正在加载视频...
视频加载失败
Taking a look at Camera based changes to the Face Proxy Normals. 3D anime characters have the fundamental problem that Normals which produce the right shading from the front often don't from 3/4ths and side view without making big compromises. On this character, the puffiness of the cheeks means... show more
19,395 次观看 • 8 个月前 •via X (Twitter)
0 条评论
暂无评论
原始帖子的评论将显示在这里
