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I've been playing more with this depth map motion transfer workflow, and if you're trying to recreate really specific body movements from a reference video, this works surprisingly well. Here's the workflow: 1. Grab your reference video, then create your character and environment references. 2. Run the video through...

16,801 Aufrufe • vor 3 Monaten •via X (Twitter)

11 Kommentare

Profilbild von Alex
Alexvor 3 Monaten

what type of prompt do you use for something like this?

Profilbild von Genius💡💹🧲 🤖
Genius💡💹🧲 🤖vor 3 Monaten

Character consistency plus depth guidance is a pretty powerful combo here

Profilbild von Vini
Vinivor 3 Monaten

Recreating specific body movements this well is a real technical feat.

Profilbild von biglootpig
biglootpigvor 3 Monaten

depth map loses facial performance. not a silver bullet for all use cases

Profilbild von AI Mastery Guide
AI Mastery Guidevor 3 Monaten

Depth maps for motion instead of the video itself, clever

Profilbild von Taro Bushidō
Taro Bushidōvor 3 Monaten

Temporal consistency is the real differentiator here. Per-frame depth without it falls apart in dynamic scenes.

Profilbild von dubcreation
dubcreationvor 3 Monaten

I haven't tried this workflow yet, but have you tried feeding an audio reference along with the depth map, to see if the audio drives the lip movements?

Profilbild von madarbro
madarbrovor 3 Monaten

I tested and found that if the OG video is a slow mo then the model struggles to replicate

Profilbild von lbarqueira
lbarqueiravor 3 Monaten

Thanks. What shall be the prompt to generate the video in Seedance?

Profilbild von Trust⭕️
Trust⭕️vor 3 Monaten

This is wild

Profilbild von Sky Lu (Founder, Sky Studio)
Sky Lu (Founder, Sky Studio)vor 3 Monaten

why can’t just use video editing? Depth map make it more accurate?

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