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IT EVEN WORKS IN REAL TIME WITH PHYSICS. I don't know if any game engine out there has something similar to this right now. This is nuts.

23,520 görüntüleme • 2 yıl önce •via X (Twitter)

11 Yorum

Max ¯\_(ツ)_/¯ (On Hiatus) profil fotoğrafı
Max ¯\_(ツ)_/¯ (On Hiatus)2 yıl önce

Roblox's occlusion culling is so mesmerizing to look at in wireframe mode. It just works... and it's instantaneous too. This is incredible technology.

Joshua Wilde profil fotoğrafı
Joshua Wilde2 yıl önce

Every single modern game engine has had something like this for years now. Or even more complex.

Wing profil fotoğrafı
Wing2 yıl önce

i wonder what the overhead is on this, is it really just free fps for even the lowest performing devices?

Charlie Shenton profil fotoğrafı
Charlie Shenton2 yıl önce

Unreal and most internal engines at large publishers do this. Ubisoft since ~AC Unity (2014) as far as I remember. Unreal as part of nanite. here is a 2015 SIGGRAPH talk which explains the technique among others, though modern variants are different.

Max ¯\_(ツ)_/¯ (On Hiatus) profil fotoğrafı
Max ¯\_(ツ)_/¯ (On Hiatus)2 yıl önce

Hey! Thanks for correcting me on this. I definitely jumped the gun a little and assumed everyone was still baking things.

Bracoeth profil fotoğrafı
Bracoeth2 yıl önce

roblox has trapped a wizard in their hq and is forcing them to perform miracles

FAKEAXIS profil fotoğrafı
FAKEAXIS2 yıl önce

I really hope they give a talk on this, I'm interested in knowing the details and how its so performant to be ran on every frame. I'm guessing heavy use of axis aligned bounding boxs?

Konnie profil fotoğrafı
Konnie2 yıl önce

Awesome!

Jessy profil fotoğrafı
Jessy2 yıl önce

oh you updated to windows 11

PaperMartin profil fotoğrafı
PaperMartin2 yıl önce

Most of them do

MÖÖÑ📈 OR DUMP📉 CALLS 📞 profil fotoğrafı
MÖÖÑ📈 OR DUMP📉 CALLS 📞1 yıl önce

Good

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