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I've been quiet due to various work. Here's a glimpse at some smooth anime avatar face Normals using my Geometry Nodes tools in Blender. These use an adjustable Lofted proxy mesh to ensure even spacing even while editing the mesh shape. Character created by Joce Joce
12 条评论

She looks so pretty :)

Yes, Your art never ceases to amaze me

Transform your @figma designs into production-ready @shadcn components with Anima. Streamline your workflow, maintain design consistency, and generate Tailwind-based code effortlessly.✨

@lil_blk_rabbit 這不是一件容易的事!

@lil_blk_rabbit Nice, stuff like this is really valuable.

@lil_blk_rabbit Thank you!

@lil_blk_rabbit It looks very clean!!! Will you do a video about it?

@lil_blk_rabbit Thanks! Hopefully I will. I've not had a chance to do a video in awhile.

@lil_blk_rabbit I just finished following your projected eyes texture and you're peak!!!

@lil_blk_rabbit Thank you! 😎

@lil_blk_rabbit The lighting effect looks amazing! Will there be a detailed tutorial?🤩

@lil_blk_rabbit The shader is just a basic toon shader, plus some painted textures. The Normals stuff is pretty much the same as my long YouTube tutorial on Customizing Normals. I hope to make more tutorials about this stuff in the future that are more succinct.
