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I've avoided making my path tracer an editor for simplicity sake but recently realized how much easier debugging would be with some limited functionality. So here we go, first prototype of material editing

12,005 Aufrufe • vor 1 Jahr •via X (Twitter)

4 Kommentare

Profilbild von Yining Karl Li
Yining Karl Livor 1 Jahr

I avoided this for a long time too and eventually caved and decided my next-gen hobby renderer will include an editor system. So far I’ve spent a long time building out an editing framework but have yet to actually make much progress on writing the new renderer. 😅

Profilbild von Chris Wallis
Chris Wallisvor 1 Jahr

Curious to hear what you land on! Retrofitting an editor onto my code is not great, materials are "easy" but just being able to translate a single mesh around in the scene is going to be a PITA..

Profilbild von Anoop Ravi Thomas
Anoop Ravi Thomasvor 1 Jahr

I would love to add one to mine.. seeing @maxliani workbench is very inspiring to add a full feature editor

Profilbild von pratik vakil
pratik vakilvor 1 Jahr

It helps having such a utility UI, rather than change the source code all the time.

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