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I've avoided making my path tracer an editor for simplicity sake but recently realized how much easier debugging would be with some limited functionality. So here we go, first prototype of material editing

12,025 views • 1 year ago •via X (Twitter)

4 Comments

Yining Karl Li's profile picture
Yining Karl Li1 year ago

I avoided this for a long time too and eventually caved and decided my next-gen hobby renderer will include an editor system. So far I’ve spent a long time building out an editing framework but have yet to actually make much progress on writing the new renderer. 😅

Chris Wallis's profile picture
Chris Wallis1 year ago

Curious to hear what you land on! Retrofitting an editor onto my code is not great, materials are "easy" but just being able to translate a single mesh around in the scene is going to be a PITA..

Anoop Ravi Thomas's profile picture
Anoop Ravi Thomas1 year ago

I would love to add one to mine.. seeing @maxliani workbench is very inspiring to add a full feature editor

pratik vakil's profile picture
pratik vakil1 year ago

It helps having such a utility UI, rather than change the source code all the time.

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