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i've been using minimax h3 max to make interactive games you control! all the decisions are up to you, and since the model is so fast there's basically no delays

515,439 просмотров • 2 месяцев назад •via X (Twitter)

Комментарии: 38

Фото профиля Blendi
Blendi2 месяцев назад

try it out here! You can pick from many templates, or create your own completely new one:

Фото профиля Bret Greenstein
Bret Greenstein2 месяцев назад

This feels familiar.....I remember when a disc based game was fast enough to pull up different scenes in nearly real time as the game played out.

Фото профиля Rehan Sheikh
Rehan Sheikh2 месяцев назад

woah are you pre-generating all the options before the decision is made?

Фото профиля Blendi
Blendi2 месяцев назад

yeah its a way to up the speed in advance lol, at least for the pre-done options

Фото профиля Mathieu Tuli
Mathieu Tuli2 месяцев назад

when you tell your friend not to turn around but something crazy is going on behind them

Фото профиля MiniMax Design (H3)
MiniMax Design (H3)2 месяцев назад

AI open-world game for real?!

Фото профиля Macroblock
Macroblock2 месяцев назад

as opposed to interactive games you don't control

Фото профиля Nick Dobos
Nick Dobos2 месяцев назад

@iamrobotbear Very cool. Wonder what it would feel like to time the options showing up 2-3 seconds earlier so there is no pause and you could click the next step before the current one finishes

Фото профиля Rising Sun Interactive
Rising Sun Interactive2 месяцев назад

The game looks fun until you realize the final boss is the token bill. 💀😂

Фото профиля Sriraam
Sriraam2 месяцев назад

maybe we can have interactive edtech games based on anime like dr stone

Фото профиля albs—
albs—2 месяцев назад

nice! one trick, show the next action prompt ~1.5sec. before the end of the actual clip. so you once they make the selection, you can play the rest of that, and start the new one which you will have by then

Фото профиля Mario Kneidinger
Mario Kneidinger2 месяцев назад

Wow, looking great. One improvement I would make is that it does not just stop when a decision is there, but to generate during the decision, e.g. he stops in front of the tower and stands there, maybe looking left and right, then the decision and he moves again.

Фото профиля Philipp
Philipp2 месяцев назад

Love it! Working on something similar but for a Twitch-based choose-your-own-adventure film. The benefit of Twitch: low costs as 1-time generations are enough even with 10,000s of users. (Though "low" is still a few 1000 bucks a day right now.)

Фото профиля Syaoran
Syaoran2 месяцев назад

Interactive stories for kids is gonna get next level

Фото профиля Amine MAJDOUBI
Amine MAJDOUBI2 месяцев назад

Imagine this at GTA 6 fidelity, generating frames in real time and reacting directly to controller inputs. Feed it your full Witcher 3 playthrough—video + inputs—and it could learn the world, mechanics and story, then let your version of the game continue forever.

Фото профиля Sagi Polaczek 🦜
Sagi Polaczek 🦜2 месяцев назад

nice :) it will be cool to show the three options opening up simultaneously -> then you can continue to open and visualize the entire tree

Фото профиля Hamed
Hamed2 месяцев назад

Any tips to use minimax api without spending a fortune?

Фото профиля Blendi
Blendi2 месяцев назад

you should try our new h3 max turbo models, much more cost-efficient:

Фото профиля Hamed
Hamed2 месяцев назад

Wow these are actually cheaper than I’d expect

Фото профиля Ziwen
Ziwen2 месяцев назад

It’s cool. But it’s so expansive 😂

Фото профиля Alps
Alps2 месяцев назад

woahhh

Фото профиля Alex Zenciks
Alex Zenciks2 месяцев назад

cool stuff! now if that could get layered somehow, you'd have not only visual novels (which this kinda is?), but also a generated point and click adventures / hidden object games which are always popular

Фото профиля AI_TechnoKing
AI_TechnoKing2 месяцев назад

This is cool, been working on something similar but with movie clips. Choose what happens next. The API costs are crushing tho so not exactly viable. But fun for a demo.

Фото профиля Bruno | ML & IA
Bruno | ML & IA2 месяцев назад

@acgfbr @lucas_montano @devbjj isso sim é uma mudança absurda pra jogos, claro que sem esse click to choose...

Фото профиля kaen_
kaen_2 месяцев назад

this is the first one of these that actually feels like a game and not a tech demo

Фото профиля Marco
Marco2 месяцев назад

@mormonnegro mira esto

Фото профиля Rimas
Rimas2 месяцев назад

how are you feeding the player decisions back in - fresh prompt per turn or does it keep the game state in context?

Фото профиля Gadgetify
Gadgetify2 месяцев назад

brilliant idea actually :)

Фото профиля AFX LAB
AFX LAB2 месяцев назад

Imagine a mini rule based version of this

Фото профиля JakeTheSlug
JakeTheSlug2 месяцев назад

casually walking through windows and spinning head 360

Фото профиля Jon
Jon2 месяцев назад

This is exactly what I've already wanted but for tellatale games.

Фото профиля borghoch
borghoch2 месяцев назад

this is really cool! we live in a great age

Фото профиля Shadow618 🔜 Riftbound RQ Los Angeles
Shadow618 🔜 Riftbound RQ Los Angeles2 месяцев назад

That exorcist head turn was a lil creepy But besides that this is so cool!

Фото профиля Rodeen
Rodeen2 месяцев назад

something like this was invitable. Impressive tech. But meaningless product.

Фото профиля Antii
Antii2 месяцев назад

His head did a 360 , this is horror😳

Фото профиля N G Dreams
N G Dreams2 месяцев назад

Cool. Do you feed only the last frame and create a new image to video each time? This would explain why the window is transformed into a door. Maybe you could try feeding the last few seconds, this will improve consistency at the cost of shorter generations.

Фото профиля Omar
Omar2 месяцев назад

atleast keep the bg music going

Фото профиля Endro
Endro2 месяцев назад

Enders game as inspiration? Always wanted to see that game in the movie come to life on day

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