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I've been championing DragonSword : Awakening for a while, especially after it dropped its gacha system in favor of a fairer business model. Recently, I finally had time to play the demo! ✅👍I was surprised by how polished and smooth it felt. The world has a great atmosphere, and...

16,855 Aufrufe • vor 22 Tagen •via X (Twitter)

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Jordan Spieth shot a bogey free 62 yesterday, with 6 birdies in a row, and a closing 9 of 29, to climb into the top 10 of the CJ Cup Byron Nelson. After the round he said he feels as good as he has in 9 years and then went into more detail about why: “It's physically and my mechanics. I got pretty off for a long time. I've been trying to build it back, and then I'd compensate and do what worked. “This last off-season I said no more compensating because, to be consistent, I've got to get it back to a certain place, and it's been work from then to try to get there. It's all in mechanics and health.” He then detailed what part of his game worked well in the 62: “It was putting today. I've been driving the ball the best of my life, and I drove it horribly today, like really badly. But putting was -- to go to your actual question, putting was the best. “I felt fluid with it. I felt like I -- in what I've been trying to do, I've been trying to put it all together. I know what needs to happen, but putting it all together into a fluid stroke and then being able to be outwardly focused has been the goal. “I felt like last night I did a really good job out here of that being the goal, find that, and then carry it into this morning and then trust it on the course. “Frankly, I mean, I told Michael -- I've been telling Michael for a while. I just feel like one lips in instead of lips out, and I feel like the lid comes off. I lipped out a few yesterday. I had one on No. 10 go across the lip today, but then the one on No. 1 could have been short and fell in. It was like, oh, wow, there is a hole there. “Sometimes I've certainly shown that I can get streaky with it and was able to kind of get on the right side of that today.” Jordan Spieth PGA TOUR

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Bam Adebayo GOES IN on the critics that says his 83 point game performance is unethical: "For the couch coaches, I mean, if you're in my shoes and you have, first of all, y'all are blaming me. You should be blaming the head coach. Get that first. I was not the one letting me go one-on-one the whole game until I had 70, and then you started to send a double. At that point, I got 70 with, like, what? nine minutes left to go in the game you think i'm not going for it like like and that's the thing that's crazy when they talk about the unethical part of the basketball i'm like if i have 70 points with 9 minutes to go Who would just be like, you know, coach, just take me out. Yeah, right. Anybody in my shoes with nine minutes left? Okay. A minute? All right. Nine? Yeah, I'm going for it. You can't be mad at that. If you are mad, I don't care because a lot of people, they're upset because if they did play, they never had a chance to get that close to chasing greatness. And then if you get that close to chasing greatness, that's the point of chasing it so you can surpass it. And some of the people have never played basketball. So like if you've been in the backyard and you and a couple of your homies have been playing 21 and you got 19. You're not going to get an easy look off. And four, they're going to talk about the free throws. It's not like I shoot 15 free throws a game. It's not like I average 10 free throws a game. You can watch the film. I was legitimately getting fouled every time. So I went to the free throw line."

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My Spoiler‑Free Review of Star Wars Outlaws I spent around 30 hours with Star Wars Outlaws, completed the main story, and played a good amount of side content. Overall, I genuinely enjoyed my time with it, even though the game clearly has both high points and noticeable shortcomings. The visuals are one of the strongest aspects of the game. Cities, lighting, character models, and ray tracing all look impressive, and the game genuinely feels like a true current‑gen release. I played on PC with an RTX 5080 and an AMD 9800X3D, and most locations ran smoothly. A few areas were demanding enough that I had to lower some settings to keep the framerate consistent, but the overall optimization felt solid. The planets feel alive thanks to the populated hubs and the amount of environmental detail. You can tell the developers put real effort into making each world feel lived in. The seamless transitions between planets add a lot to the immersion. The worlds look great, even if they aren’t packed with activities, and the planetary travel works well for a story‑driven open‑world game. Even though I have not watched the Star Wars movies, the game still delivered the Star Wars atmosphere convincingly. One downside for me was the absence of lightsabers, which felt like a missed opportunity. Nix, your companion, is genuinely helpful and makes stealth much more manageable. I’m not a major fan of stealth games, and that was one of the reasons I didn’t buy Outlaws at launch when I saw in reviews that the game had a strong focus on stealth. On normal difficulty, the game is flexible enough to let you mix your approach, but you still need to take a few enemies out quietly first if you don’t want to make things harder for yourself. The stealth system itself is simple, maybe too simple for a game that relies on it as much as this one does. I am judging this based on normal difficulty, so harder modes might offer a different experience. Gunplay is satisfying, even if it is not particularly unique. The story left me with mixed feelings. Most characters were not very memorable, and while the mission structure is fine and the pacing works well enough, it never becomes anything special. That said, I enjoyed the balance between stealth, combat, and exploration, and traveling around the planets with the speeder was genuinely fun. The space missions and dogfights were a welcome change of pace. I just wish there had been more mission variety and that Ubisoft had taken a few more creative risks. Combat overall is enjoyable, although the limited weapon variety holds it back and makes encounters feel repetitive over time. One thing I did appreciate was the syndicate system. It isn’t very deep, but it adds some personality to the world and makes the different syndicates feel more distinct. It’s simple, but it fits the game well. Lockpicking and hacking were surprisingly enjoyable. They were challenging enough to feel engaging without becoming frustrating or time consuming. Considering how often you encounter these mechanics, Ubisoft did a good job keeping them fun instead of turning them into chores. The game is in a good technical state on PC. I cannot speak for the console versions, but I only encountered one minor visual bug during my entire playthrough. The only thing that felt off at times was Kay’s facial animations in certain scenes, which could use more polish. Overall, I had a very good time with Star Wars Outlaws. It is not a masterpiece, but it is an enjoyable experience despite its flaws. I can comfortably recommend picking it up on sale or playing it through a subscription. I also hope we eventually get a sequel or another Star Wars project from Ubisoft, because Outlaws offers a good base to work from, and a sequel could expand on it nicely.

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