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It doesn't have to be this way.

23,188 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von John Burton
John Burtonvor 1 Jahr

I made a little c++ test program to try out raddbg, and I'm finding it often takes 1-2 seconds to step to next line. This is slower than I would expect although obviously much better than the 10 seconds mentioned. Is this expected, or is something not working as expected? Or I didn't do something right? (Not a complaint or anything, it's a great program, I'm just finding it slower than I might have expected?)

Profilbild von Ryan Fleury
Ryan Fleuryvor 1 Jahr

It should be instant. Can you send me the program’s EXE, PDB, and source?

Profilbild von Kamau Vassall
Kamau Vassallvor 1 Jahr

*eagerly awaits macOS support*

Profilbild von Jamie Birch
Jamie Birchvor 1 Jahr

How does this fare on a medium-sized React Native iOS app when debugging Objective-C code?

Profilbild von Ryan Fleury
Ryan Fleuryvor 1 Jahr

Haven’t tried it, as we do not support MacOS yet, but even with codebases like Unreal Engine (1000s of DLLs, many millions of lines of code), stepping is ~instant. There are basically no reasons that it should take anything more, in common cases.

Profilbild von Rasul Seidagul
Rasul Seidagulvor 1 Jahr

Poor people… they have never seen good.

Profilbild von Stanlyhalo
Stanlyhalovor 1 Jahr

What rendering API are you using? The resizing is so smooth compared to modern APIs that requires swapchains. And are each "element" being rendered one at a time, or is it watched on the gpu? If so are you doing style interpolation on the gpu? What about buffer updates?

Profilbild von Ryan Fleury
Ryan Fleuryvor 1 Jahr

It's a custom renderer, on Windows it uses D3D11 as a backend.

Profilbild von Himanshu Kumar
Himanshu Kumarvor 1 Jahr

Progress requires change.

Profilbild von Xinto
Xintovor 1 Jahr

Lowkey the only good thing to ever come out of (an) Epic Games (employee). @TimSweeneyEpic put him in charge of EGS.

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