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I've avoided making my path tracer an editor for simplicity sake but recently realized how much easier debugging would be with some limited functionality. So here we go, first prototype of material editing

12,025 次观看 • 1 年前 •via X (Twitter)

4 条评论

Yining Karl Li 的头像
Yining Karl Li1 年前

I avoided this for a long time too and eventually caved and decided my next-gen hobby renderer will include an editor system. So far I’ve spent a long time building out an editing framework but have yet to actually make much progress on writing the new renderer. 😅

Chris Wallis 的头像
Chris Wallis1 年前

Curious to hear what you land on! Retrofitting an editor onto my code is not great, materials are "easy" but just being able to translate a single mesh around in the scene is going to be a PITA..

Anoop Ravi Thomas 的头像
Anoop Ravi Thomas1 年前

I would love to add one to mine.. seeing @maxliani workbench is very inspiring to add a full feature editor

pratik vakil 的头像
pratik vakil1 年前

It helps having such a utility UI, rather than change the source code all the time.

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