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iOS 26.5 RC 2 fixes an issue with custom colors on the Pride Luminance wallpaper, where the color picker could sometimes disappear and lag when selecting multiple colors.

146,295 次观看 • 4 个月前 •via X (Twitter)

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I'm building my game with GPT-6, and color correction has become one of my favorite uses for it. When I generate assets separately, I can like each one on its own and still end up with a scene where the colors don't belong together. A castle looks fine in isolation, then turns greenish against the terrain. Its swords and shields disappear into the background. Getting those things to match used to mean a lot of repainting and trying different textures. Now I've built a workflow where GPT-6 takes screenshots in Unity, inspects the object's color textures, and helps bring them closer to the look I want. I can give it the terrain or tree textures as color references. It can prepare masks, send the relevant textures through Image Edit, then put the result back into the game for another look. Editors such as GPT Image 2 Edit or Nano Banana Edit can be part of that workflow. This is also why I keep pushing for properly prepared 3D models. If the parts are separated logically, you get much more control later. We could work on the swords and shields without changing the whole castle. The stone could stay dark while the equipment became easier to read. The latest pass on my game covered the overall post effects and the skeleton castles. We matched the castles to the surrounding terrain, adjusted the equipment colors, and added a subtle moving highlight. The first stronger color pass went too far. I asked for the accents to move about 30% closer to gray, and that got them where I wanted: visible, without pulling all the attention. I'm so happy with the difference. The video shows the before and after across the map and on the castles. Being able to give feedback on the actual scene and keep refining it this way feels great.

Stefan 3D AI

16,042 次观看 • 2 天前