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🐀💥🐕 It's all 2D btw
854,689 просмотров • 4 дней назад •via X (Twitter)
Комментарии: 58

I still think it's crazy how you managed to do all this on RMXP. Keep showing us incredible stuff! 🔥

Having your name pop up in my notifications is a blast from the past (if I’m not confusing my zekros)! How far did Opal go development wise? I kinda left the scene for two long periods.

I'm glad you still remember me! I ended up moving Opal to Unity, got an (almost) fully working framework for Pokémon fangames working there, then work became a lot more and I parked the project. Nowaday I really enjoy looking at the scene from afar!

I think anyone trashing a well made game for using assistive AI when it looks this good are simply never happy. I much prefer work even ai assisted work to look amazing and be well tested! Big difference in quality between assistive and vibe coded, good work on this!

“Well tested” … I would never put forward such big claims 😂😂

No I just meant not riddled with bugs from the start lol

Please tell me this isn't vibe coded

I’m not going to pretend like I haven’t used Claude to get some work done, but the ratio of the code I write vs Claude is like 90/10. All graphic design is my own. I do use Claude exclusively to vibecode internal tools for mapping, database editors and things like that.

@Katfrog1 Oh dear

@kyanite_dev @Katfrog1 wdym oh dear ai is a tool much more suited for coding anyways lol. it doesn't strip the creative vision away from the user especially when used to that degree.

@kyanite_dev @Katfrog1 coding is about the journey and not the process, the journey of building something from your own hands failing and still getting through, that in itself is a huge loss not even mentioning the unknown bugs you create when you don't know wtf claude is doing right or wrong

@OmnipotentSock @Katfrog1 This is correct and, if you truly want to learn something, it’s the only way to do it. I have, however, completed my journey around 5 years ago. Now I’m optimizing it. I know Essentials, Ruby and my own projects inside and out.

@OmnipotentSock @Katfrog1 That is fine then, although if it was me and it was a passion project id still do it by hand only asking ai when I'm stuck in a bug I can't fix for a while.

@OmnipotentSock @Katfrog1 I’m in the opposite camp. I like working on things that get me stuck myself, and outsource the tedious labour I already know how to do to AI.

it's great to see talented people making good use of ai, I can notice the passion and the personal mark in that post, plenty of nostalgia from your old works too, the graphic design still fits you

I can tell its vibe coded because the exp bar fused with the hp

Hmm is that an AI thing? I don’t think I’ve seen it in vibe coded projects. I’ve been doing that since my first project back in 2013/2014.

It's all AI vibe coded btw

Lol if you knew me and my work from the better part of the decade, you’d recognize a lot of elements from some of my more popular Essentials plugins from back in the day.

I wasn't talking about your work from a decade ago

Well neither is my current work “all AI vibecoded”. At least not the game stuff anyway.

Cool

Can you explain how you achieved the pseudo-3D effect on the overworld map and battle backgrounds, if it's all 2D? Is it just an asset pack you specifically created, or an RPGM plugin? (I'm designing a game in GMS2 and trying to see how I could implement a similar effect.)

Couple of components: one dedicated class that is just the projection math for the 3D “space”. It calculates how things should be positioned. Vertex shader applied to the ground layer to get that perspective tilt. Zoom and position calcs applied to all the other 2D billboards.

If this is rpgxp.... You're insane dude haha

This is amazing fr fr

the maps app being canonically broken in the game world is the most realistic detail here

iOS6 inspired 😂

Nobody would have believed RPG Maker games would have become this beautiful back in the days 🥲

It's so rare to see things of this quality with all of the slop being pumped out, good job!!!

It’s stunning 😍

Nop that game is in 3D Pixel art isn't necessarily 2D

I wasn’t referring to the pixel art. The engine is literally a 2D rendering engine (MKXP-Z). There’s no 3D space.

That's amazing.

all of that being 2D is crazyyy, looks so good

Fire 🔥

What game and when

Idk, takes time given my inconsistent work on it. I’d like to have a playable release by at least like … August 2027. We’ll see if I manage to reach my own goal.

@Reds_Chronicles Wouldn't it be great if we changed it to a real-time 3D battle background?

@Reds_Chronicles I like this style. And the engine is not 3D.

People on Twitter are making the ultimate Pokémon fangames now, this is some wonderful craftsmanship.

Eres Jesucristo

wait I recognized some EBDX assets here

This shi is majestic man, I love you thanks goodbye

Porfavor, dime que esto sera el futuro de los fangames donde tendremos 2 pantallas y se podran portear los fangames directamente como un apk o un exe

What's the tilt angle in the map? Usually 2D Tiles don't look good with a larger tilt angle.

mine’s pixel rat just exploded into a dog mid-crumb heist-2D really does save on physics.

The fact that this is a fan game is crazy. Usually fan game battle scenes look horrible but this is amazing

I am following with great interest 👀

Looks like shitty ai slop

IT'S ALL 2D AND MY BRAIN STILL REFUSES TO BELIEVE IT

Will it be a Nds file or a fangame ? If it's a fangame will it be playable on ayn Thor ?

The fact that u are developing this in RPG Maker feels just unreal to me lol (in the good way)

Essentials is the goat 🐐 (shoutouts to Maruno, idk his X handle)

And so you are! Btw I love the animations, are you using some form of self-developed tool, or is it based primarily on your EBDX? I've also seen there's an incoming new animation editor in v22. Just curious

It’s mostly ported EBDX work with some tweaks.

Wait you job is amazing !

You un-jimmyed younger jimmy 😭
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