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IT EVEN WORKS IN REAL TIME WITH PHYSICS. I don't know if any game engine out there has something similar to this right now. This is nuts.

23,520 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля Max ¯\_(ツ)_/¯ (On Hiatus)
Max ¯\_(ツ)_/¯ (On Hiatus)2 лет назад

Roblox's occlusion culling is so mesmerizing to look at in wireframe mode. It just works... and it's instantaneous too. This is incredible technology.

Фото профиля Joshua Wilde
Joshua Wilde2 лет назад

Every single modern game engine has had something like this for years now. Or even more complex.

Фото профиля Wing
Wing2 лет назад

i wonder what the overhead is on this, is it really just free fps for even the lowest performing devices?

Фото профиля Charlie Shenton
Charlie Shenton2 лет назад

Unreal and most internal engines at large publishers do this. Ubisoft since ~AC Unity (2014) as far as I remember. Unreal as part of nanite. here is a 2015 SIGGRAPH talk which explains the technique among others, though modern variants are different.

Фото профиля Max ¯\_(ツ)_/¯ (On Hiatus)
Max ¯\_(ツ)_/¯ (On Hiatus)2 лет назад

Hey! Thanks for correcting me on this. I definitely jumped the gun a little and assumed everyone was still baking things.

Фото профиля Bracoeth
Bracoeth2 лет назад

roblox has trapped a wizard in their hq and is forcing them to perform miracles

Фото профиля FAKEAXIS
FAKEAXIS2 лет назад

I really hope they give a talk on this, I'm interested in knowing the details and how its so performant to be ran on every frame. I'm guessing heavy use of axis aligned bounding boxs?

Фото профиля Konnie
Konnie2 лет назад

Awesome!

Фото профиля Jessy
Jessy2 лет назад

oh you updated to windows 11

Фото профиля PaperMartin
PaperMartin2 лет назад

Most of them do

Фото профиля MÖÖÑ📈 OR DUMP📉 CALLS 📞
MÖÖÑ📈 OR DUMP📉 CALLS 📞1 год назад

Good

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