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It’s out :3!!!!!!! Credits: Kaylin (me!!!): Character designs, Concepts, Writing, Character Modelling, (some) Environment Modelling, Texturing, Rigging, Animation, Rendering Jill: Editing, Promotional material Rabi: Extra help All music is not mine

12,651 views • 1 year ago •via X (Twitter)

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Bl00d Rose's profile picture
Bl00d Rose1 year ago

This is a very fresh and smooth animation ✨

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The character we spent by far the longest creating for #Transformers ROTB was Air Razor. We spent over a year working on just her and her variants. The reason she took so long was because there was no unified vision for what she was supposed to look like. We had initial concepts but the leadership team from the studio wasn't happy with how she looked when we matched to them so we had to iterate and develop different styles until they were happy. Our asset supervisor did a mockup redesign of her head to look more like a golden eagle which they liked a lot, this is what the final head shape was decided to be. We opted to match her styling to a peregrine falcon as the animation director really liked the breakup and contrast that provided. She is the only hero character in the film without an alt mode. She only has her bird form. It was decided during the concepting stages of the film that she would not have a robot form. To make her talk, it was decided by the animation director early on that her beak would semi transform to enable some more expressive talking animations as opposed to her just opening and closing her beak. We spent a very long time on her feathers, in modelling, look development, and rigging, ensuring that we matched to the directors vision and that they looked good in shots. She had over 9 variants, each for a different part of the film. She had a battle mode, damage states, and a "virus" infected mode for when she was infected by Scourge. Each of these also had different variants, totalling the final 9 seen in the film. We added a lot of engraving details to her, each being in the official Maximal language, translated from English. For example, the engraving on her chest says "In the absence of light, darkness prevails" Air Razor was a big creative and technical challenge and a massive team effort to get right. We had plenty of sleepless nights while trying to figure her out. CREDITS: Video by Paramount, MPC, and WetaFX I was responsible for her primary texturing and look development and also served as the asset Lead alongside Tom Goodchild. Primary modeling by Simone Porchedda Final texturing & lookdev by Vipin Kabadi Primary rigging by Tom Goodchild Various other artists supported the modeling, texturing, and rigging of Air Razor, I unfortunately do not recall everyone's names - she was a big team effort.

Rassoul Edji

83,554 views • 1 year ago

Precision meets poetry — that's how I describe the writing of Ava. She's grown her newsletter audience to more than 24,000 people and just laid out her writing process in extreme detail. Here's what she's taught me about writing well: 1. If someone’s much better than you at something they probably try much harder. 2. Personal anecdotes breathe life into your writing. First-hand experience gives you credibility as a writer and doubles as a wellspring for some of your deepest wisdom. 3. Writing is an altered state of consciousness, analogous to being drunk or deep in a meditative state. 4. Good personal writing describes the core truths of the human experience while avoiding self-help jargon. 5. When you write from life and not theory, you will be most able to create something that feels unpolluted by all the ideas you’ve consumed. 6. Writing is a tool to reach beyond consensus. Write and write and write until you transcend the cliches and step into undiscovered territory. 7. Writing is also a tool for knowing, shaping, and owning your story. Ava says: “Instead of relying on someone else to narrativize my life or offer an observation about me, I use writing as a way to assert my own narrative. It’s how I remain more subject than object, how I maintain conviction in my own agency.” 8. Creativity is inherently anti-authoritarian. As in: to be successfully creative, you have to shed the part of yourself that desperately wants reassurance. It’s only then that you can escape cliche and escape paradigmatic thinking. 9. Chase what feels valuable to you, even if doing so leads to eye-rolling reactions. Ava was told by her parents to pursue programming because “liberal arts is worthless,” only to hear tech bros say that writing is the most valuable skill in the world. 10. Writing is the creative residue of all the background rumination you do as you go through life (such as sitting in friends' living rooms, taking your dog to the park, getting dehydrated during a hike). 11. How Ava thinks about writing in public: Weigh the importance of feeling safe with the importance of being known. 12. Ava on how writing is sometimes not an act, but a state of being: “I’m trying to think of writing less as doing and more as being. A passive state, almost: a way of existing in the world. Something that takes me away from myself, and in doing so draws me deeper inwards.” This is a masterclass in writing from the heart — expressing emotions, creating a sense of intimacy in your writing, and bringing your soul onto the page. Full episode below.

David Perell

87,842 views • 3 years ago

Stratosphere was our biggest and heaviest character on #Transformers ROTB. He was a real challenge to deal with on the Modeling, Texturing, and Rendering side. He had 1434 UDIMs due to his immense scale and was made up of tens of thousands of objects. His level of detail was truly something else. His vehicle form was also a behemoth. We had also built a mortar for his robot form and a cannon for his vehicle form but neither of these made it into the film as his part in the final battle was cut out. He was originally supposed to help out in the final battle, using both of these weapons against the Sweepers and Predacons. The decision to cut him from the final act came very late as all of his assets were final at that point. We were never told the reason why his role was cut from the film. I had to re-design my texturing system in Mari when working on him to ensure that it could handle such a complex and large character. I had to simplify a lot of the procedural systems and even had to branch off some of them into their own files to ensure that artists could work with somewhat decent performance. We ran into a lot of issues pushing him through our pipeline, both as a model as well as rendering him due to the sheer amount of objects and textures that had to be processed. For shots, it was requested by Lighting that we reduce his memory footprint as Google had complained he was taking up too much memory and their I/O for rendering on the cloud was being affected. The leadership team and I decided that the best way to do this was to half the texel density on the parts that wouldn't be visible in our approved shots and to also half the resolution of the textures in the parts not visible to camera. This allowed us to optimize his memory footprint both in shots as well as storage and I/O. It was massive technical undertaking working on Stratosphere, so much so that we had to delay getting him into shots as we simply couldn't push him through with our normal tooling. I really enjoyed the challenge that he posed for us as a team. CREDITS: Primary Modeling by Oscar Lowe Support Modeling by Arthur Grandjean and his team Final Texturing & Lookdev by Yaz Raji Video credits: Breakdown shot by MPC Film footage by Paramount

Rassoul Edji

268,669 views • 1 year ago

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17,668 views • 10 months ago

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