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i've been using minimax h3 max to make interactive games you control! all the decisions are up to you, and since the model is so fast there's basically no delays

515,439 görüntüleme • 2 ay önce •via X (Twitter)

38 Yorum

Blendi profil fotoğrafı
Blendi2 ay önce

try it out here! You can pick from many templates, or create your own completely new one:

Bret Greenstein profil fotoğrafı
Bret Greenstein2 ay önce

This feels familiar.....I remember when a disc based game was fast enough to pull up different scenes in nearly real time as the game played out.

Rehan Sheikh profil fotoğrafı
Rehan Sheikh2 ay önce

woah are you pre-generating all the options before the decision is made?

Blendi profil fotoğrafı
Blendi2 ay önce

yeah its a way to up the speed in advance lol, at least for the pre-done options

Mathieu Tuli profil fotoğrafı
Mathieu Tuli2 ay önce

when you tell your friend not to turn around but something crazy is going on behind them

MiniMax Design (H3) profil fotoğrafı
MiniMax Design (H3)2 ay önce

AI open-world game for real?!

Macroblock profil fotoğrafı
Macroblock2 ay önce

as opposed to interactive games you don't control

Nick Dobos profil fotoğrafı
Nick Dobos2 ay önce

@iamrobotbear Very cool. Wonder what it would feel like to time the options showing up 2-3 seconds earlier so there is no pause and you could click the next step before the current one finishes

Rising Sun Interactive profil fotoğrafı
Rising Sun Interactive2 ay önce

The game looks fun until you realize the final boss is the token bill. 💀😂

Sriraam profil fotoğrafı
Sriraam2 ay önce

maybe we can have interactive edtech games based on anime like dr stone

albs— profil fotoğrafı
albs—2 ay önce

nice! one trick, show the next action prompt ~1.5sec. before the end of the actual clip. so you once they make the selection, you can play the rest of that, and start the new one which you will have by then

Mario Kneidinger profil fotoğrafı
Mario Kneidinger2 ay önce

Wow, looking great. One improvement I would make is that it does not just stop when a decision is there, but to generate during the decision, e.g. he stops in front of the tower and stands there, maybe looking left and right, then the decision and he moves again.

Philipp profil fotoğrafı
Philipp2 ay önce

Love it! Working on something similar but for a Twitch-based choose-your-own-adventure film. The benefit of Twitch: low costs as 1-time generations are enough even with 10,000s of users. (Though "low" is still a few 1000 bucks a day right now.)

Syaoran profil fotoğrafı
Syaoran2 ay önce

Interactive stories for kids is gonna get next level

Amine MAJDOUBI profil fotoğrafı
Amine MAJDOUBI2 ay önce

Imagine this at GTA 6 fidelity, generating frames in real time and reacting directly to controller inputs. Feed it your full Witcher 3 playthrough—video + inputs—and it could learn the world, mechanics and story, then let your version of the game continue forever.

Sagi Polaczek 🦜 profil fotoğrafı
Sagi Polaczek 🦜2 ay önce

nice :) it will be cool to show the three options opening up simultaneously -> then you can continue to open and visualize the entire tree

Hamed profil fotoğrafı
Hamed2 ay önce

Any tips to use minimax api without spending a fortune?

Blendi profil fotoğrafı
Blendi2 ay önce

you should try our new h3 max turbo models, much more cost-efficient:

Hamed profil fotoğrafı
Hamed2 ay önce

Wow these are actually cheaper than I’d expect

Ziwen profil fotoğrafı
Ziwen2 ay önce

It’s cool. But it’s so expansive 😂

Alps profil fotoğrafı
Alps2 ay önce

woahhh

Alex Zenciks profil fotoğrafı
Alex Zenciks2 ay önce

cool stuff! now if that could get layered somehow, you'd have not only visual novels (which this kinda is?), but also a generated point and click adventures / hidden object games which are always popular

AI_TechnoKing profil fotoğrafı
AI_TechnoKing2 ay önce

This is cool, been working on something similar but with movie clips. Choose what happens next. The API costs are crushing tho so not exactly viable. But fun for a demo.

Bruno | ML & IA profil fotoğrafı
Bruno | ML & IA2 ay önce

@acgfbr @lucas_montano @devbjj isso sim é uma mudança absurda pra jogos, claro que sem esse click to choose...

kaen_ profil fotoğrafı
kaen_2 ay önce

this is the first one of these that actually feels like a game and not a tech demo

Marco profil fotoğrafı
Marco2 ay önce

@mormonnegro mira esto

Rimas profil fotoğrafı
Rimas2 ay önce

how are you feeding the player decisions back in - fresh prompt per turn or does it keep the game state in context?

Gadgetify profil fotoğrafı
Gadgetify2 ay önce

brilliant idea actually :)

AFX LAB profil fotoğrafı
AFX LAB2 ay önce

Imagine a mini rule based version of this

JakeTheSlug profil fotoğrafı
JakeTheSlug2 ay önce

casually walking through windows and spinning head 360

Jon profil fotoğrafı
Jon2 ay önce

This is exactly what I've already wanted but for tellatale games.

borghoch profil fotoğrafı
borghoch2 ay önce

this is really cool! we live in a great age

Shadow618 🔜 Riftbound RQ Los Angeles profil fotoğrafı
Shadow618 🔜 Riftbound RQ Los Angeles2 ay önce

That exorcist head turn was a lil creepy But besides that this is so cool!

Rodeen profil fotoğrafı
Rodeen2 ay önce

something like this was invitable. Impressive tech. But meaningless product.

Antii profil fotoğrafı
Antii2 ay önce

His head did a 360 , this is horror😳

N G Dreams profil fotoğrafı
N G Dreams2 ay önce

Cool. Do you feed only the last frame and create a new image to video each time? This would explain why the window is transformed into a door. Maybe you could try feeding the last few seconds, this will improve consistency at the cost of shorter generations.

Omar profil fotoğrafı
Omar2 ay önce

atleast keep the bg music going

Endro profil fotoğrafı
Endro2 ay önce

Enders game as inspiration? Always wanted to see that game in the movie come to life on day

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