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Taking a look at Camera based changes to the Face Proxy Normals. 3D anime characters have the fundamental problem that Normals which produce the right shading from the front often don't from 3/4ths and side view without making big compromises. On this character, the puffiness of the cheeks means...

19,395 просмотров • 1 год назад •via X (Twitter)

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Here is the Geometry Nodes Weighted Normals with Laplacian Blur on a full character (a vroid). It easily improves the shading even on game topology with almost no setup. I built this as part of my quest to improve real time toon shading. 3D anime models are popular, but use of dynamic light is rare even among high quality vtuber models. This is for several reasons, but a big one is simply that it takes a lot of Custom Normals work to make 3D cel shading not look like a jagged mess (other pieces of the puzzle are issues like deformations, multiple lights, etc). And fixing Normals is tedious, especially on existing game topology. I have focused on proxy meshes for priority areas like character faces, but they aren't an efficient solution for the whole body + outfit. I wanted something I could just throw on any model and make it at least not a jagged mess anymore even if it wasn't perfect. As you can see from this clip, this does that very well! And vertex groups can be used to control the style of the effect and power. It still can't smooth beyond what the topology density can support, but the topo itself is no longer a problem (for higher res, could be run on a subdivided version of the model and then baked to a Normal Map.) The only changes I made to this model were adding a weld modifier to merge split edges during interpolation, and a vertex group to select the skirt. I have not yet added full handling and logic for detecting edges with big angles like the skirt, or for handling boundaries like on the hair, so both those areas can get better too. You can also see that while it successfully smooths out the Face, it isn't really stylistically correct there. That is still best done with a proxy mesh to define a new shape. This is part of the tools I am working on for Fondant. We are putting together a Blender Addon to release this + a proxy mesh tool for the face, and are working on resolving other problems in-engine to fully bring dynamic light to real time 3D toon shading. Give us a follow, and send them a DM if you are interested in testing these tools as they develop!

aVersionOfReality

14,904 просмотров • 1 год назад

Who inverted the new Karen Read footage from Pequitside Farm in Canton? My last post caused some confusion because I uploaded the clip exactly as it was produced by the DA’s office. That led to questions: which taillight are we looking at? Is the research wrong? Did I flip it? Am I losing it? 😅 Here’s the thing.. when reviewing new evidence, we have to anchor ourselves in what we already know. It’s easy to default to the simplest explanation (in this case, assuming the visible taillight is the driver’s side). But at this point, taking anything from the Norfolk County DA’s office at face value would be naïve. From the timeline we know: 🔹️ Kerry Roberts was driving her SUV behind Jen McCabe and Karen Read as they left Jen’s house heading toward John’s. 🔹️ Kerry was not present when Karen initially left John’s home earlier. 🔹️ Pequitside Farm sits on the right-hand side of the road when traveling from Jen’s to John’s. 🔹️ The camera is positioned on the right side of the road. If the camera is on the right, the taillight closest to it is the passenger-side taillight.. not the driver’s side. Which means the undamaged taillight we see closest to the camera is the very same taillight later photographed as obliterated in MSP evidence photos. So why does the clip make it look like we’re viewing the driver’s side? When looking at the original supplied footage, the “Do Not Enter” sign is backwards. So either we’re dealing with yet another mysteriously inverted camera… or the footage was flipped. The most important takeaway here isn’t left vs. right. It’s that Karen Read’s taillight is visibly intact. Not shattered. Not obliterated. Which brings us to the real question. If it wasn’t broken there, then who broke it?

BoozeyBeauty

43,474 просмотров • 8 месяцев назад