Loading video...

Video Failed to Load

Go Home

Is there a better way to create complex hierarchical behavior for game agents/AI? This behavior tree for a combat unit has ~1,500 nodes in it. Asking for a friend. #gamedev #madewithunity #indiedev

25,441 views • 11 months ago •via X (Twitter)

0 Comments

No comments available

Comments from the original post will appear here

Related Videos