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iPhone 14 Pro Max Vs GALAXY S23 ULTRA Animations. Finally, Samsung matches iPhones in Animations Smoothness. OneUI 5.1 fixed microshutters lag in Animations. Decide yourself is Samsung beat Apple or they are almost same😉 #GalaxyS23Ultra #OneUI5dot1 #GalaxyS23

485,741 次观看 • 3 年前 •via X (Twitter)

10 条评论

Tarun Vats 的头像
Tarun Vats3 年前

Credits- YT Mr Android FHD

~ 的头像
~3 年前

Not quite IOS level of fluidity and smoothness but still a lot better than what they used to have

Ali-2022 的头像
Ali-20223 年前

It’s 2023 and Samsung fans are still stuck at app opening and closing animation 😂 This is such a basic thing for a smartphone UX design but for some reason it’s a hot debate for samsung fans with every One UI version release lol

. 的头像
.3 年前

Nice scrolling lag still on Samsung, still can’t fix that. No where near iPhone

Joe Nuts 的头像
Joe Nuts3 年前

defenetly not, one ui home will never be smooth. compare this to a pixel and the iphone will still come out on top. no lag doesnt mean its smooth, samsungs animation just lacks movement

☄️Oishi☄️Rubiholic🕊️ 的头像
☄️Oishi☄️Rubiholic🕊️3 年前

Samsung is catching up. It has improved a lottt.. In fact s23 series are the best overall. Iphone is still the same what it was 3 years ago

I Hate Apple 的头像
I Hate Apple3 年前

Pixels still hold the top spot.

青いくん (Blue) 的头像
青いくん (Blue)3 年前

iOS and Pixel are still better tho, one ui's animation is still too simplistic despite having no lag. But still it is way better than whatever the hell happened in last gen, I really hope it got some animation overhaul in One UI 6

Pixelated 的头像
Pixelated3 年前

I feel like I hear this every year, only to go check it myself and realize One UI is still hot garbage.

Kota Sarat 的头像
Kota Sarat3 年前

Try it when the same Samsung device gets old and make a comparison video 😉

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The video smooth zoom on the Samsung Galaxy S26 Ultra is still the closest thing to a professional camcorder experience in the smartphone industry today. In fact, it’s even easier to control than the iPhone. On many other phones, video zooming requires constant finger movement and very precise control. The zoom speed can easily become inconsistent, suddenly speeding up or slowing down. Samsung works differently. You simply hold your finger at a certain position, and the phone continues zooming at a constant speed. The entire process feels extremely stable and linear. It genuinely resembles the powered zoom control of a professional video camera. This logic is fundamentally related to Samsung’s AI slow motion technology. They share the same core foundation: real time control over motion trajectories, speed transitions, and frame interpolation. What you’re seeing here was shot in very windy conditions using Samsung’s Pro Video mode, continuously zooming from 5x to 25x. Aside from some slight stutter during optical lens switching points, the continuous zoom transition within digital zoom ranges is arguably the closest thing to a professional camera currently available on a smartphone. So if the future Samsung Galaxy S27 Ultra really removes the 3x telephoto camera, it could actually improve the video zoom experience further. Fewer optical switching points would theoretically reduce transition jumps and stutters, making the entire zoom range feel even more natural and continuous.

Ice Universe

25,951 次观看 • 2 个月前

I wonder how long the people are gonna shamelessly defend Samsung all over :] The Galaxy S26 Ultra, which costs about 1500$ for the 512GB variant, might probably be the MOST EXPENSIVE Android in the 2026 as well... yet it can't even run the well optimized mainstream games on 60FPS for just 01 MINUTE... like for real man!‽ 😂 In the recent post where I posted the poor performance of S26 Ultra foe Wuthering Waves, people blamed the game... so here some gameplay test results from your so-called "MOST PERFECT, MOST OPTIMIZED" Hoyo games 🙂‍↕️ The FPS drops to avg 44-47 while just walking around in Genshin Impact after just playing for 4 or 6 minutes. The device completely crashes while playing Zenless Zone Zero at max settings and the FPS even drops to 27 during heavy combat... not in a long gaming session but it was a result of a 15min gameplay test 🥀 Now as for Wuthering Waves, yet it is the most hungry game among the mainstreams, yet the game is also getting slightly better at performance with each new patch update (not major version updates) While devices like IQOO 15 and POCO F8 Ultra with the same Snapdragon 8 Elite Gen 5 are able to run the game for locked 60FPS for atleast 6mins, at the same session the S26 Ultra can't even reach 53FPS and the minimum it reaches during overworld battles is just 11FPS... crazy isn't it? 😂 Having a 200mp ai assisted camera and a so-called privacy display doesn't mean it's the best and has to be 1800$ while it can't even compete with a 450$ Chinese midrange smartphone at performance. Therefore now I guess why the Americans glaze with their IPhones over Samsung... welp, I've been also a Samsung user for 5 years and I still use one, but I don't think there's any of the devices that are more worthless than the S26 Ultra at its price point 😅 The only thing where Samsung is unbeatable might probably the official ui design and the customization features... which their devices are never made for gaming, but still their older devices delivered way more balanced performance at release. #WutheringWaves #WuWa #鳴潮 #WuWaCollection #WuWaAnniversary #GenshinImpact #Genshin #原神 #ZenlessZoneZero #アリア #ZZZ #SamsungGalaxyS26Ultra #zzzero

WuWa Timeline

86,998 次观看 • 4 个月前

With Tim Cook stepping down, most people are talking about the iPhone, the App Store, and the stock price. But there is one move he made that almost nobody talks about and it is the single biggest reason iPhone crushed its competition in the early years. In 2005, two years before the iPhone launched, Cook made a bet. Flash storage was still relatively rare at the time and smartphones didn't exist yet. But Cook saw what was coming, a future where mobile devices would all need flash memory and he knew that if that future arrived without Apple having locked up supply, they'd be fighting for components against every phone maker on earth. So he prepaid $1.25B to suppliers including Samsung and Hynix to corner the market on NAND flash memory through 2010. The contract had a catch, suppliers had to prioritize Apple's orders over everyone else's. This was a massive gamble and if the iPhone flopped, Apple was still on the hook for the full purchase commitment. The iPhone did not flop. It went on to sell tens of millions of units in its first two years with zero supply chain slowdowns. And while Apple scaled freely, competitors couldn't get the components they needed to build a credible response. They were literally locked out of the supply chain. The move was so effective that Cook ran the same playbook across the business. He bought $100 million of holiday season air freight capacity in advance, months before competitors thought to book it, leaving rivals scrambling to ship products during the most critical sales window of the year. He cut Apple's component suppliers from 100 down to 24 and slashed inventory turnover time from 30 days to 6 days within his first seven months at the company. By 2012, Apple was turning over its inventory every 5 day, Dell took 10, Samsung took 21. Jobs is credited as the product visionary but Cook was the supply chain visionary and in the early smartphone wars, the supply chain was the moat.

Milk Road AI

78,952 次观看 • 2 个月前

1. Essence of the Problem: Algorithm “Hesitation” and System “Jitter” The “clear → blurry → clear → blurry” cycle you see on the preview screen is essentially the AI algorithm dynamically switching between multiple image-processing paths. During 10× telephoto preview, Samsung’s multimodal imaging system makes decisions based on several concurrent signals: Scene Classifier (scene recognition) AI Detail Enhancer (texture-enhancement algorithm) Motion Estimation (motion detection) HDR Weight Selection (highlight suppression or shadow lift) The issue is that these modules lack a unified arbitration layer. When multiple modules give conflicting judgments about the same frame (for example, “static subject” vs. “slightly moving object”), the algorithm repeatedly enables and cancels enhancement strategies. The result is a visual oscillation of “pre-load → cancel → pre-load → cancel.” This reflects architectural uncertainty within Samsung’s image-processing framework. 2. Deeper Systemic Issue: Unstable Coordination Between ISP and AI In recent Galaxy generations, Samsung’s imaging stack consists of three main components: Exynos/Snapdragon ISP layer (hardware-level processing) Samsung Multi-Frame Engine (multi-frame fusion) Galaxy AI Pipeline (deep-learning post-processing) The core problem is that these modules do not operate within the same clock domain. The AI processing unit runs asynchronously on the NPU, while the ISP and multi-frame fusion run synchronously on the main SoC. In certain scenarios, when the AI result hasn’t returned yet, the ISP outputs the preview frame first—causing frame-to-frame style fluctuations. This isn’t a performance issue; it’s a scheduling bug in the system architecture. Apple avoids this by implementing a unified “Image Core” framework within the A17 Pro. All AI decisions, HDR merges, and white-balance calculations occur within one synchronized pipeline. As a result, the preview image already matches the final shot almost perfectly. 3. User-Level Impact: Inconsistent Output and Experience Fragmentation This “algorithm hesitation” leads to three direct consequences: Preview and final image mismatch — what users see is not what they get. Large variations between shots — even under identical conditions, different AI branches produce completely different looks. Loss of operational trust — users cannot predict results and hesitate to press the shutter. In imaging experience terms, this is actually more serious than sharpness or noise issues, because it breaks the user’s sense of stability and reliability with the device. 4. My View: Samsung’s AI Imaging Needs a “Referee System” The root cause isn’t insufficient power or hardware; it’s the absence of an orchestration layer. Samsung has too many independent sub-modules (super-resolution, noise reduction, detail enhancement, color reconstruction, depth recognition, AI HDR, etc.) but no master controller to decide when to activate them, how to prioritize, or how to manage latency. The ideal solution would be to: Establish a Central Scene Controller Manage all AI sub-modules with unified priority scheduling and decision memory Maintain temporal consistency of algorithmic states across consecutive frames Only then can Samsung truly fix its “algorithm instability” problem and move its Galaxy imaging pipeline toward maturity.

PhoneArt

28,588 次观看 • 8 个月前

Dear Mentee High School students who are going to University, please pay attention to this! If you have a child going to varsity, interpret this for him! If you stop being innovative, someone hungrier than you is going to take your core business and make it a freebie. Wangu always evolve and be consistently creative! I love things😍, now listen…. I bought my self 2 Iphone 15 pros, one is a pro and the other one is a pro-max…Are they different in anyway, mmm not at all, jus different in sizes☺️. I learnt that iPhone made use of the NFC function impressively, Notice….if 2 iPhones 15ns ( or any updated iphone 📱 with the latest Update of IOS 17) are placed together, they exchange contacts on their own instantly!!… this means death to business of printing cards😥, in few years digitalization would have taken over, big question? Is your business safe, and will you be relevant in the coming years ? Let me take you back in the day… Innovation messed up Kodak company for good, it really played a significant role in the contrasting fate of Kodak and Nokia. While Kodak was a pioneer in traditional photography, they failed to capitalize on the digital revolution and neglected to adapt to a changing market. On the other hand, Nokia recognized the potential of combining a phone with a camera and successfully introduced this innovative feature. Nokia was done the same by SAMSUNG! Be innovative or you go home empty handed!! The ability to innovate and embrace new technologies is crucial for companies to remain relevant and competitive in evolving industries. Other examples of innovation-driven success include Apple's revolutionary iPhone, which transformed the mobile industry🔥🔥🔥📱, and Tesla's disruptive approach to electric vehicles. Imagine you are a Fighter pilot, the truth is your job ain’t safe with the intro of fighter drones. People are now going to war in the comfort of their homes! Rapid advancements in creative technology and innovation are reshaping many industries, and certain professions are at risk of becoming obsolete. University students, avoid these degrees and professions, they are being replaced😢 1) Telemarketers, automated systems and AI chatbots are handling customer queries efficiently. Heheee I did customer service, wangu your job is not safe! 2) Bank tellers, online banking and self-service kiosks is reducing the need for manual transactions. Banking is necessary but banks are not !! 3) Print journalists, with the rise of digital media and online news platforms, ma journalist hakusisina chenyu uku, print media ma1 atanga. 4) Cashiers, self-checkout systems are becoming more prevalent, ma cashiers will def not be needed! 5) Taxi and truck drivers, autonomous vehicles are gaining traction. Kuma gonyeti chachaya… 6) Travel agents, did you notice how individuals now have access to online booking platforms. Soon there wont be need for them😢 7) Factory workers, automation and robotics are advancing. 😎 Data entry clerks basa rakupera, as machine learning algorithms can now interpret and input data more accurately. Hameno Jehova. 9) Retail employees, e-commerce is continuing to grow, retail employees will be replaced trust me 10) Customer service representatives, AI-powered chatbots and virtual assistants are now handling customer inquiries efficiently. Ma1 kani While these changes may result in job displacement, they also create opportunities for individuals to acquire NEW SKILLS and adapt to emerging professions. What you are doing now, will determine who you will be in the next 5 years !! Mentor The CEO Mudiwa Hood

MUDIWA

30,395 次观看 • 2 年前

Google just STOLE Apple away from OpenAI... And it might decide who wins the AI race. Apple announced a multi-year $1 billion deal with Google to power the next generation of Siri using Gemini AI. Not ChatGPT. Gemini. This is the same Apple that 18 months ago announced a partnership with OpenAI to integrate ChatGPT into iPhones. Everyone thought that meant OpenAI won. Turns out it was an audition. And OpenAI failed. Here's why: June 2024: Apple announces OpenAI partnership. Sam Altman tweets: "very happy to be partnering with apple." Media declares OpenAI the winner of the AI race. December 2025: Sam Altman issues "code red" at OpenAI. Tells everyone to pause everything and ship ChatGPT 5.2 faster. Why the panic? Google released Gemini 3 and it was actually good. January 2026: Apple picks Google. ChatGPT stays as an "optional feature" for complicated queries. But Gemini becomes the DEFAULT intelligence layer for 2 billion Apple devices. The financial reality: Apple pays OpenAI $0 But Apple pays Google $1 BILLION per year That's a verdict. The excuse OpenAI gave for why they did it for free was "exposure to millions of iPhone users." Which basically means "we couldn't negotiate worth shit." Meanwhile Google walked away with both the money AND the distribution. Why Google won: Infrastructure ownership. OpenAI runs on Microsoft's Azure cloud. That creates a dependency chain: Apple → OpenAI → Microsoft. 3 companies. 3 points of failure. Google owns its entire stack. One relationship. Zero middlemen. Apple's statement said Google's technology provides "the most capable foundation." Not "most innovative." Not "best partner." Most CAPABLE. In other words, OpenAI's tech couldn't handle the scale. The Alphabet boost: Google's stock hit $4 trillion market cap after the announcement. Up 65% in 2024 on AI momentum alone. This deal validates Google's pivot from "search company" to "AI infrastructure company." Now they power Samsung's Galaxy AI AND Apple's Siri. Billions of mobile devices running on Gemini. OpenAI's big problem here: Still no profit. Ever. Anthropic is stealing enterprise customers. DeepSeek launched a price war forcing ChatGPT to cut prices. GPT-5 was overhyped and underwhelming. Circular financing deals are getting scrutinized. And now Apple just downgraded them from partner to backup option. That "code red" in December? Too little, too late. The reality everyone's missing: This isn't about chatbot quality. It's about who owns the infrastructure to power billions of devices. Google proved it with Samsung. Now Apple. OpenAI proved it can build a viral product but can't scale it profitably. Very different skill sets. Elon called it "unreasonable concentration of power for Google." He's right. But that's exactly why Apple chose them. Apple doesn't want a startup partner. They want a utility provider. Google is now the default AI for Android AND iOS. OpenAI is relegated to opt-in queries for people who specifically request ChatGPT. That's the difference between infrastructure and feature. The next 12 months: Apple launches Gemini-powered Siri in spring 2026. If it works, every iPhone user defaults to Google's AI. ChatGPT becomes the thing people use when Siri can't answer. The backup plan. My takeaway for entrepreneurs watching this: Distribution beats innovation. Google didn't necessarily build a better chatbot. They built better infrastructure and negotiated better terms. OpenAI won the hype race. Google won the business war. What do you think can save OpenAI now?

Ricardo

50,663 次观看 • 6 个月前

In March 2010, an Apple engineer named Gray Powell walked into Gerstner's Bar in Redwood City with an unreleased iPhone 4 prototype disguised as an iPhone 3GS. He left without it. Jobs later explained why the phone was out in the world at all: "To make a wireless product work well, you have to test it. And there's no way to test it in a lab completely, so you actually have to carry them and test them out." The phone ended up with a 21 year old named Brian Hogan. What happened next is still disputed. Jobs put it simply: "There's a debate as to whether it was left in a bar or stolen out of his bag." Hogan tried to return it. Called Apple's support line. Got nowhere. So he called Engadget. Then Gizmodo. Gizmodo paid $5,000 for it. They published a full teardown. Front-facing camera. Flat edges. Glass back. The entire design of Apple's next flagship phone, months before launch, exposed to the world. But here's the part most people missed. Jobs revealed: "The person that got the phone tried to activate it by plugging it into his roommate's computer. And she's the one that called the police. That's why they got the search warrant." Not Apple. The roommate. Police showed up at Gizmodo editor Jason Chen's house. Seized computers. Hard drives. Everything. The tech press exploded. "Apple is retaliating against journalists." Jobs found the whole situation almost cinematic: "This is a story that's amazing. It's got theft. It's got buying stolen property. It's got extortion. I'm sure there's sex in there somewhere. Somebody should make a movie out of this." But he wasn't laughing about what came next. "I got a lot of advice from people that said you've got to just let it slide. You shouldn't go after a journalist because they bought stolen property and they tried to extort you." Most CEOs would have taken that advice. Bad optics. Not worth the fight. Move on. Jobs didn't. "I thought deeply about this and I ended up concluding that the worst thing that could possibly happen as we get big and we get a little more influence in the world is if we change our core values and start letting it slide." Then he said something that explains everything about how he built Apple: "I can't do that. I'd rather quit." He continued: "We have the same values now as we had then. We're maybe a little more experienced, certainly more beat up, but the core values are the same. And we come into work wanting to do the same thing today as we did five or 10 years ago, which is build the best products for people." This wasn't about a phone. It was about what Apple would tolerate as it scaled. Most companies loosen their standards as they grow. They pick battles. They let things slide because fighting is expensive and messy. Jobs saw that as the beginning of the end. The moment you compromise once, you've established that compromise is available.

Jaynit

687,609 次观看 • 2 个月前

This is probably the most complex workflow I’ve ever built, only with open-source tools. It took my 4 days. It takes four inputs: author, title, and style; and generates a full visual animated story in one click in ComfyUI . I worked on it for four days. There are still some bugs, but here’s the first preview. Here’s a quick breakdown: - The four inputs are sent to LLMs with precise instructions to generate: first, prompts for images and image modifications; second, prompts for animations; third, prompts for generating music. - All voices are generated from the text and timed precisely, as they determine the length of each animation segment. - The first image and video are generated to serve as the title, but also as the guide for all other images created for the video. - Titles and subtitles are also added automatically in Comfy. - I also developed a lot of custom nodes for minor frame calculations, mostly to match audio and video. - The full system is a large loop that, for each line of text, generates an image and then a video from that image. The loop was the hardest part to build in this workflow, so it can process either a 20-second video or a 2-minute video with the same input. - There are multiple combinations of LLMs that try to understand the text in the best way to provide the best prompts for images and video. - The final video is assembled entirely within ComfyUI. - The music is generated based on the LLM output and matches the exact timing of the full animation. - Done! For reference, this workflow uses a lot of models and only works on an RTX 6000 Pro with plenty of RAM. My goal is not to replace humans, as I’ll try to explain later, this workflow is highly controlled and can be adapted or reworked at any point by real artists! My aim was to create a tool that can animate text in one go, allowing the AI some freedom while keeping a strict flow. I don’t know yet how I’ll share this workflow with people, I still need to polish it properly, but maybe through Patreon. Anyway, I hope you enjoy my research, and let’s always keep pushing further! :)

Lovis Odin

58,769 次观看 • 10 个月前

AI companies just BROKE the global supply chain for every piece of technology you own. And the fallout is way worse than anyone predicted... Sony is delaying the next PlayStation to 2028 or 2029. Nintendo is hiking the Switch 2 price mid-cycle. Apple warned investors that iPhone margins are getting crushed. Cisco just posted its worst share loss in 4 years. Oppo is cutting phone shipments by 20%. Lenovo, Dell, HP, Acer, and ASUS are all raising laptop prices 15-20%. Samsung is now reviewing memory contracts QUARTERLY instead of annually because prices change too fast to plan. And Elon Musk just told investors Tesla has to build its own chip factory from scratch because no supplier on the planet can keep up. His exact words: "We've got two choices: hit the chip wall or make a fab." All of this happened in the last 3 weeks. Same cause. Every single time. AI data centers are buying every memory chip on Earth. And there's nothing left for everyone else. Here's how we got here: 3 years ago, ChatGPT launched and the AI arms race began. Since then, Samsung, SK Hynix, and Micron, the only 3 companies that make memory chips, quietly made a decision that's now reshaping the ENTIRE global economy. They stopped prioritizing consumer memory. Every factory. Every production line. Every wafer. All redirected toward one customer: AI data centers Why? Money. AI memory chips sell for 3-5X the margin of regular RAM. When Google calls offering to buy your entire output at premium pricing, you don't say no. So the 3 companies that control 90% of the world's memory supply chose their highest-paying customers and left everyone else fighting over scraps. The numbers from this week are insane: OpenAI's Stargate project ALONE will consume 40% of the entire world's DRAM output. HBM demand is surging 70% year over year in 2026. HBM now takes 23% of total DRAM wafer production, up from 19% last year. Meanwhile, there's a 4% gap between global DRAM supply and demand. And that doesn't even account for depleted inventories across multiple industries. DRAM prices have surged over 170% since early 2025. DDR5 contract prices are still jumping double digits month over month. And the memory makers? They're printing money. Micron's revenue is expected to more than DOUBLE this fiscal year. SK Hynix sales doubled in 2024 and are on pace to double AGAIN. Samsung just reported quarterly profit nearly tripling. 3 companies. $650 billion in AI spending chasing their products. And they get to name their price. But the collateral damage is everywhere: Every industry that uses memory, which is every industry, is getting squeezed. Smartphone manufacturers are getting destroyed. For a mid-range phone, memory now represents up to 30% of the total build cost. Triple what it was in early 2025. Chinese phone makers like Xiaomi, Oppo, and Transsion are cutting shipment forecasts and raising prices because they literally cannot afford the memory to build their phones. Lenovo's CFO called the cost surge "unprecedented" and admitted they stockpiled 50% more inventory than normal just to survive the next few months. The PC market could shrink by up to 9% this year according to IDC. Not because people don't want computers. But because they can't afford the memory that goes inside them. And the gaming industry? Sony is seriously considering pushing the next PlayStation to 2028 or 2029. Their carefully planned console cycle is getting blown up because they can't secure memory at prices that make a new console viable. Nintendo is looking at raising the Switch 2 price. In the middle of a launch cycle. Something console makers almost never do. Nvidia is cutting RTX GPU production because they can't get enough GDDR7 memory. Even the car industry is getting hit... Analysts are warning about a repeat of the pandemic-era chip shortage that shut down auto factories worldwide. All because AI companies decided their chatbots needed the memory more than your car does. And this doesn't get better for YEARS. Building a new memory fab takes 3-5 years minimum. Micron's new factory in Idaho won't meaningfully increase supply until 2027 at the earliest. By then, AI demand will have grown even more. Memory makers are already selling their 2027 AND 2028 capacity to AI customers today. There is no supply relief coming. That's why Elon is planning to build Tesla's own "TeraFab," a massive semiconductor plant that makes logic chips, memory, AND packaging all under one roof. He said existing suppliers including TSMC, Samsung, and Micron simply cannot supply Tesla at the levels the company needs. Think about that. One of the richest men in the world, running one of the largest companies on Earth, can't buy enough memory chips. So he's building his own factory. If ELON can't get supply, what chance does everyone else have? The AI revolution has a tax. And YOU'RE paying it. Every dollar Big Tech spends on AI infrastructure drives up the cost of the memory inside your phone, your laptop, your car, your TV, and your gaming console. $650 billion in AI spending this year. 3 companies controlling 90% of the memory supply. And every wafer they allocate to an Nvidia GPU is a wafer denied to the device in your pocket. The AI boom isn't free. You're subsidizing it every time you buy a piece of technology. And the bill just went up like crazy.

Ricardo

567,253 次观看 • 5 个月前

How I created these landing pages with Gemini 3 from start to finish First, I start with the hero section. It includes the nav bar, eyebrow, headline, subheadline, cta, social proof and visual. I spend 50% of the time here because it sets the colors, typography, spacing, which AI uses for the rest of the site consistently. “Create the hero section for my {app} called {name} in the style of {reference_site}”. Pro tip: use a screenshot and you’ll get way better results. Let’s get into the details. For icons, I prompt: “Use Iconify {icon set name}”. Most people use Lucide, but there are hundreds of open-source sets on Iconify like Solar, HeroIcons, Iconoir, Phosphor, etc. Just need to mention in the prompt. Same for custom fonts. For the animation, I prompt: “Animate fade in, slide in, blur in, element by element. Use 'both' instead of 'forwards'. Don't use opacity 0.”. This creates a subtle intro animation the first time users land on your page. Gemini 3 is an excellent animator. For example, I created the beam animation with this prompt: “Add noodles that connect and beam animate into the right circle. Add subtle details to the right beam animation circle with sonar and decorations.” For background animation, I use Unicorn Studio. Remix one of their templates and watch people click on your cover like crazy. What can I say, people love lasers. In the hero or right below it, social proof is super important. You can put ratings or logos, or both. For logos, you can prompt: “Animate the logos with marquee animation looping infinitely using duplicated items and alpha mask.”. Now the CTA. AI always creates basic buttons, which is fine 99% of the time. But Gemini 3 now sets a high bar for baseline design, so you will need to stand out. That’s why I put the extra human touch on animations and lickable buttons. I suggest browsing UIVerse and Codepen for buttons and reference the code in your prompt: “Change main button {code} and secondary button {code}. Add a 1px border beam animation around the pill-shaped main button on hover.”. Once you’re happy with the hero, you’ll want to craft new sections based on your business. Features, action plan, pricing, testimonials, FAQ, CTA and footer are the popular ones. Insert a screenshot and prompt “Adapt a new section, change texts, names and numbers”. Gemini 3 is very smart. It reads your existing styles and site concept and will tastefully mold new designs to fit perfectly into your current site. Finally, repeat the same prompts for icons, buttons and animations. Use midjourney images and remix using Nano Banana Pro. Ask ChatGPT to come up with better headlines, features, ctas, etc. Don’t skip the human part, this is where you’re irreplaceable. Start prompting top-tier landing pages and watch your numbers grow.

Meng To

287,083 次观看 • 7 个月前

First Impression About Neverness To Everness CBT This will be a long or short one and I mostly have plenty of good to say about the game so far and some bad. First I want to get out the way: Graphics In short, we already know its good! But this is definitely playing some part on performance on my end and it wasn't entirely bad experience at all just some fps drops here and there but its playable and 90% of time it was smooth so the performance issues is a easy fix (apart from some I've seen have already started having crash issues so it'll be different for all of us depending on your specs) I'm well in range of the specs so if I'm having some small issues that mean whoever has worse specs will have it worse. Performance/Optimizing the game etc is not something that should be ignored anyway and most of the time developers of recent time feel like they don't care about improving it, I hope NTE by release or during the test will fix the issues by then (crash problems etc + its day one of the test anyway) Second: Combat Just like wuthering waves, the games combat is fun (I still think it can benefit more on having more effects/impact frames etc to really nail the combat experience...) I know people have compared some characters to WuWa characters as "plagirism" but most part alot of characters in the game have their own charm and uniqueness to the combat The boss enemies also may have some unpredictable patterns and can put alot of pressure or aggression on you but isn't exactly too hard thankfully! But its still great because I like how fast pace and intense the fightings are when your in the boss fights Common enemies don't have much going on for them. Third: Story Unlike Genshin and Wuthering Waves the story for NTE or Neverness to Everness is actually more "Human" one of my viewers described it as and I actually agree, I'm not saying WuWa nor Genshin storytelling is bad but the way NTE tells its story is more morden and you can easily be engaged with it and understand everything clearly! The story is also pretty goofy and just like zenless they have great animations and (VERY) expressive with their animations which makes for great overall experience and I prefer this storytelling the most out of other games. (this is a personal preference) The gacha system is some sort of board game but the game gacha is F2P friendly?(For now for what I've seen) and there's no 50/50.. I was also almost able to max out alot of characters that aren't S rank in almost a day too Thats all so far, I'm still experiencing more as I go but this sums up my 5 hours so far into the game on stream and would love to see y'all in the next stream tomorrow. After I reach 50 hours or more I will do a video in conclusion about the game and what more I would love to see. TDLR: The game is good/great don't worry, just some small stuff that can make it better or some stuff that need fixing (despite the combat plagirism drama that was going on)

Aruzien

55,067 次观看 • 1 年前

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs • Optimized Ambient Occlusion Rendering • Extended GPU culling usage for more cases • Configured and optimized pooling for more prefab instantiations reducing CPU spikes ⚔️ Gameplay Systems: • Added new Respec System! ⚬ Players can now Respec by examining the statue in the Cerim Crucible Atrium ⚬ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned ⚬ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen ⚔️ Quality of Life: • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire ⚬ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements • Inventory Items can now be docked to compare them ⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting ⚔️ Content Additions: • Added a new set of enchantments • All Throw runes can now be added to Spears ⚔️ Loot: • Added Pig Sticker Blueprint to Fillmore's Level 1 Shop • Added Assegai Blueprint to Whittacker's Level 1 Shop ⚔️ Balance: • Nerfed Throw runes ⚬ Reduced Poise Damage on all Throw runes ⚬ Reduced Damage on Ice Throw Rune • Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly • Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets • This includes enchanting items at Eleanor • Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels ⚔️ Weapons: • Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers • Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) ⚔️ Enemies and Bosses: • Polished Darak boss fight ⚬ Improved behavior to prevent him standing idle after attacking ⚬ Improved behavior when fighting ranged builds • Added Bite Attack to Plague Rat • Added Back Attack to Risen Axe Bruiser • Added escape logic to Risen Fire Bomber • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute • Adding cloth simulation to Boarskin Bruiser • Polished rigging on Plagued Boomer • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins • Smaller enemies can now smash breakable objects (barrels, crates, etc.) ⚔️ NPCs: • Changed the name of the worried woman in the Sacrament Town Square to Nell • Polishing dialog for Druo, Lucian and Everwyn • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass • Added eavesdrop to Sleeping Guard Gerard in Sacrament ⚔️ Areas: • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 • Fixed overblown bonfire lighting at The Shallows • Removed rogue rim light at The Shallows • Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 次观看 • 2 年前

Anthropic's CEO: "coding is going away first. then all of software engineering." here's the part nobody's ready for: AI isn't killing designers. it's about to make them the most valuable people in tech. when anyone can ship an app in 24 hours, code stops being the moat. [Greg Isenberg broke this down the entire playbook:] there are solo devs pulling $10k–100k/mo right now. the apps all have one thing in common : they stand out. 1/ animations & interactions : same calorie app, two tweets a day apart. one with page-bounces, haptics, a "searching" gradient → went viral. the static one → 7 likes. the polish was the difference. 2/ illustrations & mascots : commission an artist for v1 ($200–300), then riff infinite variations in GPT-5. pro move: MidJourney can animate a static mascot for your splash screen. 3/ iconography : pick one set (Hero Icons, Font Awesome, Nucleo). lined OR filled, never mixed. instant "this isn't vibe-coded" signal. 4/ typography : weights, sizing, legibility. 5 min of learning, outsized payoff. 5/ widgets : the retention cheat code. only 4 lock-screen slots exist. own one and users see your app 150x/day. doubled retention on every app he added it to. 6/ train your eye daily : Mobbin, 60fps, Spotted in Prod. you can't ship taste you've never seen. 7/ app store screenshots : your title-thumbnail. no first impression = no download = retention doesn't matter. AI didn't replace the designer. it deleted everyone who skipped this. → save this before everyone copies it

Avid

72,031 次观看 • 1 个月前