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IT EVEN WORKS IN REAL TIME WITH PHYSICS. I don't know if any game engine out there has something similar to this right now. This is nuts.

23,520 Aufrufe • vor 2 Jahren •via X (Twitter)

11 Kommentare

Profilbild von Max ¯\_(ツ)_/¯ (On Hiatus)
Max ¯\_(ツ)_/¯ (On Hiatus)vor 2 Jahren

Roblox's occlusion culling is so mesmerizing to look at in wireframe mode. It just works... and it's instantaneous too. This is incredible technology.

Profilbild von Joshua Wilde
Joshua Wildevor 2 Jahren

Every single modern game engine has had something like this for years now. Or even more complex.

Profilbild von Wing
Wingvor 2 Jahren

i wonder what the overhead is on this, is it really just free fps for even the lowest performing devices?

Profilbild von Charlie Shenton
Charlie Shentonvor 1 Jahr

Unreal and most internal engines at large publishers do this. Ubisoft since ~AC Unity (2014) as far as I remember. Unreal as part of nanite. here is a 2015 SIGGRAPH talk which explains the technique among others, though modern variants are different.

Profilbild von Max ¯\_(ツ)_/¯ (On Hiatus)
Max ¯\_(ツ)_/¯ (On Hiatus)vor 1 Jahr

Hey! Thanks for correcting me on this. I definitely jumped the gun a little and assumed everyone was still baking things.

Profilbild von Bracoeth
Bracoethvor 1 Jahr

roblox has trapped a wizard in their hq and is forcing them to perform miracles

Profilbild von FAKEAXIS
FAKEAXISvor 1 Jahr

I really hope they give a talk on this, I'm interested in knowing the details and how its so performant to be ran on every frame. I'm guessing heavy use of axis aligned bounding boxs?

Profilbild von Konnie
Konnievor 2 Jahren

Awesome!

Profilbild von Jessy
Jessyvor 2 Jahren

oh you updated to windows 11

Profilbild von PaperMartin
PaperMartinvor 1 Jahr

Most of them do

Profilbild von MÖÖÑ📈 OR DUMP📉 CALLS 📞
MÖÖÑ📈 OR DUMP📉 CALLS 📞vor 1 Jahr

Good

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