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item collisions and netcode rock solid now! onto the races…

10,166 Aufrufe • vor 26 Tagen •via X (Twitter)

10 Kommentare

Profilbild von Zeloi
Zeloivor 26 Tagen

that movement + suspension is so clean

Profilbild von Fluffmiceter
Fluffmicetervor 26 Tagen

haven't seen you around in ages!! and thank you :D

Profilbild von Zeloi
Zeloivor 26 Tagen

haha yeah I stopped using twitter pretty much but I’ve been making stuff actively. And of course, is it public?

Profilbild von Fluffmiceter
Fluffmicetervor 26 Tagen

Not yet but it will be next month ;-)

Profilbild von Zeloi
Zeloivor 26 Tagen

Sick, I will definitely be checking it out!

Profilbild von B I T 🚄
B I T 🚄vor 26 Tagen

*ahem* @Nintendo

Profilbild von papad
papadvor 25 Tagen

item-on-kart hits: the one netcode test a solo clip cant actually show

Profilbild von Fluffmiceter
Fluffmicetervor 24 Tagen

actually it can! when you throw an item, it exists simultaneously on the client and the server. When you get hit by your own item, if the client and server disagree you would experience rollback. Hence no rollback = server agreed = same as in a multiplayer scenario

Profilbild von AnneOnimus
AnneOnimusvor 25 Tagen

There's only one player, how can the collision and netcode be solid? Wrong demo?

Profilbild von Fluffmiceter
Fluffmicetervor 25 Tagen

Oh I've been testing multiplayer too! Just didn't have anyone else to hop on and test with me when I recorded this clip. You'll see though, the netcode is absolutely fantastic in multiplayer!

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