reset, the free energy grid from the previous civilization(s) have been deactivated, dismantled, and stripped from the Tartarian/Old World buildings, most*** aetheric transport has been shitcanned under false flags (ex: the staged Hindenburg "disaster" for airships), the expansive multi-city pneumatic-powered underground transport systems have been completely built over and replaced with trains that pump consciousness-suppressing AC frequencies into its 9-to-5 zombified passengers, etc... ***Some aetheric transport technologies were KEPT, and are still in use today, but have a phony story of fuel-consumption built around them as a means of siphoning financial energy out of passengers. The most glaring example of this is the modern aviation industry. For those who didn't know, modern commercial airliners use practically zero fuel. They only need a tiny bit to get off the ground, then once in the air, switch to free energy mode and run purely on high-altitude aether. Pilots are completely unaware this is happening due to the design of the planes, the construction of which is consolidated into a small group of in-cahoots, parasite-connected companies. (This is a whole rabbit hole on its own that will blow your brains out if you haven't looked into it yet...check out the "Jet Fuel Hoax" playlist on my Rumble channel for the deep-dive) Anyways, to review, all electricity on Earth has been downgraded into a fractured, inefficient Alternating Current (AC) form, which allows the parasitic controllers to (A) charge the human cattle money for it via their meter-based control grid, and (B) keep our cells & pineal glands under a constant state of damaging stress, as AC current (unlike the "cold" form of electricity from the Old World), produces electromagnetic frequencies that are destructive to human biology. As a final mocking touch to this modern energy grid theft & switch, the pylons used to distribute the AC powerlines across the world, are baphomet-shaped. If you thought that was just a coincidence...bless your heart. Zooming back out to the bigger historical picture once again (this has turned into a very scattered rant, bear with me lol)... Earth has been clean-wipe reset and restarted from scratch SEVERAL different times over the last roughly 6,000 years since the 3D holographic overlay was installed. Based on my personal research, I'm leaning toward there being 7 past major resets deployed in total, and we are currently locked in a war to prevent #8. But the debate is ongoing, and I'm fully open to adjusting this estimate. The signs of there definitely being MORE than just 2-3 resets as some believe, are everywhere for those with the eyes to see. Cities-turned-gutted-quarries like the Grand Canyon, petrified giants & chopped-down titan trees in some places, melted buildings in others, mudflood-BURIED buildings in others still, seashells atop mountains proving massive floods that covered the entire realm...I could go on. The reason why history is such a daunting puzzle to solve, is because we aren't just looking at one gradual timeline...we're looking at SEVERAL completely different timelines all piled on top of each other, each containing different civilizations, different destroyed technology remnants, different races (many of which non-human), all meeting different demises, over different centuries/millennia. And if it wasn't obvious by now...ALL of the official history books are useless, as different stories/A.I.-written religious texts are fabricated & mass-distributed as a core part of each reset operation, each with their own fake lore, in order to give each new population iteration a fabricated tale of a gradual ascension/family tree preceding them (as well as fake gods to keep them on their knees praying for an external savior), which ultimately is to prevent each new crop of human-vesseled souls from understanding the reality of the reset-looping world they just spawned into. (Search my posts on the 1800s "Orphan Trains" for more on the most recent example of this process being conducted at scale). To summarize all of this in the most blunt way possible, it appears as if whoever (or whatever) is managing the Earth realm, is haphazardly pressing different buttons on a video game controller every few hundred years, shooting off all sorts of different types of cataclysms left and right, in what can be broadly categorized as a "Sims"-like simulation environment. I know all of this is a very dark, jarring realization once the dots start connecting in your brain...but it's important to remember that there is no reason to despair, as CYCLES ARE MEANT TO BE BROKEN, and just because this one has been going for an extremely long time in human-lifetime terms...does NOT mean it's unstoppable. To the contrary, actually. We are NOT powerless pawns in this process, but active participants in it, primarily due to lack of education, and the repeated falling into the same parasite-laid traps that prevent us from awakening to our true potential, rising up, and blowing the whole game to smithereens. There are many threads pointing toward a huge shift happening behind the scenes as we speak, which is actively crippling the most critical power structures that were provably involved in at least the most recent 1800s reset, if not ALL of them. In short, as humans placed on this Earth with consciousness and problem-solving ability, I believe it's our highest duty to figure out what in the world is going on with this constantly-repeating cataclysm loop, WHO or WHAT is at the helm of it, and how we escape the cycle, so we can finally discover our true spiritual & dimensional potential as free beings without restraint. Personally, despite all of the above text-vomit having a doozy of a depressing tone...I am VERY optimistic that we are on the verge of destroying the doom-loop once and for all, and ushering in a future more beautiful than any of us can imagine under our current, intentionally-devolved 3D brainstate. But until we fully-realize this bright future through our collective rising in frequency, there is no doubt that, up until this point, we have, for millennia, been ragdolled all over the place at the whim of a mysterious reset-button-presser, and once again find ourselves scratching our heads trying to figure out what the hell happened before us considering the carnage we see everywhere...just as every other previously-reset population surely did at one point as well. But the past does not dictate the future. It provides us with information on how we can CREATE our own, desired future. What happens next is up to us. Keep learning, keep spreading your ascension-energy with those around you, and as always, STAY LOCKED IN. -B ~ ~ ~ [video cred: MY LUNCH BREAK]

Ben Wehrman

63,253 Aufrufe • vor 1 Monat

The multi-leader blockchain endgame: competitive information inclusion as a self-reinforcing mechanism for global price discovery - how we got here, and why Aptos is leading the charge Onchain trading is the killer app In the nine years since the launch of programmable transactions on the Ethereum blockchain, onchain trading has revealed itself as the killer use case for blockchains: onchain listings, volume, and total value locked are all growing with no signs of slowing down, due to the censorship-resistant, permissionless, 24/7/365 qualities afforded by decentralized (DeFi) systems. Monolithic parallelism is key In 2020 Solana was first to market with monolithic, parallel execution (as opposed sharded execution which offers parallelism by partitioning global state into separate information silos), establishing a new design paradigm that raised the bar for throughput and latency: put all of the information in one replicated state machine and make it run as fast as possible. This design produces a single, global hub for activity, liquidity, and token launches, a kind of financial data whiteboard in the sky, where anyone can come and trade at any time with everybody else who has plugged into the system. DEXes are becoming more competitive Historically decentralized systems have been juxtaposed with centralized ones since the latter eliminates the overhead associated with distributed systems coordination. And yet despite this overhead, Solana as a decentralized exchange (DEX) is still pulling in billions of trading volume per day, exceeding that of all but the largest centralized crypto exchanges (CEXs), that simply can't compete with the giant DEX in the sky on token listings or fees. After all, CEXs have to pay for server space, salaries, and lawyers, while a DEX outsources everything. The colocation arms race The one place where CEXs have an advantage over DEXs is on end-to-end latency for colocation applications, or in other words: someone sets up a trading bot in the same data center as the exchange, and their trades get to the exchange faster than everyone else's. When there is only one data ingestion point the fastest trader wins, and after the arms race has played out everyone ends up huddling around the trading hub, effectively cutting off the rest of the world from playing the latency trading game. This is the model that traditional securities exchanges like the Nasdaq or the NYSE 🏛 employ, and because they own the server they can effectively charge whatever they want for access to it. The colocation arms race is also why L2s will probably never decentralize: running the sequencer is practically the same as running the NASDAQ, with the same monopoly on transaction fees collected from a nearby cluster of trading bots (I understand from conversations with Logan Jastremski that the Arbitrum arms race has already hit a Nash Equilibrium in Portland, Oregon). Colocation is a trap But once the colocation arms race has played out, trades become less about incorporating new information in the market and more about skimming off the top by spoofing all of the trades coming in from the other bots. High-frequency trading (HFT) bots located in the NYSE New Jersey data center, for example, are constantly placing buys and sell orders that they have no intention of executing, just to spoof the other colocated bots who are playing the same adversarial game. Information inclusion, on the other hand, the synthesis of real-time world events into prices, takes a back seat because anyone who tries to include new information first needs to batch up their order and send it through a series of middlemen before it ultimately ends up on the exchange: you, I, or practically any other individual can not actually "trade on the NASDAQ", no, we have to express our intent to someone like Robinhood, who then sells our order flow to @CitadelSecurities, who then sends it to the exchange, oh and by the way it doesn't actually even "clear" or "settle" once it "executes" because for whatever reason the whole systems splits these things up and prevents them from happening instantaneously even though it's 2024 and we have computers. Onchain trading cuts out middlemen This whole mess is why we have onchain trading, and why it's starting to win: if you want a mainline to the exchange, without setting up a server, and you want to trade on a news event without getting immediately frontrun by an HFT bot that is sniffing out the trades of every other HFT bot who is easing in batched up order flow on their own terms, then you submit your order to a node in the blockchain and the information gets included in the price upon ingestion. Oh, and by the way the trade is actually fully complete: settled, cleared, reconciled, done, whatever you want to call it, because the people who build decentralized finance (DeFi) build it how it should actually work, not in a way that creates a million incumbents and charges exorbitant rents for access to the system. Onchain trading better for price discovery And the beautiful part about this is that even if a distributed system has more latency than a centralized system, DeFi still ends up incorporating more information into the price faster than centralized finance, because with DeFi the information gets included in the system as soon as it is submitted, not after it has been batched up and sent through a series of middlemen. The consensus mechanism of the blockchain disseminates the information around the world in the form of a price update, while the centralized exchange model requires information about the event to first get propagate to the region of the trading hub, then to get submitted to the colocation server. This means that in terms of global price discovery, onchain trading is strictly a better system because the entire consensus model is based around accelerated information propagation. Because price discovery is a global phenomenon, blockchains, which are global, are actually better than the centralized status quo, on a performance basis, not just from an ideological or convenience-based view. And it has to be multi-leader In practice, effective global information synthesis of information has an additional key requirement: multi-leader architecture. That is, in a single-leader blockchain like Solana, where one validator at a time has a monopoly on ordering transactions into blocks, for their duration as a leader they effectively function as a colocation server. This means that if the current leader is in New York, someone in Singapore who wants to trade on local news as soon as it breaks will still need to get their order all the way around the world to the leader, who is effectively serving as the chain's data ingestion point, before the order can start propagating through the network. But this is issue solved by the introduction of multiple distributed leaders, because then anyone with access to new information can submit their order to the leader closest to them, yielding faster information inclusion in the form of price updates. Multi-leader is also required for fair markets A multi-leader architecture is also required for fair markets, because in a single-leader system the leader has the power to censor transactions, reorder them to their advantage, or even replace transactions with copycats that extract maximum value by replacing the sender's address with their own. For example if someone wants to capture an arbitrage opportunity between two onchain DEXes, they'll need to submit a transaction to the leader and trust that the leader won't simply copy the transaction and submit it themselves. But when there are two or more leaders, users whose transactions are censored by one leader will simply work with a different leader the next time around, eventually cutting off transaction fee flow to the extractive leader. Beyond just strict inclusion, in a multi-leader architecture validators are also forced to compete with each other on latency, because the leader who is fastest at disseminating users' transactions across the network will over time gobble up the largest share of the order flow. Transparent priority fees are a must, or a private mempool will emerge But in order to make this work, a multi-leader architecture must also offer users the ability to pay priority fees AKA "tips" or "bribes" to move their transaction to the front of the line: if there is a $5 arbitrage opportunity onchain, users need to have assurance that they if they pay a 4.99 priority fee to take that arb, they will get priority over a different user who is only willing to tip 4.98. If the native blockchain system does not offer this fair market priority fee mechanism, then it is only a matter of time before one spontaneously emerges in the form of a private mempool like Jito, which can create centralization pressures and undermine the integrity of the system as a whole. Competitive payment for order flow is the stable solution With the right architecture in place, the end result is a competitive environment where endpoints running maximum extractable value (MEV) bots compete with one to offer users the best price for their order flow. In other words, if a user wants to submit an order that can get sandwich attacked for as much as $2 of MEV, then the order should ultimately go to the endpoint bot that is willing to pay the user as much as $1.99 for the right to process their transaction. The price that the provider is willing to pay is ultimately a function of how much in priority fees they might need to pay to the current leader (0 they are the current one), but notably at each stage there is a competitive market for order flow, whether in the form of retail trader's orders, or priority fees among bots that might be forwarding orders to one of the leaders. AptosLabs is already building all this With a public mempool and transaction priority fees, Aptos additionally includes a pipelined architecture that already includes concurrent batching of transactions into blocks, with a single consensus leader who propagates the batched blocks out to the network. And the team is already researching running multiple instances of the consensus algorithm in parallel, yielding multiple consensus leaders who can compete with each other on latency and inclusion - just ask pranav | Shelby, Alexander Spiegelman, and Zekun Li. This means that block times can shrink as the number of consensus leaders grows, with each leader having its own geographical radius of inclusion beyond which it makes more sense to submit to a different leader. The starting point? Something like 60 ms blocks and 3 consensus leaders, partitioning the global information space into competitive and constantly-rotating regions of information inclusion. Messaging is important With concurrent pipelined transaction batching, a public mempool, priority fees, and a clear path to a multi-leader architecture, Aptos leads the industry in onchain trading infrastructure that can truly supplant the centralized colocation paradigm that has heretofore dominated global finance - by offering a truly superior product. And I am hopeful that this deep dive is the first step in communicating not how or that superior product is getting built, but what it means from a bigger picture perspective. If blockchains have found product market fit in anything, it is in trading, and the trading game can only be won by building the biggest, baddest, most high performance system that has as its north star a single, concrete goal: constantly reducing, ever lower toward zero, time time it takes to incorporate information from anywhere in the world into the global price discovery computer. Whoever does this, even 1 ms faster than the competitor, wins the price discovery game, as other blockchains are left in the dust, their DEXes arbed away to zero against the fastest chain on the block. And sure, the blockchain that can rise to this challenge can also handle useful things like payments, NFTs, or other solutions that benefit from permissionlessness and low gas costs, but I want to impress that at the core of this pursuit must be the urge to drive down information inclusion latency to the absolute minimum afforded by the laws of physics through a competitive, market-driven environment. I call on avery.apt 🇺🇸 , CTO of Aptos Labs, to lean in on this messaging, to make it clear that Aptos is here for this singular mission, to build the most performant price discovery engine in history, as a rallying call for alignment in development efforts across the ecosystem and broader industry. Where does this go? As the latencies drop, the spreads tighten, and the information inclusion increases with every incremental increase in network bandwidth, we can expect a new class of competing techno-financial hubs that aggregate around the world's largest information sources: New York, Washington DC, London, Tokyo, etc., commanding stake distribution commensurate with the density of information flow in these respective locales. With the right incentives in place, competing concurrent leaders will invest ever more in infrastructure to get their packets out to the network faster than the rest, yielding clusters of fiber optic cable around the world's financial hubs, neurons in the global financial brain connecting not just HFT firms to servers in their city, but connecting every city with every other city, to move pricing information across oceans and continents. And retail traders, who have been left out of the colocation game, will only benefit: this entire system gets faster, more inclusive, with tighter spreads and lower fees, and it is such an amazing opportunity to watch all of this unfold in real time. The future of blockchains is the future of trading, is the future of competitive information inclusion in real-time, is the future of truly unified global markets, because at the the core of this industry is a simple idea: connect the computers, and see where the incentives lead. They lead to this, and Aptos is leading the charge, because its tech is purpose-built for this exact purpose. So tell the world about it.

Alex Kahn

24,432 Aufrufe • vor 1 Jahr

I made an ad for GPT Image 2.5, full prompt below. It's yours now. Put your own character in @[image1], your own poster in @[image2], change the city, change what she turns into. Quote this with your version, I want to see what you all make of it. Seedance 2.5 on Higgsfield AI 🧩. Seedance 2.5 Prompt: [GLOBAL] 30-second commercial. Photoreal live-action cinema texture, digital cinema camera, 35mm and 24mm lenses, shallow depth of field, real overcast rain-light, low-contrast cool grade, light film grain. 16:9. The spine of the film is one continuous over-the-shoulder tracking shot; all transitions are hidden inside motion blur and the crystallization effect. [CHARACTER ANCHOR] @[image1] = the protagonist, a Japanese woman in her early twenties with a Tokyo street-fashion look: bleached pale-blonde wolf-cut shag with dark roots and a single mint-green streak in the under-layer; clean Japanese makeup — thin brows, pearlescent eyeshadow, nude lip; an oversized charcoal coach jacket with an original graphic print on the back, a long white tee underneath, baggy black cargo pants, chunky platform sneakers, layered silver jewelry, wired over-ear headphones around her neck, a small crossbody bag. Her face, hair and wardrobe stay 100% identical from 0s to 28s — never altered, never touched by any "generation" effect. She is the only constant in the film until the final beat. Emotional arc: oblivious → noticing → confused → stunned → awestruck → transformed. [ARTWORK REFERENCE] @[image2] = the billboard artwork reference. Used ONLY for the flat graphic displayed on the bus-shelter digital billboard at 11–15s — including its complete typographic lockup ("Higgsfield × OpenAI" in small caps, "GPT IMAGE" in heavy white, the lime-green gradient "2.5", and the wide-tracked "SUNBURST" beneath), along with its layout, palette and composition. @[image2] must appear as a complete flat advertising image inside the billboard screen, carrying correct perspective, screen reflection and rain refraction across the glass surface. The woman pictured in @[image2] must NEVER be used for the protagonist's design, must NEVER leave the billboard screen, and must NEVER appear in the physical space of the scene. @[image1] and the woman in @[image2] are two entirely different people — never conflate them, never let one influence the other. [CORE VISUAL MOTIF — THE ONLY TRANSFORMATION LANGUAGE IN THE FILM] Anything being "regenerated" must follow the exact same three-stage process: ① the original object disintegrates from its edges into a cloud of tens of thousands of small translucent white crystalline beads — like bubble-film or shattered glass pearls, with real volume, specular highlights and real weight; ② the bead cloud hangs briefly and rapidly rearranges; ③ the new form grows outward from inside the cloud, the final layer of beads absorbing into its surface and vanishing. Do NOT use flash cuts, dissolves, particle-dispersal effects, or digital-glitch styling for any transformation. [SETTING] A Midtown Manhattan intersection after rain. Wet asphalt reflections, crosswalk stripes, yellow cabs, dense glass curtain walls and older stone buildings, neon and storefront signage, a fire hydrant, a newsstand, a bus-shelter digital billboard. Overcast diffused light throughout, no direct sun. 0–3s: Over-the-shoulder medium shot, following behind @[image1]. Her back is to camera as she stands on the crosswalk. To frame right, a 1970s green sedan in motion crystallizes entirely and reassembles as a black muscle car; a few frames later it crystallizes again and reassembles as a white wheel-less hover car. She hasn't registered it yet. 3–7s: The camera arcs around to her side. She starts looking around, the ends of her wolf cut swinging with the head turn. A businessman with a briefcase crystallizes mid-stride — the human-shaped bead cloud holds the walking pose for two full steps — and reassembles as a bare-chested barbarian warrior with feathered ornaments, continuing the same stride. Two or three more pedestrians crystallize in the background simultaneously, without pulling focus from her. 7–11s: Handheld tracking accelerates. More and more people on the street are replaced: a purple-skinned alien warrior woman, white-armored robot troopers, an original gold-suited superhero character (all original designs — no real-world recognizable characters, logos or trademarks). She walks faster, keeps turning to look back, her breathing quickening, one hand instinctively gripping her crossbody strap. The replacement frequency keeps rising, but the street's spatial relationships, lighting and wet reflections remain continuous throughout — no jump cuts. 11–15s: She stops in front of the bus shelter. The digital billboard inside cycles rapidly: a photoreal movie poster → a hand-painted concept illustration → a fashion editorial — each refresh executed with the same crystalline bead reassembly. It finally settles on the complete @[image2] artwork filling the entire screen, its typography and palette exactly as in @[image2]. She raises a hand and points at the screen, mouth open, unable to speak. 15–18s: The camera tilts down to her feet. The sidewalk paving crystallizes outward from where she stands in a perfect circle, white beads spreading three meters along the joints between slabs, the manhole cover and the standing water turning crystalline with it. She looks down. The ground gives out beneath her platform sneakers. 18–21s: Wide 24mm. The ground collapses and she falls straight down. The camera falls with her looking up — the entire city contracts above her into a shrinking square opening, the buildings on either side peeling away, tumbling and receding upward like building blocks, the sky turning to deep blue-black void. She throws her arms out, her hair, jacket hem and bag strap lifted by the updraft. 21–24s: During the fall the visual style jumps repeatedly, each jump bridged by one full-frame sweep of crystalline beads. In order: ① rich 1980s film stock — high saturation, heavy halation, heavy grain; ② black-and-white halftone manga panel — the character rendered in ink linework and dot screens against dense radial speed lines; ③ a neon purple-blue digital vortex with long light streaks stretching backward at speed; ④ near-total darkness with extreme motion blur. Her facial structure, hair and wardrobe must remain recognizably the same person in every one of these styles. 24–27s: She lands flat on her back on a smooth white floor. A wide lens pushes in slowly and tilts up to reveal the environment: an infinitely extending pure-white showroom/hangar with a gridded softbox ceiling. Hundreds of black circular pedestals cover the floor, each holding a character statue or a parked vehicle — original-design warriors, mechs, robots, sci-fi troopers, plus large military aircraft and helicopters. A small line of floating white label text sits in front of each pedestal: "FANTASY CHARACTER", "VEHICLE", "MECH" — set at a small point size, present purely as environmental information. 27–28s: She sits up and pushes herself to her feet, turning slowly to take in the hall, eyes widening in awe. The camera settles into a full-body medium-wide, centered, the statue array receding out of focus behind her. 28–30s [THE FINAL TRANSFORMATION]: The instant she stands fully upright, the crystalline beads rise from the floor around her feet and sweep up her body in one continuous wave — and for the first time in the film, SHE is the thing being regenerated. Her streetwear disintegrates into the bead cloud and a magical-girl battle uniform grows outward in its place, following the exact same three-stage motif, generating in a readable order from the torso outward: a white high-collar fitted bodice → a mint-green sailor collar with three silver stripes → a deep mint pleated skirt with silver trim, its pleats opening one by one → long white gloves to the upper arm with mint piping → white knee-high boots with a mid heel and mint cuffs → layered silver jewelry reforming as a silver star brooch at her chest → a large mint-green bow at her back with long ribbons falling to the backs of her knees → a fine silver tiara condensing across her forehead. Her face, hairstyle, hair color, the mint streak and the headphones around her neck remain completely unchanged — only the clothing is regenerated. The last beads absorb into the fabric. She looks down at her own hands, then slowly raises her head, the ribbons still settling behind her, and looks straight past camera with a small, dawning smile. The film cuts on that frame. No end card, no title, no tagline, no subtitle of any kind. [SOUND] Rain and wet-road traffic, urban ambient bed; high-frequency glass/ice shatter-and-rearrange sounds on every crystallization; a short bright locking tone as each reassembly completes; electronic refresh tones from the billboard; low-frequency collapse as the ground gives way; wind through the fall, with a distinct timbre shift for each of the four style jumps (film hiss / paper-and-ink texture / synth sweep / silence); one muffled impact on landing; near-total quiet inside the hall with only faint HVAC room tone; then, over the final transformation, an ascending shimmer of silk and crystal, each garment piece seating with a crisp click, the bow tying with a single sweep of ribbon, and one clear bell tone as the tiara locks in. One escalating electronic music bed ties it together, landing its final hit on her raised head. [HARD RULES] @[image1]'s face, hairstyle, hair color and headphones are absolutely unchanged across all 30 seconds. Her wardrobe is unchanged from 0s to 28s and may be regenerated ONLY in the 28–30s final beat — the transformation affects clothing only and must never alter her face, hair or identity. All other replacements happen only to the people, vehicles, ground and environment around her. The film may use only the single "crystalline bead disintegration → rearrangement → growth" transformation language, including for the final costume change; no other transition effect may be mixed in. From 0–18s the film must hold the logic of one spatially continuous tracking shot — the street's architecture, lighting and wet reflections must never jump. Every character and vehicle in the hall must be an original design; no real-world recognizable characters, brand marks, trademarks or identifiable film properties may appear, and the final magical-girl uniform must be an original design, not any existing anime character's costume. The only brand copy permitted anywhere in the film is the @[image2] artwork on the billboard screen at 11–15s, existing solely as a flat image inside that screen and never repeated elsewhere. No end card, no title card, no subtitles, no watermark, no overlaid text anywhere in the film. Avoid: cartoon rendering, game-CG feel, plastic materials, full-frame bloom, digital-glitch transitions, weightless floating, incorrect finger structure, garbled text, revealing or suggestive posing or camera angles.

Mr.Iancu

54,229 Aufrufe • vor 5 Tagen

The CIA's information war with American citizens and the operation that started it all. Project Mockingbird. This is one main aspect as to why people are so divided and brainwashed in today's society. Information has always been a crucial component to power and control. Knowledge is power, right? The only difference today from 40+ years ago is that now information flows at a rate that is absolutely mind-boggling and allows you to connect with anyone, at anytime, anywhere in the world, with real-time information 24/7 at your finger tips. So what happens when you have people who are suppose to be giving you accurate, truthful, information, and start to give you information that benefits, manipulates, and persuades the global population with mis and disinformation, protects certain corrupt people and groups by not reporting on other information, and who also lies and slanders other individuals all for the purpose to maintain power and control over the entire population, entirely on PURPOSE? You get what's called PROPAGANDA, aka, a sh*t show of so much purposeful bad and fake information, that it literally starts to persuade and mold the populations overall views and opinions on an array of various topics to fit the nefarious controllers, behind the scenes narrative or agenda. Ultimitely benefitting only them. If you take notice, these campaigns have been around for a long time, depending what side your on, your personal views and where you get your overall information will ultimately decide or be a factor of how much it has affected you or how much you are aware of the deception in the first place. Most legacy mainstream media groups are owned and operated by a small group of wealthy globalist individuals who seem to lean towards the left, and some leaning even farther left than others. These campaigns started to really pick up when Trump entered the picture in 2016. Trump was never suppose to win in the first place. Obama reinstated propaganda to be used on American citizens once again in 2013. The task to slander and attempt to destroy and imprison Trump through multiple operations and media campaigns were in full effect for the deep state to regain control of The White House. The group that these campaigns affected the most were the older groups and the younger groups. The people in the middle basically got to see both worlds play out in their lives at a crucial time period in their lives. They've seen the mainstream shift from what it once was, to an extreme lying, propaganda machine when Trump took office. The older aged crowd was so used to the regular nightly news and not as comfortable with newer technology to access alternative media sites and really just stuck with the mainstream's words and kept their faith in the MSM. Now the younger crowd literally grew up with the fully scripted, CIA, propaganda MSM because that is literally all they've ever known and haven't experienced anything else before or have anything to compare it to. Especially when your indoctrinated in a public school system that has been infiltrated itself with a majority of far-left teachers who usually end up being predators as well. That's a whole other story. The problem this CIA operation has caused was a population with people all in their own separate groups and boxes, fighting with each other over many things, instead of the people who started this mess in the first place, that aren't even true because one side has been lied to and manipulated. Brainwashed from a literal military style operation that's used to topple foreign countries during regime changes. And the worst part on top of all this is that know since Elon has started DOGE, a government efficiency operation, we are now uncovering that all these communist, Marxist, ideas, and operations and slander campaigns, and legal cases against Trump, down to these politicians luxurious lifestyles have been all funded and paid for by us, the TAXPAYERS. On the one example above, through USAID, there is proof of over $9 MILLION dollars that went to Reuters for a campaign named, " ACTIVE SOCIAL ENGINEERING DEFENSE LARGE SCALE SOCIAL DECEPTION," which is a definitive contract. There are thousands of examples just like this for all different companies, influencers, T.V. shows, Magazines, Articles, any type of media, and all of them are left leaning outlets. This has been going on for decades. Then on top off all of that, you have people who own these publishing and media companies who are not only getting paid by the taxpayers from the CIA to deceive us, but many of these owners are best friends with people like Jeffery Epstein and Ghislaine Maxell as you can also see above who is with Laurene Powell Jobs, the owner of "The Atlantic" publication, on vacation just hanging out. You wonder why the media never talks about child trafficking. Their paid to cover it up, or they're literally involved themselves... It just get's better and better. The good news is that it is now being exposed and shut down. Let's dive into the history of PROJECT MOCKINGBIRD now. The story of Project Mockingbird begins in the shadow of the Cold War, a period defined by ideological warfare between the United States and the Soviet Union. In the early 1960s, the Central Intelligence Agency (CIA), under the leadership of Director John McCone, launched a covert operation codenamed "Project Mockingbird." Unlike the broader, alleged "Operation Mockingbird" often cited in conspiracy circles as a sprawling media manipulation scheme, the historical Project Mockingbird was a specific, documented wiretapping effort aimed at curbing leaks of classified information. Initiated on March 12, 1963, and concluding on June 15, 1963, Project Mockingbird targeted two Washington-based journalists, Robert S. Allen and Paul J. Scott, who wrote the syndicated "Allen-Scott Report." These columnists had a knack for publishing articles laced with highly classified CIA details—information so sensitive it included Top Secret and Special Intelligence data. Their scoops, often sourced from government insiders, rattled the Kennedy administration, particularly after a July 26, 1962, New York Times article by Hanson Baldwin exposed details of a National Intelligence Estimate comparing U.S. and Soviet nuclear arsenals. President John F. Kennedy, incensed by such leaks, sought to plug the holes. The operation was a collaborative effort, greenlit by Attorney General Robert F. Kennedy, Secretary of Defense Robert McNamara, and Director of the Defense Intelligence Agency Joseph Carroll. The CIA’s Office of Security, led by Sheffield Edwards, executed the wiretapping, monitoring the journalists’ home and office phones. The surveillance results identified congressional sources, including then-Speaker of the House John McCormack, who spoke with Scott on March 26, 1963. The "Family Jewels"—a 1973 CIA document declassified in 2007—later exposed this operation, revealing its scope and raising questions about its legality. Daniel L. Pines, a CIA Assistant General Counsel, argued in a 2009 Indiana Law Journal review that the wiretapping likely violated legal bounds, as its primary aim was to trace leaks rather than gather foreign intelligence. This historical Project Mockingbird, though limited in duration and scope, planted a seed of distrust between the government, the press, and the public—a seed that would grow into a broader narrative of media manipulation. From Wiretaps to Media Empire While Project Mockingbird of 1963 was a discrete surveillance effort, it became conflated with a larger CIA program dubbed "Operation Mockingbird." This narrative emerged most prominently in Deborah Davis’s 1979 book, Katharine the Great, which claimed that the CIA, under Frank Wisner of the Office of Policy Coordination, had systematically infiltrated American media starting in the 1950s. Davis alleged that Wisner recruited Washington Post publisher Phil Graham to orchestrate a propaganda network, embedding CIA-friendly journalists in outlets like The New York Times, Newsweek, and CBS. Cord Meyer, a key CIA figure, was said to have taken the reins in 1951, expanding the operation’s reach. The Church Committee’s 1975-1976 investigation lent some credence to these claims, uncovering CIA ties to around 50 American journalists and covert funding of front groups like the National Student Association, exposed by Ramparts magazine in 1967. Carl Bernstein’s 1977 Rolling Stone article, "The CIA and the Media," further detailed how over 400 U.S. journalists had covertly worked with the CIA, often disseminating propaganda abroad that would then filter back to domestic audiences. the CIA admitted overreach. By 1976, under Director George H.W. Bush, the CIA publicly pledged to end paid relationships with U.S. journalists. Yet, skeptics argued the agency merely shifted tactics, maintaining influence through foreign media outlets that indirectly shaped American narratives. The line between historical fact and conspiracy theory blurred, setting the stage for modern reinterpretations of Mockingbird’s legacy. They claim. The Turning Point came in 2013 and the Smith-Mundt Modernization Act Fast forward to July 2, 2013, a date that marks a pivotal shift in the Mockingbird saga. Under President Barack Obama, the Smith-Mundt Modernization Act—embedded in the 2013 National Defense Authorization Act (NDAA)—took effect. This legislation amended the U.S. Information and Educational Exchange Act of 1948, commonly known as the Smith-Mundt Act, which had long barred government-funded broadcasters like Voice of America (VOA) and Radio Free Europe/Radio Liberty—overseen by the Broadcasting Board of Governors (now the U.S. Agency for Global Media, USAGM)—from disseminating their content domestically. The original intent was to prevent the U.S. government from propagandizing its own citizens, a safeguard rooted in post-World War II fears of authoritarian overreach. The 2013 amendment, co-sponsored by Representatives Adam Smith (D-WA) and Mac Thornberry (R-TX), lifted this restriction, allowing USAGM content to be requested and accessed by Americans. Proponents hailed it as a transparency win, arguing that taxpayers deserved to see what their dollars funded—news and programming in 61 languages, reaching over 100 countries. Critics, however, saw it as a Pandora’s box. Foreign Policy reported on July 14, 2013, that the change unleashed "thousands of hours per week of government-funded radio and TV programs for domestic U.S. consumption," raising fears of legalized propaganda. The timing was notable: it followed a decade of post-9/11 media scrutiny and preceded a surge in misinformation debates. in 2024 claimed "Operation Mockingbird never ended," tying the NDAA to a supposed CIA media takeover. No hard evidence supports a direct CIA role, but the legal shift undeniably blurred lines between foreign and domestic information flows. While the USAGM insists its mission remains outward-facing—delivering uncensored news to foreign audiences lacking free press—and that its journalists adhere to strict objectivity standards, the repeal stoked speculation. Could this be a modern resurrection of Mockingbird-style influence? The answer is yes. Most projects they say they stopped just get renamed or go black and off the books so Congress doesn't even know it exists or get access to it. Be careful what you read, who you follow, and who you get your information from. Look for patterns and scripts. They're easy to find once you understand what's really going on and their tactics and techniques. Keep asking questions, cross reference everything, do your due diligence, have multiple sources, do not buy everything at face value, go deeper, think about the bigger picture or long term goals. And always remember that there are layers, optics, and timing to everything you see. 90% of everything that comes out gets run by the intelligence agencies first. Lastly, keep fighting for the truth and and continue to help others to wake up as well.

The SCIF

85,170 Aufrufe • vor 1 Jahr

$MU $SNDK $LITE $VRT NVIDIA and Groq: 2nd and 3rd Order Strategic Infrastructure Effects and Market Implications Public reporting indicates NVIDIA has agreed to acquire Groq for approximately $20,000,000,000 in cash, while excluding Groq’s nascent cloud business from the transaction perimeter. The reported carve-out materially constrains the immediate, direct linkage from the acquisition to incremental, NVIDIA-controlled data center capacity build-out because GroqCloud appears to be the principal channel through which Groq hardware is currently monetized at scale as a service. The infrastructure-market implications therefore depend primarily on post-close product strategy: whether NVIDIA (1) commercializes Groq silicon as a distinct inference product line and drives broad deployment through OEM/ODM channels and partners, (2) uses the acquisition mainly to absorb IP and talent while de-emphasizing standalone Groq hardware volumes, or (3) uses Groq technology to reshape NVIDIA’s own inference systems and networking roadmaps. The dominant transmission mechanism into memory, networking, and facility infrastructure markets is the degree to which NVIDIA shifts incremental inference deployments away from GPU architectures that are tightly coupled to external high-bandwidth memory (HBM) and toward Groq’s current architecture, which emphasizes large on-chip SRAM, deterministic compiler-scheduled execution, and direct chip-to-chip connectivity. Independent and company-published materials describe Groq’s current-generation approach as having no external memory, keeping weights and KV cache on-chip during processing, and requiring model sharding across multiple chips due to limited on-chip SRAM per device. That architectural choice is directionally HBM-negative on a per-accelerator basis and ambiguous for DRAM, NAND, networking, power, and cooling on a per-token basis because the design can reduce memory wall losses and tail-latency overhead while potentially increasing the number of chips and interconnect endpoints required to serve large models and long-context workloads. HBM implications are the most mechanically straightforward but should be framed as second-derivative rather than absolute. If Groq-class inference silicon meaningfully displaces NVIDIA GPU-based inference deployments, incremental HBM bit demand tied to inference growth could be reduced relative to a GPU-only baseline because Groq’s current approach does not appear to attach HBM stacks to each accelerator. However, current market structure suggests HBM remains supply-constrained and is being pulled by multiple vectors including continued GPU training scale and high-capacity inference configurations, with leading suppliers signaling tight conditions extending beyond 2026. In that environment, reduced inference-driven HBM intensity could primarily reallocate scarce HBM supply toward higher-end training and premium inference GPUs rather than creating an outright volume collapse, preserving high utilization of HBM capacity while potentially affecting the slope of pricing power and capacity expansion urgency over a multi-year horizon. The key downside scenario for the HBM complex would be a durable architectural bifurcation where “good-enough” inference shifts disproportionately to HBM-less ASICs across a broad swath of deployments (latency-sensitive, batch-1, cost-per-token optimized), while training remains GPU-HBM dominated; such a split would reduce the portion of future inference compute that naturally monetizes through HBM content and could compress the incremental HBM-per-AI-dollar ratio. The key upside/neutral scenario for HBM is that the supply chain remains fully allocated regardless, with NVIDIA using any “freed” HBM to ship more high-end GPUs into training and long-context inference, especially as roadmaps increase HBM per GPU, sustaining robust aggregate bit demand even if inference becomes more heterogeneous. Conventional DRAM implications split into 2 channels: (1) DRAM wafer capacity diversion into HBM and (2) DDR content per server in AI clusters. Supplier commentary indicates that AI-driven memory demand is supporting elevated DRAM markets more broadly, and HBM production is resource-intensive versus conventional DRAM, tightening supply for DDR products in parallel. A meaningful NVIDIA pivot to an inference architecture that reduces HBM dependence could, at the margin, ease the most acute HBM-driven bottlenecks and allow memory manufacturers more flexibility in balancing DRAM mix, which could be modestly DDR-positive on the supply side (less crowding-out) even if it is DDR-neutral or slightly negative on the demand side (if per-node CPU/DDR requirements decline due to more efficient accelerator utilization). The dominant practical outcome is likely that DDR demand remains supported by broad AI server proliferation and increasing memory footprints at the system level (CPUs, networking stacks, caching layers, retrieval-augmented pipelines), while HBM remains the premium profit pool; therefore, any HBM displacement that increases total server volumes could indirectly keep DDR demand resilient even if DDR per accelerator is not rising materially. NAND flash implications are comparatively indirect and volume-driven rather than architecture-driven. Inference clusters require SSD capacity for model storage, container images, logging, and increasingly for fast local retrieval indices and embedding stores, but the storage footprint per unit of compute is typically smaller than in training pipelines that stage large datasets and checkpoints. If NVIDIA uses Groq to lower inference cost and latency enough to expand the total number of inference deployment locations (regional colocation, enterprise on-prem, sovereign footprints), aggregate SSD attach could rise through geographic fragmentation and replication of model artifacts across more sites, even if per-site storage is modest. The NAND effect is therefore likely to be demand-broadening and mix-positive (datacenter SSDs) but not a primary swing factor versus the macro AI capex cycle and consumer/device cycles. Hard disk drive (HDD) markets should see negligible direct sensitivity because nearline HDD demand is driven by bulk storage and cloud archiving economics, while inference acceleration choices primarily reshape compute and network layers; any HDD benefit would be a tertiary function of overall data center square footage expansion rather than a direct consequence of Groq silicon displacing GPUs. Optical networking implications require separating (1) intra-cluster back-end fabrics that connect accelerators and (2) front-end / data center interconnect (DCI) that connects sites and regions. Groq’s own positioning and third-party reporting suggest scaling beyond a single node or rack relies on high-bandwidth fabrics and, in some described configurations, optical interconnect scaling across hundreds of chips. If NVIDIA commercializes Groq at scale, 2 offsetting forces emerge: lower cost-per-token and improved latency could expand inference throughput and drive more east-west traffic, increasing demand for high-speed switching and optics; conversely, if Groq delivers materially higher utilization and tokens per unit of network bandwidth for certain workloads, the network required per served token could decline. Public NVIDIA materials already indicate an aggressive photonics roadmap aimed at scaling AI factories, including co-packaged optics (CPO) switches and explicit collaboration with Coherent and Lumentum in the silicon photonics supply chain. That linkage is important because it suggests that, independent of Groq, NVIDIA is already pushing optics integration deeper into the switch package to reduce power and increase resiliency; Groq increases the strategic incentive to reduce network power and latency if inference becomes even more distributed and latency-sensitive. For Lumentum and Coherent specifically, the net implication is less about “more optics versus fewer optics” and more about a shift in optics form factor and value capture. Co-packaged optics can reduce reliance on pluggable transceivers in some switch architectures while increasing demand for integrated photonic engines, lasers, fiber attach, packaging processes, and component-level supply. NVIDIA’s own announcements explicitly position Coherent and Lumentum as collaborators in creating the integrated silicon/optics process and supply chain for photonics switches. If Groq accelerates the transition to very large-scale fabrics (more endpoints, higher port speeds, tighter power envelopes), that tends to pull forward CPO adoption and amplifies demand for the underlying photonics components even if the conventional pluggable module TAM is structurally pressured over time. If Groq instead pushes inference toward smaller, more localized pods (closer to users, more regional colocation), that can be optics-positive for DCI and metro connectivity because more sites must be interconnected at high bandwidth with low latency, favoring coherent optics and high-speed interconnect between facilities. The principal risk for optics suppliers is timing and margin structure: a faster move to NVIDIA-driven integrated photonics could concentrate bargaining power and compress margins for commoditized transceiver modules while favoring suppliers with differentiated lasers, integration capability, and qualification depth in NVIDIA’s CPO ecosystem. AEC and copper interconnect implications hinge on whether Groq deployment increases the density of short-reach links inside racks and rows. High-speed copper remains structurally advantaged at very short distances on cost, power, and serviceability, but reaches become constrained as lane speeds and aggregate bandwidth rise, creating a role for active electrical cables (AECs), retimers, and signal-conditioning silicon. Credo explicitly positions its AEC products as enabling reliable lossless 800G connectivity for AI clusters, and the company has highlighted participation at NVIDIA GTC with content focused on extending PCIe/CXL using AECs, indicating relevance to next-generation system topologies that require longer reach and higher signal integrity than passive copper can deliver. If NVIDIA turns Groq into a widely deployed inference card or chassis product, the likely near-term effect is AEC-positive because (1) more inference throughput tends to increase top-of-rack connectivity requirements, (2) distributing inference across more racks and sites increases short-reach links per unit of delivered service, and (3) PCIe-attached accelerator architectures tend to require robust signal conditioning as systems move to PCIe 6.x and beyond. Groq workshop materials explicitly reference GroqCard and GroqNode form factors, reinforcing that PCIe-attached deployment has been central to Groq’s current packaging strategy. The main countervailing risk is that Groq’s deterministic chip-to-chip fabric could be implemented primarily through backplanes and direct board-level connectivity that reduces the need for merchant AECs inside the box; in that case, incremental AEC demand would concentrate more in rack-to-switch and node-to-fabric links rather than within-chassis chip fabrics. Astera Labs implications are connectivity-architecture sensitive and, on balance, skew positive if NVIDIA increases heterogeneity and disaggregation in AI systems. NVIDIA has publicly positioned NVLink Fusion as a pathway for partners to build semi-custom AI infrastructure and has explicitly identified Astera Labs as a partner in that ecosystem, with Astera describing NVLink-related solutions expanding its connectivity platform across PCIe, CXL, and Ethernet plus fleet observability software. A Groq acquisition increases the probability that NVIDIA offers a broader menu of accelerators (training GPUs, inference-focused ASICs) and therefore increases the importance of scalable, high-reliability connectivity, retiming, switching, and telemetry across mixed topologies. If Groq silicon remains PCIe-attached in many deployments, PCIe 6.x retimers/switches and active cable modules become more central, aligning with Astera’s core portfolio. If NVIDIA instead integrates Groq concepts into scale-up fabrics (NVLink-like domains) or uses Groq to expand into inference “appliances” that must be rapidly deployed in colocation environments, the need for standard-compliant, serviceable connectivity with strong RAS/telemetry increases, again aligning with Astera’s positioning. Power equipment and cooling implications for Vertiv and adjacent suppliers should be viewed through the lens of rack power density, cooling modality (air vs liquid), and site deployment model (hyperscale campuses vs distributed colocation/enterprise). Groq claims its LPU and rack designs are “air-cooled by design” and require no complex cooling and power infrastructure, and third-party reporting has described Groq’s approach as relying on parallelism across many lower-power units rather than extreme per-chip performance. If NVIDIA scales Groq as a mainstream inference platform, the mix of data center cooling spend could shift modestly away from the highest-density liquid-cooled racks toward more air-cooled or hybrid deployments, particularly for inference pods placed in existing facilities that cannot easily retrofit for very high rack heat flux. That would be a mix headwind for suppliers most levered exclusively to high-end liquid cooling attachments per rack, but it is not necessarily a volume headwind for Vertiv given the company’s broad exposure to both power and cooling infrastructure and the likelihood that total AI deployment locations expand. Vertiv’s own industry commentary emphasizes that AI racks require higher power-density UPS, batteries, power distribution equipment, and switchgear capable of handling rapid load transients, and that hybrid cooling systems will evolve across deployment environments. Those statements align with a world where inference growth increases the count of powered racks and raises the operational complexity of power delivery even if per-rack density is lower than the most extreme training clusters. The most material infrastructure impact may occur outside the rack and upstream of the data hall: grid interconnects, substations, transformers, switchgear, generators, and utility-scale generation additions. Recent regulatory actions in the U.S. highlight that projected data center demand is already driving large planned increases in electricity generation capacity, underscoring that power availability is a binding constraint. In that context, an inference architecture that lowers joules per token could reduce the power required per unit of inference delivered, but it can also accelerate demand by lowering cost and improving latency, increasing the total volume of inference served (a classic rebound effect). The net outcome is likely continued, elevated demand for power infrastructure even if efficiency improves, with the key swing factor being whether AI capex remains on a multi-year growth trajectory or enters a digestion phase. Other data center infrastructure implications include server/ODM mix, facility design standardization, and networking architecture choices. If NVIDIA positions Groq-based inference as a broadly distributable “standard server + accelerator” solution rather than as an integrated, liquid-cooled rack like GB200 NVL72, spend could shift toward more conventional air-cooled server designs, higher unit volumes of mainstream racks, and faster deployment in colocation footprints, increasing demand for modular power rooms, busways, and rapidly deployable cooling solutions. If NVIDIA instead integrates Groq into its “AI factory” paradigm, the primary effect is likely acceleration of dense back-end fabric build-outs and a faster push toward photonics switching, increasing demand for fiber plant, connectors, and integrated optics supply chains while potentially compressing the lifecycle of transitional architectures based on pluggable optics and mid-reach copper. NVIDIA’s stated roadmap toward co-packaged optics and silicon photonics switches is already oriented toward scaling to very large GPU counts; adding a high-end inference ASIC increases the strategic importance of power-efficient, low-latency fabrics because inference economics become increasingly sensitive to network overhead as compute cost declines. Across the covered segments, the most defensible base case is limited near-term dislocation and a medium-term increase in uncertainty around memory intensity per unit of inference growth. HBM faces the clearest relative risk from an HBM-less inference platform, but supply tightness and GPU training roadmaps reduce the probability of an absolute demand shock over the next 12–24 months. Optical, AEC/copper, and power/cooling are more likely to remain volume-supported because they scale with endpoint count, deployment fragmentation, and total data center footprint, and those tend to rise when inference becomes cheaper and more widely deployed. The highest-conviction second-order effect is a shift in infrastructure mix: incrementally more distributed inference deployments (favoring colocation power/cooling standardization, DCI optics, and serviceable short-reach interconnect) and a gradual migration from pluggable optics toward integrated photonics in back-end fabrics (favoring suppliers positioned in the CPO ecosystem).

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