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item collisions and netcode rock solid now! onto the races…

10,166 次观看 • 29 天前 •via X (Twitter)

10 条评论

Zeloi 的头像
Zeloi29 天前

that movement + suspension is so clean

Fluffmiceter 的头像
Fluffmiceter29 天前

haven't seen you around in ages!! and thank you :D

Zeloi 的头像
Zeloi29 天前

haha yeah I stopped using twitter pretty much but I’ve been making stuff actively. And of course, is it public?

Fluffmiceter 的头像
Fluffmiceter29 天前

Not yet but it will be next month ;-)

Zeloi 的头像
Zeloi29 天前

Sick, I will definitely be checking it out!

B I T 🚄 的头像
B I T 🚄29 天前

*ahem* @Nintendo

papad 的头像
papad27 天前

item-on-kart hits: the one netcode test a solo clip cant actually show

Fluffmiceter 的头像
Fluffmiceter27 天前

actually it can! when you throw an item, it exists simultaneously on the client and the server. When you get hit by your own item, if the client and server disagree you would experience rollback. Hence no rollback = server agreed = same as in a multiplayer scenario

AnneOnimus 的头像
AnneOnimus28 天前

There's only one player, how can the collision and netcode be solid? Wrong demo?

Fluffmiceter 的头像
Fluffmiceter28 天前

Oh I've been testing multiplayer too! Just didn't have anyone else to hop on and test with me when I recorded this clip. You'll see though, the netcode is absolutely fantastic in multiplayer!

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